Fun with Normals
forked from [email protected]
by Chrisssie
CSS
body{
overflow: hidden;
margin: 0;
}
JavaScript
import * as THREE from "https://cdn.skypack.dev/[email protected]";
import {
OrbitControls
} from "https://cdn.skypack.dev/[email protected]/examples/jsm/controls/OrbitControls.js";
import { VertexNormalsHelper } from "https://cdn.skypack.dev/[email protected]/examples/jsm/helpers/VertexNormalsHelper.js";
let scene = new THREE.Scene();
// let camera = new THREE.PerspectiveCamera(60, innerWidth / innerHeight, 1, 1000);
let camera = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, 1, 1000 );
camera.position.set(-5, 4, 10);
let renderer = new THREE.WebGLRenderer();
renderer.setSize(innerWidth, innerHeight);
document.body.appendChild(renderer.domElement);
let controls = new OrbitControls(camera, renderer.domElement);
let helper = 0;
let points = [
[1, 0],
[5, 0],
[5, 1],
[1, 1]
].map(p => {
return new THREE.Vector2(p[0], p[1])
});
points.push(points[0].clone());
console.log(points)
let loader = new THREE.CubeTextureLoader();
loader.setPath('https://threejs.org/examples/textures/cube/Bridge2/');
let textureCube = loader.load(['posx.jpg', 'negx.jpg', 'posy.jpg', 'negy.jpg', 'posz.jpg', 'negz.jpg']);
let g = new THREE.LatheGeometry(points, 40);
//let m = new THREE.MeshBasicMaterial( {color: 0x0000ff, wireframe:true } );
let m = new THREE.MeshBasicMaterial({envMap: textureCube});
let o = new THREE.Mesh(g, m);
scene.add(o)
renderer.setAnimationLoop(() => {
if ( helper ) {
helper.geometry.dispose();
scene.remove( helper );
}
helper = new VertexNormalsHelper( o, 0.5, 0xff0000, 1 );
scene.add( helper );
renderer.render(scene, camera);
});