Mapping in-fidelity in quadrilateral rendering
Icosahedron Dome with rounded edges and flat floor
Lathed Dome with rounded edges and flat floor
TexFont for Three.js Demo
Globe Markers using Texfont
Better Reflections via Normals Interpolation in JavaScript Demo
Improved reflections in LatheGeometry within Three.js
Fixed normals in a LatheGeometry within Three.js
Proof of Concept: non affine texturing within Three.js
WebGL - Correctly Texturing Irregular Quadrilaterals
WebGL - Correctly Texturing Tapered Quadrilaterals
WebGL - Perspective Correct Textured Cube (modified)
Mapping in-fidelity in quadrilateral rendering