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Chrisssie

Mapping in-fidelity in quadrilateral rendering

Icosahedron Dome with rounded edges and flat floor

Lathed Dome with rounded edges and flat floor

Raycast - Line

Pivot Camera

TexFont for Three.js Demo

Globe Markers using Texfont

Better Reflections via Normals Interpolation in JavaScript Demo

Improved reflections in LatheGeometry within Three.js

Fixed normals in a LatheGeometry within Three.js

Fun with Normals

Proof of Concept: non affine texturing within Three.js

WebGL - Correctly Texturing Irregular Quadrilaterals

WebGL - Correctly Texturing Tapered Quadrilaterals

WebGL - Perspective Correct Textured Cube (modified)

Mapping in-fidelity in quadrilateral rendering