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<contributor>
<author>emoller</author>
<authoring_tool>OpenCOLLADA2011</authoring_tool>
<comments>
ColladaMaya export options:
bakeTransforms=0;relativePaths=0;copyTextures=0;exportTriangles=1;exportCgfxFileReferences=1;
isSampling=0;curveConstrainSampling=0;removeStaticCurves=1;exportPolygonMeshes=1;exportLights=1;
exportCameras=1;exportJointsAndSkin=1;exportAnimations=1;exportInvisibleNodes=0;exportDefaultCameras=0;
exportTexCoords=1;exportNormals=1;exportNormalsPerVertex=1;exportVertexColors=1;exportVertexColorsPerVertex=1;
exportTexTangents=0;exportTangents=0;exportReferencedMaterials=0;exportMaterialsOnly=0;
exportXRefs=1;dereferenceXRefs=1;exportCameraAsLookat=0;cameraXFov=0;cameraYFov=1;doublePrecision=0
</comments>
<source_data>file:///C:/Users/emoller/Documents/public_html/webgldemo/assets/maya/anim_turnRight45_norotate.ma</source_data>
</contributor>
<created>2011-10-25T12:47:20</created>
<modified>2011-10-25T12:47:20</modified>
<unit name="centimeter" meter="0.01"/>
<up_axis>Y_UP</up_axis>
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<material id="solo_soft_m" name="solo_soft_m">
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</technique>
</extra>
</node>
<extra>
<technique profile="OpenCOLLADAMaya">
<originalMayaNodeId>bj_R_hip</originalMayaNodeId>
</technique>
</extra>
</node>
<node id="bj_hipPlate" name="bj_hipPlate" sid="bj_hipPlate" type="JOINT">
<translate sid="translate">1.606056 0.3496374 0.548943</translate>
<rotate sid="jointOrientZ">0 0 1 -11.85807</rotate>
<rotate sid="jointOrientY">0 1 0 -25.6316</rotate>
<rotate sid="jointOrientX">1 0 0 -4.313083</rotate>
<rotate sid="rotateZ">0 0 1 -8.941091</rotate>
<rotate sid="rotateAxisZ">0 0 1 15.01932</rotate>
<rotate sid="rotateAxisY">0 1 0 23.99762</rotate>
<rotate sid="rotateAxisX">1 0 0 10.22947</rotate>
<scale sid="scale">1 1 1</scale>
<extra>
<technique profile="OpenCOLLADAMaya">
<originalMayaNodeId>bj_hipPlate</originalMayaNodeId>
</technique>
</extra>
</node>
<extra>
<technique profile="OpenCOLLADAMaya">
<originalMayaNodeId>bj_pelvis</originalMayaNodeId>
</technique>
</extra>
</node>
<extra>
<technique profile="OpenCOLLADAMaya">
<originalMayaNodeId>bj_COG</originalMayaNodeId>
</technique>
</extra>
</node>
<extra>
<technique profile="OpenCOLLADAMaya">
<originalMayaNodeId>bj_root</originalMayaNodeId>
</technique>
</extra>
</node>
<extra>
<technique profile="OpenCOLLADAMaya">
<originalMayaNodeId>RIG_joints_grp</originalMayaNodeId>
</technique>
</extra>
</node>
<extra>
<technique profile="OpenCOLLADAMaya">
<originalMayaNodeId>RIG_solo</originalMayaNodeId>
</technique>
</extra>
</node>
</visual_scene>
</library_visual_scenes>
<library_animations>
<animation id="bj_root.rotateY_bj_root">
<source id="bj_root.rotateY_bj_root_bj_root.rotateY_bj_root-input" name="bj_root.rotateY_bj_root_bj_root.rotateY_bj_root-input">
<float_array id="bj_root.rotateY_bj_root_bj_root.rotateY_bj_root-input-array" count="2">0 0.6666667 </float_array>
<technique_common>
<accessor source="#bj_root.rotateY_bj_root_bj_root.rotateY_bj_root-input-array" count="2" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="bj_root.rotateY_bj_root_bj_root.rotateY_bj_root-output" name="bj_root.rotateY_bj_root_bj_root.rotateY_bj_root-output">
<float_array id="bj_root.rotateY_bj_root_bj_root.rotateY_bj_root-output-array" count="2">0 45 </float_array>
<technique_common>
<accessor source="#bj_root.rotateY_bj_root_bj_root.rotateY_bj_root-output-array" count="2" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_root.rotateY_bj_root_bj_root.rotateY_bj_root-interpolation" name="bj_root.rotateY_bj_root_bj_root.rotateY_bj_root-interpolation">
<Name_array id="bj_root.rotateY_bj_root_bj_root.rotateY_bj_root-interpolation-array" count="2">BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#bj_root.rotateY_bj_root_bj_root.rotateY_bj_root-interpolation-array" count="2" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="bj_root.rotateY_bj_root_bj_root.rotateY_bj_root-intangent" name="bj_root.rotateY_bj_root_bj_root.rotateY_bj_root-intangent">
<float_array id="bj_root.rotateY_bj_root_bj_root.rotateY_bj_root-intangent-array" count="4">-0.3333333 -22.5 0.4444445 30 </float_array>
<technique_common>
<accessor source="#bj_root.rotateY_bj_root_bj_root.rotateY_bj_root-intangent-array" count="2" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_root.rotateY_bj_root_bj_root.rotateY_bj_root-outtangent" name="bj_root.rotateY_bj_root_bj_root.rotateY_bj_root-outtangent">
<float_array id="bj_root.rotateY_bj_root_bj_root.rotateY_bj_root-outtangent-array" count="4">0.2222222 15 1 67.5 </float_array>
<technique_common>
<accessor source="#bj_root.rotateY_bj_root_bj_root.rotateY_bj_root-outtangent-array" count="2" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="bj_root.rotateY_bj_root_bj_root.rotateY_bj_root-sampler">
<input semantic="INPUT" source="#bj_root.rotateY_bj_root_bj_root.rotateY_bj_root-input"/>
<input semantic="OUTPUT" source="#bj_root.rotateY_bj_root_bj_root.rotateY_bj_root-output"/>
<input semantic="INTERPOLATION" source="#bj_root.rotateY_bj_root_bj_root.rotateY_bj_root-interpolation"/>
<input semantic="IN_TANGENT" source="#bj_root.rotateY_bj_root_bj_root.rotateY_bj_root-intangent"/>
<input semantic="OUT_TANGENT" source="#bj_root.rotateY_bj_root_bj_root.rotateY_bj_root-outtangent"/>
</sampler>
<channel source="#bj_root.rotateY_bj_root_bj_root.rotateY_bj_root-sampler" target="bj_root/rotateY.ANGLE"/>
</animation>
<animation id="bj_COG.translate_bj_COG">
<source id="bj_COG.translate_bj_COG_translate-input" name="bj_COG.translate_bj_COG_translate-input">
<float_array id="bj_COG.translate_bj_COG_translate-input-array" count="21">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 </float_array>
<technique_common>
<accessor source="#bj_COG.translate_bj_COG_translate-input-array" count="21" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="bj_COG.translate_bj_COG_translate-output" name="bj_COG.translate_bj_COG_translate-output">
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<technique_common>
<accessor source="#bj_COG.translate_bj_COG_translate-output-array" count="21" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_COG.translate_bj_COG_translate-interpolation" name="bj_COG.translate_bj_COG_translate-interpolation">
<Name_array id="bj_COG.translate_bj_COG_translate-interpolation-array" count="21">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#bj_COG.translate_bj_COG_translate-interpolation-array" count="21" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="bj_COG.translate_bj_COG_translate-intangent" name="bj_COG.translate_bj_COG_translate-intangent">
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<technique_common>
<accessor source="#bj_COG.translate_bj_COG_translate-intangent-array" count="21" stride="6">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_COG.translate_bj_COG_translate-outtangent" name="bj_COG.translate_bj_COG_translate-outtangent">
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<technique_common>
<accessor source="#bj_COG.translate_bj_COG_translate-outtangent-array" count="21" stride="6">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="bj_COG.translate_bj_COG_translate-sampler">
<input semantic="INPUT" source="#bj_COG.translate_bj_COG_translate-input"/>
<input semantic="OUTPUT" source="#bj_COG.translate_bj_COG_translate-output"/>
<input semantic="INTERPOLATION" source="#bj_COG.translate_bj_COG_translate-interpolation"/>
<input semantic="IN_TANGENT" source="#bj_COG.translate_bj_COG_translate-intangent"/>
<input semantic="OUT_TANGENT" source="#bj_COG.translate_bj_COG_translate-outtangent"/>
</sampler>
<channel source="#bj_COG.translate_bj_COG_translate-sampler" target="bj_COG/translate"/>
</animation>
<animation id="bj_COG.rotateZ_bj_COG">
<source id="bj_COG.rotateZ_bj_COG_bj_COG.rotateZ_bj_COG-input" name="bj_COG.rotateZ_bj_COG_bj_COG.rotateZ_bj_COG-input">
<float_array id="bj_COG.rotateZ_bj_COG_bj_COG.rotateZ_bj_COG-input-array" count="21">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 </float_array>
<technique_common>
<accessor source="#bj_COG.rotateZ_bj_COG_bj_COG.rotateZ_bj_COG-input-array" count="21" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="bj_COG.rotateZ_bj_COG_bj_COG.rotateZ_bj_COG-output" name="bj_COG.rotateZ_bj_COG_bj_COG.rotateZ_bj_COG-output">
<float_array id="bj_COG.rotateZ_bj_COG_bj_COG.rotateZ_bj_COG-output-array" count="21">0 0.003320455 0.006640911 0.009961366 0.01328182 0.01660227 0.01992273 0.02324324 0.0265637 0.02988415 0.03320461 0.03652507 0.03984552 0.04316598 0.04648649 0.04980695 0.0531274 0.05644786 0.05976831 0.06308877 0.06640923 </float_array>
<technique_common>
<accessor source="#bj_COG.rotateZ_bj_COG_bj_COG.rotateZ_bj_COG-output-array" count="21" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_COG.rotateZ_bj_COG_bj_COG.rotateZ_bj_COG-interpolation" name="bj_COG.rotateZ_bj_COG_bj_COG.rotateZ_bj_COG-interpolation">
<Name_array id="bj_COG.rotateZ_bj_COG_bj_COG.rotateZ_bj_COG-interpolation-array" count="21">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#bj_COG.rotateZ_bj_COG_bj_COG.rotateZ_bj_COG-interpolation-array" count="21" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="bj_COG.rotateZ_bj_COG_bj_COG.rotateZ_bj_COG-intangent" name="bj_COG.rotateZ_bj_COG_bj_COG.rotateZ_bj_COG-intangent">
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<technique_common>
<accessor source="#bj_COG.rotateZ_bj_COG_bj_COG.rotateZ_bj_COG-intangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_COG.rotateZ_bj_COG_bj_COG.rotateZ_bj_COG-outtangent" name="bj_COG.rotateZ_bj_COG_bj_COG.rotateZ_bj_COG-outtangent">
<float_array id="bj_COG.rotateZ_bj_COG_bj_COG.rotateZ_bj_COG-outtangent-array" count="42">0.01111108 0.001106798 0.04444444 0.004427254 0.07777774 0.007747709 0.1111111 0.01106816 0.1444444 0.01438868 0.1777778 0.01770913 0.2111111 0.02102959 0.2444444 0.02435004 0.2777778 0.0276705 0.3111111 0.03099095 0.3444445 0.03431141 0.3777778 0.03763186 0.4111111 0.04095238 0.4444444 0.04427284 0.4777778 0.04759329 0.5111111 0.05091375 0.5444445 0.0542342 0.5777778 0.05755466 0.6111111 0.06087511 0.6444445 0.06419563 1 0.0996139 </float_array>
<technique_common>
<accessor source="#bj_COG.rotateZ_bj_COG_bj_COG.rotateZ_bj_COG-outtangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="bj_COG.rotateZ_bj_COG_bj_COG.rotateZ_bj_COG-sampler">
<input semantic="INPUT" source="#bj_COG.rotateZ_bj_COG_bj_COG.rotateZ_bj_COG-input"/>
<input semantic="OUTPUT" source="#bj_COG.rotateZ_bj_COG_bj_COG.rotateZ_bj_COG-output"/>
<input semantic="INTERPOLATION" source="#bj_COG.rotateZ_bj_COG_bj_COG.rotateZ_bj_COG-interpolation"/>
<input semantic="IN_TANGENT" source="#bj_COG.rotateZ_bj_COG_bj_COG.rotateZ_bj_COG-intangent"/>
<input semantic="OUT_TANGENT" source="#bj_COG.rotateZ_bj_COG_bj_COG.rotateZ_bj_COG-outtangent"/>
</sampler>
<channel source="#bj_COG.rotateZ_bj_COG_bj_COG.rotateZ_bj_COG-sampler" target="bj_COG/rotateZ.ANGLE"/>
</animation>
<animation id="bj_COG.rotateY_bj_COG">
<source id="bj_COG.rotateY_bj_COG_bj_COG.rotateY_bj_COG-input" name="bj_COG.rotateY_bj_COG_bj_COG.rotateY_bj_COG-input">
<float_array id="bj_COG.rotateY_bj_COG_bj_COG.rotateY_bj_COG-input-array" count="21">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 </float_array>
<technique_common>
<accessor source="#bj_COG.rotateY_bj_COG_bj_COG.rotateY_bj_COG-input-array" count="21" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="bj_COG.rotateY_bj_COG_bj_COG.rotateY_bj_COG-output" name="bj_COG.rotateY_bj_COG_bj_COG.rotateY_bj_COG-output">
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<technique_common>
<accessor source="#bj_COG.rotateY_bj_COG_bj_COG.rotateY_bj_COG-output-array" count="21" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_COG.rotateY_bj_COG_bj_COG.rotateY_bj_COG-interpolation" name="bj_COG.rotateY_bj_COG_bj_COG.rotateY_bj_COG-interpolation">
<Name_array id="bj_COG.rotateY_bj_COG_bj_COG.rotateY_bj_COG-interpolation-array" count="21">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#bj_COG.rotateY_bj_COG_bj_COG.rotateY_bj_COG-interpolation-array" count="21" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="bj_COG.rotateY_bj_COG_bj_COG.rotateY_bj_COG-intangent" name="bj_COG.rotateY_bj_COG_bj_COG.rotateY_bj_COG-intangent">
<float_array id="bj_COG.rotateY_bj_COG_bj_COG.rotateY_bj_COG-intangent-array" count="42">-0.3333333 22.48117 0.02222222 -1.498745 0.05555552 -3.746862 0.08888888 -5.99498 0.1222222 -8.243098 0.1555556 -10.49121 0.1888889 -12.73933 0.2222222 -14.98745 0.2555556 -17.23557 0.2888889 -19.48369 0.3222222 -21.7318 0.3555555 -23.97992 0.3888889 -26.22804 0.4222222 -28.47615 0.4555556 -30.72427 0.4888889 -32.97239 0.5222222 -35.2205 0.5555556 -37.46862 0.5888889 -39.71674 0.6222223 -41.96486 0.6555556 -44.21297 </float_array>
<technique_common>
<accessor source="#bj_COG.rotateY_bj_COG_bj_COG.rotateY_bj_COG-intangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_COG.rotateY_bj_COG_bj_COG.rotateY_bj_COG-outtangent" name="bj_COG.rotateY_bj_COG_bj_COG.rotateY_bj_COG-outtangent">
<float_array id="bj_COG.rotateY_bj_COG_bj_COG.rotateY_bj_COG-outtangent-array" count="42">0.01111108 -0.7493724 0.04444444 -2.99749 0.07777774 -5.245607 0.1111111 -7.493724 0.1444444 -9.741843 0.1777778 -11.98996 0.2111111 -14.23808 0.2444444 -16.4862 0.2777778 -18.73431 0.3111111 -20.98243 0.3444445 -23.23055 0.3777778 -25.47867 0.4111111 -27.72678 0.4444444 -29.9749 0.4777778 -32.22301 0.5111111 -34.47113 0.5444445 -36.71925 0.5777778 -38.96737 0.6111111 -41.21548 0.6444445 -43.4636 1 -67.44353 </float_array>
<technique_common>
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<param name="X" type="float"/>
<param name="Y" type="float"/>
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</technique_common>
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<sampler id="bj_COG.rotateY_bj_COG_bj_COG.rotateY_bj_COG-sampler">
<input semantic="INPUT" source="#bj_COG.rotateY_bj_COG_bj_COG.rotateY_bj_COG-input"/>
<input semantic="OUTPUT" source="#bj_COG.rotateY_bj_COG_bj_COG.rotateY_bj_COG-output"/>
<input semantic="INTERPOLATION" source="#bj_COG.rotateY_bj_COG_bj_COG.rotateY_bj_COG-interpolation"/>
<input semantic="IN_TANGENT" source="#bj_COG.rotateY_bj_COG_bj_COG.rotateY_bj_COG-intangent"/>
<input semantic="OUT_TANGENT" source="#bj_COG.rotateY_bj_COG_bj_COG.rotateY_bj_COG-outtangent"/>
</sampler>
<channel source="#bj_COG.rotateY_bj_COG_bj_COG.rotateY_bj_COG-sampler" target="bj_COG/rotateY.ANGLE"/>
</animation>
<animation id="bj_COG.rotateX_bj_COG">
<source id="bj_COG.rotateX_bj_COG_bj_COG.rotateX_bj_COG-input" name="bj_COG.rotateX_bj_COG_bj_COG.rotateX_bj_COG-input">
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<technique_common>
<accessor source="#bj_COG.rotateX_bj_COG_bj_COG.rotateX_bj_COG-input-array" count="21" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="bj_COG.rotateX_bj_COG_bj_COG.rotateX_bj_COG-output" name="bj_COG.rotateX_bj_COG_bj_COG.rotateX_bj_COG-output">
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<technique_common>
<accessor source="#bj_COG.rotateX_bj_COG_bj_COG.rotateX_bj_COG-output-array" count="21" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_COG.rotateX_bj_COG_bj_COG.rotateX_bj_COG-interpolation" name="bj_COG.rotateX_bj_COG_bj_COG.rotateX_bj_COG-interpolation">
<Name_array id="bj_COG.rotateX_bj_COG_bj_COG.rotateX_bj_COG-interpolation-array" count="21">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#bj_COG.rotateX_bj_COG_bj_COG.rotateX_bj_COG-interpolation-array" count="21" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="bj_COG.rotateX_bj_COG_bj_COG.rotateX_bj_COG-intangent" name="bj_COG.rotateX_bj_COG_bj_COG.rotateX_bj_COG-intangent">
<float_array id="bj_COG.rotateX_bj_COG_bj_COG.rotateX_bj_COG-intangent-array" count="42">-0.3333333 0.03703451 0.02222222 -0.002468943 0.05555552 -0.006172418 0.08888888 -0.009875833 0.1222222 -0.0135793 0.1555556 -0.01728278 0.1888889 -0.02098619 0.2222222 -0.02468967 0.2555556 -0.02839314 0.2888889 -0.03209656 0.3222222 -0.03580003 0.3555555 -0.03950351 0.3888889 -0.04320693 0.4222222 -0.0469104 0.4555556 -0.05061388 0.4888889 -0.05431729 0.5222222 -0.05802077 0.5555556 -0.06172424 0.5888889 -0.06542766 0.6222223 -0.06913113 0.6555556 -0.07283461 </float_array>
<technique_common>
<accessor source="#bj_COG.rotateX_bj_COG_bj_COG.rotateX_bj_COG-intangent-array" count="21" stride="2">
<param name="X" type="float"/>
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</accessor>
</technique_common>
</source>
<source id="bj_COG.rotateX_bj_COG_bj_COG.rotateX_bj_COG-outtangent" name="bj_COG.rotateX_bj_COG_bj_COG.rotateX_bj_COG-outtangent">
<float_array id="bj_COG.rotateX_bj_COG_bj_COG.rotateX_bj_COG-outtangent-array" count="42">0.01111108 -0.001234471 0.04444444 -0.004937887 0.07777774 -0.008641362 0.1111111 -0.01234483 0.1444444 -0.01604825 0.1777778 -0.01975172 0.2111111 -0.0234552 0.2444444 -0.02715861 0.2777778 -0.03086209 0.3111111 -0.03456556 0.3444445 -0.03826898 0.3777778 -0.04197245 0.4111111 -0.04567593 0.4444444 -0.04937934 0.4777778 -0.05308282 0.5111111 -0.05678629 0.5444445 -0.06048971 0.5777778 -0.06419318 0.6111111 -0.06789666 0.6444445 -0.07160013 1 -0.1111036 </float_array>
<technique_common>
<accessor source="#bj_COG.rotateX_bj_COG_bj_COG.rotateX_bj_COG-outtangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
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<sampler id="bj_COG.rotateX_bj_COG_bj_COG.rotateX_bj_COG-sampler">
<input semantic="INPUT" source="#bj_COG.rotateX_bj_COG_bj_COG.rotateX_bj_COG-input"/>
<input semantic="OUTPUT" source="#bj_COG.rotateX_bj_COG_bj_COG.rotateX_bj_COG-output"/>
<input semantic="INTERPOLATION" source="#bj_COG.rotateX_bj_COG_bj_COG.rotateX_bj_COG-interpolation"/>
<input semantic="IN_TANGENT" source="#bj_COG.rotateX_bj_COG_bj_COG.rotateX_bj_COG-intangent"/>
<input semantic="OUT_TANGENT" source="#bj_COG.rotateX_bj_COG_bj_COG.rotateX_bj_COG-outtangent"/>
</sampler>
<channel source="#bj_COG.rotateX_bj_COG_bj_COG.rotateX_bj_COG-sampler" target="bj_COG/rotateX.ANGLE"/>
</animation>
<animation id="bj_spineRoot.rotateZ_bj_spineRoot">
<source id="bj_spineRoot.rotateZ_bj_spineRoot_bj_spineRoot.rotateZ_bj_spineRoot-input" name="bj_spineRoot.rotateZ_bj_spineRoot_bj_spineRoot.rotateZ_bj_spineRoot-input">
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<technique_common>
<accessor source="#bj_spineRoot.rotateZ_bj_spineRoot_bj_spineRoot.rotateZ_bj_spineRoot-input-array" count="21" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="bj_spineRoot.rotateZ_bj_spineRoot_bj_spineRoot.rotateZ_bj_spineRoot-output" name="bj_spineRoot.rotateZ_bj_spineRoot_bj_spineRoot.rotateZ_bj_spineRoot-output">
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<technique_common>
<accessor source="#bj_spineRoot.rotateZ_bj_spineRoot_bj_spineRoot.rotateZ_bj_spineRoot-output-array" count="21" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_spineRoot.rotateZ_bj_spineRoot_bj_spineRoot.rotateZ_bj_spineRoot-interpolation" name="bj_spineRoot.rotateZ_bj_spineRoot_bj_spineRoot.rotateZ_bj_spineRoot-interpolation">
<Name_array id="bj_spineRoot.rotateZ_bj_spineRoot_bj_spineRoot.rotateZ_bj_spineRoot-interpolation-array" count="21">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#bj_spineRoot.rotateZ_bj_spineRoot_bj_spineRoot.rotateZ_bj_spineRoot-interpolation-array" count="21" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="bj_spineRoot.rotateZ_bj_spineRoot_bj_spineRoot.rotateZ_bj_spineRoot-intangent" name="bj_spineRoot.rotateZ_bj_spineRoot_bj_spineRoot.rotateZ_bj_spineRoot-intangent">
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<technique_common>
<accessor source="#bj_spineRoot.rotateZ_bj_spineRoot_bj_spineRoot.rotateZ_bj_spineRoot-intangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_spineRoot.rotateZ_bj_spineRoot_bj_spineRoot.rotateZ_bj_spineRoot-outtangent" name="bj_spineRoot.rotateZ_bj_spineRoot_bj_spineRoot.rotateZ_bj_spineRoot-outtangent">
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<technique_common>
<accessor source="#bj_spineRoot.rotateZ_bj_spineRoot_bj_spineRoot.rotateZ_bj_spineRoot-outtangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="bj_spineRoot.rotateZ_bj_spineRoot_bj_spineRoot.rotateZ_bj_spineRoot-sampler">
<input semantic="INPUT" source="#bj_spineRoot.rotateZ_bj_spineRoot_bj_spineRoot.rotateZ_bj_spineRoot-input"/>
<input semantic="OUTPUT" source="#bj_spineRoot.rotateZ_bj_spineRoot_bj_spineRoot.rotateZ_bj_spineRoot-output"/>
<input semantic="INTERPOLATION" source="#bj_spineRoot.rotateZ_bj_spineRoot_bj_spineRoot.rotateZ_bj_spineRoot-interpolation"/>
<input semantic="IN_TANGENT" source="#bj_spineRoot.rotateZ_bj_spineRoot_bj_spineRoot.rotateZ_bj_spineRoot-intangent"/>
<input semantic="OUT_TANGENT" source="#bj_spineRoot.rotateZ_bj_spineRoot_bj_spineRoot.rotateZ_bj_spineRoot-outtangent"/>
</sampler>
<channel source="#bj_spineRoot.rotateZ_bj_spineRoot_bj_spineRoot.rotateZ_bj_spineRoot-sampler" target="bj_spineRoot/rotateZ.ANGLE"/>
</animation>
<animation id="bj_spineRoot.rotateY_bj_spineRoot">
<source id="bj_spineRoot.rotateY_bj_spineRoot_bj_spineRoot.rotateY_bj_spineRoot-input" name="bj_spineRoot.rotateY_bj_spineRoot_bj_spineRoot.rotateY_bj_spineRoot-input">
<float_array id="bj_spineRoot.rotateY_bj_spineRoot_bj_spineRoot.rotateY_bj_spineRoot-input-array" count="21">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 </float_array>
<technique_common>
<accessor source="#bj_spineRoot.rotateY_bj_spineRoot_bj_spineRoot.rotateY_bj_spineRoot-input-array" count="21" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="bj_spineRoot.rotateY_bj_spineRoot_bj_spineRoot.rotateY_bj_spineRoot-output" name="bj_spineRoot.rotateY_bj_spineRoot_bj_spineRoot.rotateY_bj_spineRoot-output">
<float_array id="bj_spineRoot.rotateY_bj_spineRoot_bj_spineRoot.rotateY_bj_spineRoot-output-array" count="21">-9.884205 -9.947072 -10.00994 -10.0728 -10.13567 -10.19854 -10.2614 -10.32427 -10.38714 -10.45 -10.51287 -10.57573 -10.6386 -10.70147 -10.76433 -10.8272 -10.89007 -10.95293 -11.0158 -11.07866 -11.14153 </float_array>
<technique_common>
<accessor source="#bj_spineRoot.rotateY_bj_spineRoot_bj_spineRoot.rotateY_bj_spineRoot-output-array" count="21" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_spineRoot.rotateY_bj_spineRoot_bj_spineRoot.rotateY_bj_spineRoot-interpolation" name="bj_spineRoot.rotateY_bj_spineRoot_bj_spineRoot.rotateY_bj_spineRoot-interpolation">
<Name_array id="bj_spineRoot.rotateY_bj_spineRoot_bj_spineRoot.rotateY_bj_spineRoot-interpolation-array" count="21">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#bj_spineRoot.rotateY_bj_spineRoot_bj_spineRoot.rotateY_bj_spineRoot-interpolation-array" count="21" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="bj_spineRoot.rotateY_bj_spineRoot_bj_spineRoot.rotateY_bj_spineRoot-intangent" name="bj_spineRoot.rotateY_bj_spineRoot_bj_spineRoot.rotateY_bj_spineRoot-intangent">
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<technique_common>
<accessor source="#bj_spineRoot.rotateY_bj_spineRoot_bj_spineRoot.rotateY_bj_spineRoot-intangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_spineRoot.rotateY_bj_spineRoot_bj_spineRoot.rotateY_bj_spineRoot-outtangent" name="bj_spineRoot.rotateY_bj_spineRoot_bj_spineRoot.rotateY_bj_spineRoot-outtangent">
<float_array id="bj_spineRoot.rotateY_bj_spineRoot_bj_spineRoot.rotateY_bj_spineRoot-outtangent-array" count="42">0.01111108 -9.905159 0.04444444 -9.968027 0.07777774 -10.03089 0.1111111 -10.09376 0.1444444 -10.15662 0.1777778 -10.21949 0.2111111 -10.28236 0.2444444 -10.34522 0.2777778 -10.40809 0.3111111 -10.47096 0.3444445 -10.53382 0.3777778 -10.59669 0.4111111 -10.65956 0.4444444 -10.72242 0.4777778 -10.78529 0.5111111 -10.84815 0.5444445 -10.91102 0.5777778 -10.97389 0.6111111 -11.03675 0.6444445 -11.09962 1 -11.77019 </float_array>
<technique_common>
<accessor source="#bj_spineRoot.rotateY_bj_spineRoot_bj_spineRoot.rotateY_bj_spineRoot-outtangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="bj_spineRoot.rotateY_bj_spineRoot_bj_spineRoot.rotateY_bj_spineRoot-sampler">
<input semantic="INPUT" source="#bj_spineRoot.rotateY_bj_spineRoot_bj_spineRoot.rotateY_bj_spineRoot-input"/>
<input semantic="OUTPUT" source="#bj_spineRoot.rotateY_bj_spineRoot_bj_spineRoot.rotateY_bj_spineRoot-output"/>
<input semantic="INTERPOLATION" source="#bj_spineRoot.rotateY_bj_spineRoot_bj_spineRoot.rotateY_bj_spineRoot-interpolation"/>
<input semantic="IN_TANGENT" source="#bj_spineRoot.rotateY_bj_spineRoot_bj_spineRoot.rotateY_bj_spineRoot-intangent"/>
<input semantic="OUT_TANGENT" source="#bj_spineRoot.rotateY_bj_spineRoot_bj_spineRoot.rotateY_bj_spineRoot-outtangent"/>
</sampler>
<channel source="#bj_spineRoot.rotateY_bj_spineRoot_bj_spineRoot.rotateY_bj_spineRoot-sampler" target="bj_spineRoot/rotateY.ANGLE"/>
</animation>
<animation id="bj_spineRoot.rotateX_bj_spineRoot">
<source id="bj_spineRoot.rotateX_bj_spineRoot_bj_spineRoot.rotateX_bj_spineRoot-input" name="bj_spineRoot.rotateX_bj_spineRoot_bj_spineRoot.rotateX_bj_spineRoot-input">
<float_array id="bj_spineRoot.rotateX_bj_spineRoot_bj_spineRoot.rotateX_bj_spineRoot-input-array" count="21">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 </float_array>
<technique_common>
<accessor source="#bj_spineRoot.rotateX_bj_spineRoot_bj_spineRoot.rotateX_bj_spineRoot-input-array" count="21" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="bj_spineRoot.rotateX_bj_spineRoot_bj_spineRoot.rotateX_bj_spineRoot-output" name="bj_spineRoot.rotateX_bj_spineRoot_bj_spineRoot.rotateX_bj_spineRoot-output">
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<technique_common>
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<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_spineRoot.rotateX_bj_spineRoot_bj_spineRoot.rotateX_bj_spineRoot-interpolation" name="bj_spineRoot.rotateX_bj_spineRoot_bj_spineRoot.rotateX_bj_spineRoot-interpolation">
<Name_array id="bj_spineRoot.rotateX_bj_spineRoot_bj_spineRoot.rotateX_bj_spineRoot-interpolation-array" count="21">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#bj_spineRoot.rotateX_bj_spineRoot_bj_spineRoot.rotateX_bj_spineRoot-interpolation-array" count="21" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="bj_spineRoot.rotateX_bj_spineRoot_bj_spineRoot.rotateX_bj_spineRoot-intangent" name="bj_spineRoot.rotateX_bj_spineRoot_bj_spineRoot.rotateX_bj_spineRoot-intangent">
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<param name="X" type="float"/>
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</accessor>
</technique_common>
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<source id="bj_spineRoot.rotateX_bj_spineRoot_bj_spineRoot.rotateX_bj_spineRoot-outtangent" name="bj_spineRoot.rotateX_bj_spineRoot_bj_spineRoot.rotateX_bj_spineRoot-outtangent">
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<technique_common>
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<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
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<sampler id="bj_spineRoot.rotateX_bj_spineRoot_bj_spineRoot.rotateX_bj_spineRoot-sampler">
<input semantic="INPUT" source="#bj_spineRoot.rotateX_bj_spineRoot_bj_spineRoot.rotateX_bj_spineRoot-input"/>
<input semantic="OUTPUT" source="#bj_spineRoot.rotateX_bj_spineRoot_bj_spineRoot.rotateX_bj_spineRoot-output"/>
<input semantic="INTERPOLATION" source="#bj_spineRoot.rotateX_bj_spineRoot_bj_spineRoot.rotateX_bj_spineRoot-interpolation"/>
<input semantic="IN_TANGENT" source="#bj_spineRoot.rotateX_bj_spineRoot_bj_spineRoot.rotateX_bj_spineRoot-intangent"/>
<input semantic="OUT_TANGENT" source="#bj_spineRoot.rotateX_bj_spineRoot_bj_spineRoot.rotateX_bj_spineRoot-outtangent"/>
</sampler>
<channel source="#bj_spineRoot.rotateX_bj_spineRoot_bj_spineRoot.rotateX_bj_spineRoot-sampler" target="bj_spineRoot/rotateX.ANGLE"/>
</animation>
<animation id="bj_chest.rotateZ_bj_chest">
<source id="bj_chest.rotateZ_bj_chest_bj_chest.rotateZ_bj_chest-input" name="bj_chest.rotateZ_bj_chest_bj_chest.rotateZ_bj_chest-input">
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<technique_common>
<accessor source="#bj_chest.rotateZ_bj_chest_bj_chest.rotateZ_bj_chest-input-array" count="21" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="bj_chest.rotateZ_bj_chest_bj_chest.rotateZ_bj_chest-output" name="bj_chest.rotateZ_bj_chest_bj_chest.rotateZ_bj_chest-output">
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<technique_common>
<accessor source="#bj_chest.rotateZ_bj_chest_bj_chest.rotateZ_bj_chest-output-array" count="21" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
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</source>
<source id="bj_chest.rotateZ_bj_chest_bj_chest.rotateZ_bj_chest-interpolation" name="bj_chest.rotateZ_bj_chest_bj_chest.rotateZ_bj_chest-interpolation">
<Name_array id="bj_chest.rotateZ_bj_chest_bj_chest.rotateZ_bj_chest-interpolation-array" count="21">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#bj_chest.rotateZ_bj_chest_bj_chest.rotateZ_bj_chest-interpolation-array" count="21" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="bj_chest.rotateZ_bj_chest_bj_chest.rotateZ_bj_chest-intangent" name="bj_chest.rotateZ_bj_chest_bj_chest.rotateZ_bj_chest-intangent">
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<param name="X" type="float"/>
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<source id="bj_chest.rotateZ_bj_chest_bj_chest.rotateZ_bj_chest-outtangent" name="bj_chest.rotateZ_bj_chest_bj_chest.rotateZ_bj_chest-outtangent">
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<technique_common>
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<param name="X" type="float"/>
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<sampler id="bj_chest.rotateZ_bj_chest_bj_chest.rotateZ_bj_chest-sampler">
<input semantic="INPUT" source="#bj_chest.rotateZ_bj_chest_bj_chest.rotateZ_bj_chest-input"/>
<input semantic="OUTPUT" source="#bj_chest.rotateZ_bj_chest_bj_chest.rotateZ_bj_chest-output"/>
<input semantic="INTERPOLATION" source="#bj_chest.rotateZ_bj_chest_bj_chest.rotateZ_bj_chest-interpolation"/>
<input semantic="IN_TANGENT" source="#bj_chest.rotateZ_bj_chest_bj_chest.rotateZ_bj_chest-intangent"/>
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</sampler>
<channel source="#bj_chest.rotateZ_bj_chest_bj_chest.rotateZ_bj_chest-sampler" target="bj_chest/rotateZ.ANGLE"/>
</animation>
<animation id="bj_chest.rotateY_bj_chest">
<source id="bj_chest.rotateY_bj_chest_bj_chest.rotateY_bj_chest-input" name="bj_chest.rotateY_bj_chest_bj_chest.rotateY_bj_chest-input">
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<technique_common>
<accessor source="#bj_chest.rotateY_bj_chest_bj_chest.rotateY_bj_chest-input-array" count="21" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="bj_chest.rotateY_bj_chest_bj_chest.rotateY_bj_chest-output" name="bj_chest.rotateY_bj_chest_bj_chest.rotateY_bj_chest-output">
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<technique_common>
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<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_chest.rotateY_bj_chest_bj_chest.rotateY_bj_chest-interpolation" name="bj_chest.rotateY_bj_chest_bj_chest.rotateY_bj_chest-interpolation">
<Name_array id="bj_chest.rotateY_bj_chest_bj_chest.rotateY_bj_chest-interpolation-array" count="21">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#bj_chest.rotateY_bj_chest_bj_chest.rotateY_bj_chest-interpolation-array" count="21" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="bj_chest.rotateY_bj_chest_bj_chest.rotateY_bj_chest-intangent" name="bj_chest.rotateY_bj_chest_bj_chest.rotateY_bj_chest-intangent">
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<param name="X" type="float"/>
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</technique_common>
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<source id="bj_chest.rotateY_bj_chest_bj_chest.rotateY_bj_chest-outtangent" name="bj_chest.rotateY_bj_chest_bj_chest.rotateY_bj_chest-outtangent">
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<technique_common>
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<param name="X" type="float"/>
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</accessor>
</technique_common>
</source>
<sampler id="bj_chest.rotateY_bj_chest_bj_chest.rotateY_bj_chest-sampler">
<input semantic="INPUT" source="#bj_chest.rotateY_bj_chest_bj_chest.rotateY_bj_chest-input"/>
<input semantic="OUTPUT" source="#bj_chest.rotateY_bj_chest_bj_chest.rotateY_bj_chest-output"/>
<input semantic="INTERPOLATION" source="#bj_chest.rotateY_bj_chest_bj_chest.rotateY_bj_chest-interpolation"/>
<input semantic="IN_TANGENT" source="#bj_chest.rotateY_bj_chest_bj_chest.rotateY_bj_chest-intangent"/>
<input semantic="OUT_TANGENT" source="#bj_chest.rotateY_bj_chest_bj_chest.rotateY_bj_chest-outtangent"/>
</sampler>
<channel source="#bj_chest.rotateY_bj_chest_bj_chest.rotateY_bj_chest-sampler" target="bj_chest/rotateY.ANGLE"/>
</animation>
<animation id="bj_chest.rotateX_bj_chest">
<source id="bj_chest.rotateX_bj_chest_bj_chest.rotateX_bj_chest-input" name="bj_chest.rotateX_bj_chest_bj_chest.rotateX_bj_chest-input">
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<technique_common>
<accessor source="#bj_chest.rotateX_bj_chest_bj_chest.rotateX_bj_chest-input-array" count="21" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="bj_chest.rotateX_bj_chest_bj_chest.rotateX_bj_chest-output" name="bj_chest.rotateX_bj_chest_bj_chest.rotateX_bj_chest-output">
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<technique_common>
<accessor source="#bj_chest.rotateX_bj_chest_bj_chest.rotateX_bj_chest-output-array" count="21" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_chest.rotateX_bj_chest_bj_chest.rotateX_bj_chest-interpolation" name="bj_chest.rotateX_bj_chest_bj_chest.rotateX_bj_chest-interpolation">
<Name_array id="bj_chest.rotateX_bj_chest_bj_chest.rotateX_bj_chest-interpolation-array" count="21">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#bj_chest.rotateX_bj_chest_bj_chest.rotateX_bj_chest-interpolation-array" count="21" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="bj_chest.rotateX_bj_chest_bj_chest.rotateX_bj_chest-intangent" name="bj_chest.rotateX_bj_chest_bj_chest.rotateX_bj_chest-intangent">
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<technique_common>
<accessor source="#bj_chest.rotateX_bj_chest_bj_chest.rotateX_bj_chest-intangent-array" count="21" stride="2">
<param name="X" type="float"/>
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</accessor>
</technique_common>
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<source id="bj_chest.rotateX_bj_chest_bj_chest.rotateX_bj_chest-outtangent" name="bj_chest.rotateX_bj_chest_bj_chest.rotateX_bj_chest-outtangent">
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<technique_common>
<accessor source="#bj_chest.rotateX_bj_chest_bj_chest.rotateX_bj_chest-outtangent-array" count="21" stride="2">
<param name="X" type="float"/>
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</accessor>
</technique_common>
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<sampler id="bj_chest.rotateX_bj_chest_bj_chest.rotateX_bj_chest-sampler">
<input semantic="INPUT" source="#bj_chest.rotateX_bj_chest_bj_chest.rotateX_bj_chest-input"/>
<input semantic="OUTPUT" source="#bj_chest.rotateX_bj_chest_bj_chest.rotateX_bj_chest-output"/>
<input semantic="INTERPOLATION" source="#bj_chest.rotateX_bj_chest_bj_chest.rotateX_bj_chest-interpolation"/>
<input semantic="IN_TANGENT" source="#bj_chest.rotateX_bj_chest_bj_chest.rotateX_bj_chest-intangent"/>
<input semantic="OUT_TANGENT" source="#bj_chest.rotateX_bj_chest_bj_chest.rotateX_bj_chest-outtangent"/>
</sampler>
<channel source="#bj_chest.rotateX_bj_chest_bj_chest.rotateX_bj_chest-sampler" target="bj_chest/rotateX.ANGLE"/>
</animation>
<animation id="bj_neckRoot.rotateZ_bj_neckRoot">
<source id="bj_neckRoot.rotateZ_bj_neckRoot_bj_neckRoot.rotateZ_bj_neckRoot-input" name="bj_neckRoot.rotateZ_bj_neckRoot_bj_neckRoot.rotateZ_bj_neckRoot-input">
<float_array id="bj_neckRoot.rotateZ_bj_neckRoot_bj_neckRoot.rotateZ_bj_neckRoot-input-array" count="21">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 </float_array>
<technique_common>
<accessor source="#bj_neckRoot.rotateZ_bj_neckRoot_bj_neckRoot.rotateZ_bj_neckRoot-input-array" count="21" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="bj_neckRoot.rotateZ_bj_neckRoot_bj_neckRoot.rotateZ_bj_neckRoot-output" name="bj_neckRoot.rotateZ_bj_neckRoot_bj_neckRoot.rotateZ_bj_neckRoot-output">
<float_array id="bj_neckRoot.rotateZ_bj_neckRoot_bj_neckRoot.rotateZ_bj_neckRoot-output-array" count="21">1.373342 1.351915 1.330487 1.309059 1.287631 1.266203 1.244776 1.223348 1.20192 1.180492 1.159065 1.137637 1.116209 1.094781 1.073354 1.051926 1.030498 1.00907 0.9876425 0.9662147 0.9447869 </float_array>
<technique_common>
<accessor source="#bj_neckRoot.rotateZ_bj_neckRoot_bj_neckRoot.rotateZ_bj_neckRoot-output-array" count="21" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_neckRoot.rotateZ_bj_neckRoot_bj_neckRoot.rotateZ_bj_neckRoot-interpolation" name="bj_neckRoot.rotateZ_bj_neckRoot_bj_neckRoot.rotateZ_bj_neckRoot-interpolation">
<Name_array id="bj_neckRoot.rotateZ_bj_neckRoot_bj_neckRoot.rotateZ_bj_neckRoot-interpolation-array" count="21">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#bj_neckRoot.rotateZ_bj_neckRoot_bj_neckRoot.rotateZ_bj_neckRoot-interpolation-array" count="21" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="bj_neckRoot.rotateZ_bj_neckRoot_bj_neckRoot.rotateZ_bj_neckRoot-intangent" name="bj_neckRoot.rotateZ_bj_neckRoot_bj_neckRoot.rotateZ_bj_neckRoot-intangent">
<float_array id="bj_neckRoot.rotateZ_bj_neckRoot_bj_neckRoot.rotateZ_bj_neckRoot-intangent-array" count="42">-0.3333333 1.58762 0.02222222 1.359057 0.05555552 1.33763 0.08888888 1.316202 0.1222222 1.294774 0.1555556 1.273346 0.1888889 1.251918 0.2222222 1.230491 0.2555556 1.209063 0.2888889 1.187635 0.3222222 1.166207 0.3555555 1.144779 0.3888889 1.123352 0.4222222 1.101924 0.4555556 1.080496 0.4888889 1.059068 0.5222222 1.037641 0.5555556 1.016213 0.5888889 0.9947851 0.6222223 0.9733573 0.6555556 0.9519295 </float_array>
<technique_common>
<accessor source="#bj_neckRoot.rotateZ_bj_neckRoot_bj_neckRoot.rotateZ_bj_neckRoot-intangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_neckRoot.rotateZ_bj_neckRoot_bj_neckRoot.rotateZ_bj_neckRoot-outtangent" name="bj_neckRoot.rotateZ_bj_neckRoot_bj_neckRoot.rotateZ_bj_neckRoot-outtangent">
<float_array id="bj_neckRoot.rotateZ_bj_neckRoot_bj_neckRoot.rotateZ_bj_neckRoot-outtangent-array" count="42">0.01111108 1.3662 0.04444444 1.344772 0.07777774 1.323344 0.1111111 1.301917 0.1444444 1.280489 0.1777778 1.259061 0.2111111 1.237633 0.2444444 1.216205 0.2777778 1.194778 0.3111111 1.17335 0.3444445 1.151922 0.3777778 1.130494 0.4111111 1.109067 0.4444444 1.087639 0.4777778 1.066211 0.5111111 1.044783 0.5444445 1.023355 0.5777778 1.001928 0.6111111 0.9805 0.6444445 0.9590722 1 0.7305092 </float_array>
<technique_common>
<accessor source="#bj_neckRoot.rotateZ_bj_neckRoot_bj_neckRoot.rotateZ_bj_neckRoot-outtangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="bj_neckRoot.rotateZ_bj_neckRoot_bj_neckRoot.rotateZ_bj_neckRoot-sampler">
<input semantic="INPUT" source="#bj_neckRoot.rotateZ_bj_neckRoot_bj_neckRoot.rotateZ_bj_neckRoot-input"/>
<input semantic="OUTPUT" source="#bj_neckRoot.rotateZ_bj_neckRoot_bj_neckRoot.rotateZ_bj_neckRoot-output"/>
<input semantic="INTERPOLATION" source="#bj_neckRoot.rotateZ_bj_neckRoot_bj_neckRoot.rotateZ_bj_neckRoot-interpolation"/>
<input semantic="IN_TANGENT" source="#bj_neckRoot.rotateZ_bj_neckRoot_bj_neckRoot.rotateZ_bj_neckRoot-intangent"/>
<input semantic="OUT_TANGENT" source="#bj_neckRoot.rotateZ_bj_neckRoot_bj_neckRoot.rotateZ_bj_neckRoot-outtangent"/>
</sampler>
<channel source="#bj_neckRoot.rotateZ_bj_neckRoot_bj_neckRoot.rotateZ_bj_neckRoot-sampler" target="bj_neckRoot/rotateZ.ANGLE"/>
</animation>
<animation id="bj_neckRoot.rotateY_bj_neckRoot">
<source id="bj_neckRoot.rotateY_bj_neckRoot_bj_neckRoot.rotateY_bj_neckRoot-input" name="bj_neckRoot.rotateY_bj_neckRoot_bj_neckRoot.rotateY_bj_neckRoot-input">
<float_array id="bj_neckRoot.rotateY_bj_neckRoot_bj_neckRoot.rotateY_bj_neckRoot-input-array" count="21">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 </float_array>
<technique_common>
<accessor source="#bj_neckRoot.rotateY_bj_neckRoot_bj_neckRoot.rotateY_bj_neckRoot-input-array" count="21" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="bj_neckRoot.rotateY_bj_neckRoot_bj_neckRoot.rotateY_bj_neckRoot-output" name="bj_neckRoot.rotateY_bj_neckRoot_bj_neckRoot.rotateY_bj_neckRoot-output">
<float_array id="bj_neckRoot.rotateY_bj_neckRoot_bj_neckRoot.rotateY_bj_neckRoot-output-array" count="21">5.013031 5.01731 5.021589 5.025867 5.030146 5.034425 5.038704 5.042983 5.047261 5.05154 5.055819 5.060097 5.064376 5.068655 5.072933 5.077212 5.08149 5.08577 5.090048 5.094327 5.098606 </float_array>
<technique_common>
<accessor source="#bj_neckRoot.rotateY_bj_neckRoot_bj_neckRoot.rotateY_bj_neckRoot-output-array" count="21" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_neckRoot.rotateY_bj_neckRoot_bj_neckRoot.rotateY_bj_neckRoot-interpolation" name="bj_neckRoot.rotateY_bj_neckRoot_bj_neckRoot.rotateY_bj_neckRoot-interpolation">
<Name_array id="bj_neckRoot.rotateY_bj_neckRoot_bj_neckRoot.rotateY_bj_neckRoot-interpolation-array" count="21">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#bj_neckRoot.rotateY_bj_neckRoot_bj_neckRoot.rotateY_bj_neckRoot-interpolation-array" count="21" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="bj_neckRoot.rotateY_bj_neckRoot_bj_neckRoot.rotateY_bj_neckRoot-intangent" name="bj_neckRoot.rotateY_bj_neckRoot_bj_neckRoot.rotateY_bj_neckRoot-intangent">
<float_array id="bj_neckRoot.rotateY_bj_neckRoot_bj_neckRoot.rotateY_bj_neckRoot-intangent-array" count="42">-0.3333333 4.970244 0.02222222 5.015884 0.05555552 5.020163 0.08888888 5.024441 0.1222222 5.02872 0.1555556 5.032999 0.1888889 5.037278 0.2222222 5.041556 0.2555556 5.045835 0.2888889 5.050114 0.3222222 5.054392 0.3555555 5.058671 0.3888889 5.06295 0.4222222 5.067228 0.4555556 5.071507 0.4888889 5.075786 0.5222222 5.080064 0.5555556 5.084343 0.5888889 5.088622 0.6222223 5.092901 0.6555556 5.097179 </float_array>
<technique_common>
<accessor source="#bj_neckRoot.rotateY_bj_neckRoot_bj_neckRoot.rotateY_bj_neckRoot-intangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_neckRoot.rotateY_bj_neckRoot_bj_neckRoot.rotateY_bj_neckRoot-outtangent" name="bj_neckRoot.rotateY_bj_neckRoot_bj_neckRoot.rotateY_bj_neckRoot-outtangent">
<float_array id="bj_neckRoot.rotateY_bj_neckRoot_bj_neckRoot.rotateY_bj_neckRoot-outtangent-array" count="42">0.01111108 5.014458 0.04444444 5.018736 0.07777774 5.023015 0.1111111 5.027294 0.1444444 5.031572 0.1777778 5.035851 0.2111111 5.04013 0.2444444 5.044409 0.2777778 5.048687 0.3111111 5.052966 0.3444445 5.057245 0.3777778 5.061523 0.4111111 5.065802 0.4444444 5.070081 0.4777778 5.074359 0.5111111 5.078638 0.5444445 5.082917 0.5777778 5.087196 0.6111111 5.091475 0.6444445 5.095753 1 5.141393 </float_array>
<technique_common>
<accessor source="#bj_neckRoot.rotateY_bj_neckRoot_bj_neckRoot.rotateY_bj_neckRoot-outtangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="bj_neckRoot.rotateY_bj_neckRoot_bj_neckRoot.rotateY_bj_neckRoot-sampler">
<input semantic="INPUT" source="#bj_neckRoot.rotateY_bj_neckRoot_bj_neckRoot.rotateY_bj_neckRoot-input"/>
<input semantic="OUTPUT" source="#bj_neckRoot.rotateY_bj_neckRoot_bj_neckRoot.rotateY_bj_neckRoot-output"/>
<input semantic="INTERPOLATION" source="#bj_neckRoot.rotateY_bj_neckRoot_bj_neckRoot.rotateY_bj_neckRoot-interpolation"/>
<input semantic="IN_TANGENT" source="#bj_neckRoot.rotateY_bj_neckRoot_bj_neckRoot.rotateY_bj_neckRoot-intangent"/>
<input semantic="OUT_TANGENT" source="#bj_neckRoot.rotateY_bj_neckRoot_bj_neckRoot.rotateY_bj_neckRoot-outtangent"/>
</sampler>
<channel source="#bj_neckRoot.rotateY_bj_neckRoot_bj_neckRoot.rotateY_bj_neckRoot-sampler" target="bj_neckRoot/rotateY.ANGLE"/>
</animation>
<animation id="bj_neckRoot.rotateX_bj_neckRoot">
<source id="bj_neckRoot.rotateX_bj_neckRoot_bj_neckRoot.rotateX_bj_neckRoot-input" name="bj_neckRoot.rotateX_bj_neckRoot_bj_neckRoot.rotateX_bj_neckRoot-input">
<float_array id="bj_neckRoot.rotateX_bj_neckRoot_bj_neckRoot.rotateX_bj_neckRoot-input-array" count="21">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 </float_array>
<technique_common>
<accessor source="#bj_neckRoot.rotateX_bj_neckRoot_bj_neckRoot.rotateX_bj_neckRoot-input-array" count="21" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="bj_neckRoot.rotateX_bj_neckRoot_bj_neckRoot.rotateX_bj_neckRoot-output" name="bj_neckRoot.rotateX_bj_neckRoot_bj_neckRoot.rotateX_bj_neckRoot-output">
<float_array id="bj_neckRoot.rotateX_bj_neckRoot_bj_neckRoot.rotateX_bj_neckRoot-output-array" count="21">11.35413 11.35224 11.35035 11.34847 11.34658 11.34469 11.3428 11.34091 11.33902 11.33714 11.33525 11.33336 11.33147 11.32958 11.32769 11.32581 11.32392 11.32203 11.32014 11.31825 11.31636 </float_array>
<technique_common>
<accessor source="#bj_neckRoot.rotateX_bj_neckRoot_bj_neckRoot.rotateX_bj_neckRoot-output-array" count="21" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_neckRoot.rotateX_bj_neckRoot_bj_neckRoot.rotateX_bj_neckRoot-interpolation" name="bj_neckRoot.rotateX_bj_neckRoot_bj_neckRoot.rotateX_bj_neckRoot-interpolation">
<Name_array id="bj_neckRoot.rotateX_bj_neckRoot_bj_neckRoot.rotateX_bj_neckRoot-interpolation-array" count="21">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#bj_neckRoot.rotateX_bj_neckRoot_bj_neckRoot.rotateX_bj_neckRoot-interpolation-array" count="21" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="bj_neckRoot.rotateX_bj_neckRoot_bj_neckRoot.rotateX_bj_neckRoot-intangent" name="bj_neckRoot.rotateX_bj_neckRoot_bj_neckRoot.rotateX_bj_neckRoot-intangent">
<float_array id="bj_neckRoot.rotateX_bj_neckRoot_bj_neckRoot.rotateX_bj_neckRoot-intangent-array" count="42">-0.3333333 11.37301 0.02222222 11.35287 0.05555552 11.35098 0.08888888 11.3491 0.1222222 11.34721 0.1555556 11.34532 0.1888889 11.34343 0.2222222 11.34154 0.2555556 11.33965 0.2888889 11.33776 0.3222222 11.33588 0.3555555 11.33399 0.3888889 11.3321 0.4222222 11.33021 0.4555556 11.32832 0.4888889 11.32643 0.5222222 11.32455 0.5555556 11.32266 0.5888889 11.32077 0.6222223 11.31888 0.6555556 11.31699 </float_array>
<technique_common>
<accessor source="#bj_neckRoot.rotateX_bj_neckRoot_bj_neckRoot.rotateX_bj_neckRoot-intangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_neckRoot.rotateX_bj_neckRoot_bj_neckRoot.rotateX_bj_neckRoot-outtangent" name="bj_neckRoot.rotateX_bj_neckRoot_bj_neckRoot.rotateX_bj_neckRoot-outtangent">
<float_array id="bj_neckRoot.rotateX_bj_neckRoot_bj_neckRoot.rotateX_bj_neckRoot-outtangent-array" count="42">0.01111108 11.3535 0.04444444 11.35161 0.07777774 11.34973 0.1111111 11.34784 0.1444444 11.34595 0.1777778 11.34406 0.2111111 11.34217 0.2444444 11.34028 0.2777778 11.33839 0.3111111 11.33651 0.3444445 11.33462 0.3777778 11.33273 0.4111111 11.33084 0.4444444 11.32895 0.4777778 11.32706 0.5111111 11.32518 0.5444445 11.32329 0.5777778 11.3214 0.6111111 11.31951 0.6444445 11.31762 1 11.29748 </float_array>
<technique_common>
<accessor source="#bj_neckRoot.rotateX_bj_neckRoot_bj_neckRoot.rotateX_bj_neckRoot-outtangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="bj_neckRoot.rotateX_bj_neckRoot_bj_neckRoot.rotateX_bj_neckRoot-sampler">
<input semantic="INPUT" source="#bj_neckRoot.rotateX_bj_neckRoot_bj_neckRoot.rotateX_bj_neckRoot-input"/>
<input semantic="OUTPUT" source="#bj_neckRoot.rotateX_bj_neckRoot_bj_neckRoot.rotateX_bj_neckRoot-output"/>
<input semantic="INTERPOLATION" source="#bj_neckRoot.rotateX_bj_neckRoot_bj_neckRoot.rotateX_bj_neckRoot-interpolation"/>
<input semantic="IN_TANGENT" source="#bj_neckRoot.rotateX_bj_neckRoot_bj_neckRoot.rotateX_bj_neckRoot-intangent"/>
<input semantic="OUT_TANGENT" source="#bj_neckRoot.rotateX_bj_neckRoot_bj_neckRoot.rotateX_bj_neckRoot-outtangent"/>
</sampler>
<channel source="#bj_neckRoot.rotateX_bj_neckRoot_bj_neckRoot.rotateX_bj_neckRoot-sampler" target="bj_neckRoot/rotateX.ANGLE"/>
</animation>
<animation id="bj_head.rotateZ_bj_head">
<source id="bj_head.rotateZ_bj_head_bj_head.rotateZ_bj_head-input" name="bj_head.rotateZ_bj_head_bj_head.rotateZ_bj_head-input">
<float_array id="bj_head.rotateZ_bj_head_bj_head.rotateZ_bj_head-input-array" count="21">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 </float_array>
<technique_common>
<accessor source="#bj_head.rotateZ_bj_head_bj_head.rotateZ_bj_head-input-array" count="21" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="bj_head.rotateZ_bj_head_bj_head.rotateZ_bj_head-output" name="bj_head.rotateZ_bj_head_bj_head.rotateZ_bj_head-output">
<float_array id="bj_head.rotateZ_bj_head_bj_head.rotateZ_bj_head-output-array" count="21">2.849195 2.815807 2.783481 2.752402 2.722754 2.694716 2.668466 2.644176 2.622013 2.60214 2.584716 2.56989 2.557811 2.548614 2.542435 2.539396 2.539614 2.5432 2.550254 2.560869 2.575127 </float_array>
<technique_common>
<accessor source="#bj_head.rotateZ_bj_head_bj_head.rotateZ_bj_head-output-array" count="21" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_head.rotateZ_bj_head_bj_head.rotateZ_bj_head-interpolation" name="bj_head.rotateZ_bj_head_bj_head.rotateZ_bj_head-interpolation">
<Name_array id="bj_head.rotateZ_bj_head_bj_head.rotateZ_bj_head-interpolation-array" count="21">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#bj_head.rotateZ_bj_head_bj_head.rotateZ_bj_head-interpolation-array" count="21" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="bj_head.rotateZ_bj_head_bj_head.rotateZ_bj_head-intangent" name="bj_head.rotateZ_bj_head_bj_head.rotateZ_bj_head-intangent">
<float_array id="bj_head.rotateZ_bj_head_bj_head.rotateZ_bj_head-intangent-array" count="42">-0.3333333 3.183077 0.02222222 2.82676 0.05555552 2.794048 0.08888888 2.762523 0.1222222 2.732368 0.1555556 2.703764 0.1888889 2.67689 0.2222222 2.651918 0.2555556 2.629019 0.2888889 2.608357 0.3222222 2.59009 0.3555555 2.574375 0.3888889 2.561357 0.4222222 2.551177 0.4555556 2.543971 0.4888889 2.539865 0.5222222 2.53898 0.5555556 2.541427 0.5888889 2.54731 0.6222223 2.556723 0.6555556 2.570374 </float_array>
<technique_common>
<accessor source="#bj_head.rotateZ_bj_head_bj_head.rotateZ_bj_head-intangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_head.rotateZ_bj_head_bj_head.rotateZ_bj_head-outtangent" name="bj_head.rotateZ_bj_head_bj_head.rotateZ_bj_head-outtangent">
<float_array id="bj_head.rotateZ_bj_head_bj_head.rotateZ_bj_head-outtangent-array" count="42">0.01111108 2.838066 0.04444444 2.804855 0.07777774 2.772913 0.1111111 2.742281 0.1444444 2.713139 0.1777778 2.685668 0.2111111 2.660043 0.2444444 2.636434 0.2777778 2.615007 0.3111111 2.595924 0.3444445 2.579341 0.3777778 2.565406 0.4111111 2.554265 0.4444444 2.546052 0.4777778 2.540898 0.5111111 2.538925 0.5444445 2.540249 0.5777778 2.544974 0.6111111 2.553199 0.6444445 2.565014 1 2.717706 </float_array>
<technique_common>
<accessor source="#bj_head.rotateZ_bj_head_bj_head.rotateZ_bj_head-outtangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="bj_head.rotateZ_bj_head_bj_head.rotateZ_bj_head-sampler">
<input semantic="INPUT" source="#bj_head.rotateZ_bj_head_bj_head.rotateZ_bj_head-input"/>
<input semantic="OUTPUT" source="#bj_head.rotateZ_bj_head_bj_head.rotateZ_bj_head-output"/>
<input semantic="INTERPOLATION" source="#bj_head.rotateZ_bj_head_bj_head.rotateZ_bj_head-interpolation"/>
<input semantic="IN_TANGENT" source="#bj_head.rotateZ_bj_head_bj_head.rotateZ_bj_head-intangent"/>
<input semantic="OUT_TANGENT" source="#bj_head.rotateZ_bj_head_bj_head.rotateZ_bj_head-outtangent"/>
</sampler>
<channel source="#bj_head.rotateZ_bj_head_bj_head.rotateZ_bj_head-sampler" target="bj_head/rotateZ.ANGLE"/>
</animation>
<animation id="bj_head.rotateY_bj_head">
<source id="bj_head.rotateY_bj_head_bj_head.rotateY_bj_head-input" name="bj_head.rotateY_bj_head_bj_head.rotateY_bj_head-input">
<float_array id="bj_head.rotateY_bj_head_bj_head.rotateY_bj_head-input-array" count="21">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 </float_array>
<technique_common>
<accessor source="#bj_head.rotateY_bj_head_bj_head.rotateY_bj_head-input-array" count="21" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="bj_head.rotateY_bj_head_bj_head.rotateY_bj_head-output" name="bj_head.rotateY_bj_head_bj_head.rotateY_bj_head-output">
<float_array id="bj_head.rotateY_bj_head_bj_head.rotateY_bj_head-output-array" count="21">8.478669 8.510447 8.54223 8.574019 8.60582 8.637639 8.669483 8.701354 8.733262 8.765213 8.797214 8.829277 8.861405 8.893611 8.925904 8.958293 8.990789 9.023402 9.056141 9.089017 9.122042 </float_array>
<technique_common>
<accessor source="#bj_head.rotateY_bj_head_bj_head.rotateY_bj_head-output-array" count="21" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_head.rotateY_bj_head_bj_head.rotateY_bj_head-interpolation" name="bj_head.rotateY_bj_head_bj_head.rotateY_bj_head-interpolation">
<Name_array id="bj_head.rotateY_bj_head_bj_head.rotateY_bj_head-interpolation-array" count="21">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#bj_head.rotateY_bj_head_bj_head.rotateY_bj_head-interpolation-array" count="21" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="bj_head.rotateY_bj_head_bj_head.rotateY_bj_head-intangent" name="bj_head.rotateY_bj_head_bj_head.rotateY_bj_head-intangent">
<float_array id="bj_head.rotateY_bj_head_bj_head.rotateY_bj_head-intangent-array" count="42">-0.3333333 8.160882 0.02222222 8.499854 0.05555552 8.531635 0.08888888 8.563421 0.1222222 8.595217 0.1555556 8.62703 0.1888889 8.658863 0.2222222 8.690724 0.2555556 8.722619 0.2888889 8.754554 0.3222222 8.786538 0.3555555 8.818577 0.3888889 8.850682 0.4222222 8.882862 0.4555556 8.915123 0.4888889 8.94748 0.5222222 8.979937 0.5555556 9.01251 0.5888889 9.045205 0.6222223 9.078033 0.6555556 9.111034 </float_array>
<technique_common>
<accessor source="#bj_head.rotateY_bj_head_bj_head.rotateY_bj_head-intangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_head.rotateY_bj_head_bj_head.rotateY_bj_head-outtangent" name="bj_head.rotateY_bj_head_bj_head.rotateY_bj_head-outtangent">
<float_array id="bj_head.rotateY_bj_head_bj_head.rotateY_bj_head-outtangent-array" count="42">0.01111108 8.489262 0.04444444 8.521041 0.07777774 8.552825 0.1111111 8.584618 0.1444444 8.616424 0.1777778 8.64825 0.2111111 8.680102 0.2444444 8.711983 0.2777778 8.743905 0.3111111 8.775871 0.3444445 8.807891 0.3777778 8.839975 0.4111111 8.872127 0.4444444 8.904361 0.4777778 8.936684 0.5111111 8.969107 0.5444445 9.001641 0.5777778 9.034293 0.6111111 9.067077 0.6444445 9.100001 1 9.452288 </float_array>
<technique_common>
<accessor source="#bj_head.rotateY_bj_head_bj_head.rotateY_bj_head-outtangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="bj_head.rotateY_bj_head_bj_head.rotateY_bj_head-sampler">
<input semantic="INPUT" source="#bj_head.rotateY_bj_head_bj_head.rotateY_bj_head-input"/>
<input semantic="OUTPUT" source="#bj_head.rotateY_bj_head_bj_head.rotateY_bj_head-output"/>
<input semantic="INTERPOLATION" source="#bj_head.rotateY_bj_head_bj_head.rotateY_bj_head-interpolation"/>
<input semantic="IN_TANGENT" source="#bj_head.rotateY_bj_head_bj_head.rotateY_bj_head-intangent"/>
<input semantic="OUT_TANGENT" source="#bj_head.rotateY_bj_head_bj_head.rotateY_bj_head-outtangent"/>
</sampler>
<channel source="#bj_head.rotateY_bj_head_bj_head.rotateY_bj_head-sampler" target="bj_head/rotateY.ANGLE"/>
</animation>
<animation id="bj_head.rotateX_bj_head">
<source id="bj_head.rotateX_bj_head_bj_head.rotateX_bj_head-input" name="bj_head.rotateX_bj_head_bj_head.rotateX_bj_head-input">
<float_array id="bj_head.rotateX_bj_head_bj_head.rotateX_bj_head-input-array" count="21">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 </float_array>
<technique_common>
<accessor source="#bj_head.rotateX_bj_head_bj_head.rotateX_bj_head-input-array" count="21" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="bj_head.rotateX_bj_head_bj_head.rotateX_bj_head-output" name="bj_head.rotateX_bj_head_bj_head.rotateX_bj_head-output">
<float_array id="bj_head.rotateX_bj_head_bj_head.rotateX_bj_head-output-array" count="21">2.257988 2.265795 2.270587 2.272449 2.271472 2.267761 2.261427 2.252589 2.241377 2.227928 2.212387 2.194905 2.175643 2.154767 2.132451 2.108872 2.084216 2.058672 2.032435 2.005705 1.978683 </float_array>
<technique_common>
<accessor source="#bj_head.rotateX_bj_head_bj_head.rotateX_bj_head-output-array" count="21" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_head.rotateX_bj_head_bj_head.rotateX_bj_head-interpolation" name="bj_head.rotateX_bj_head_bj_head.rotateX_bj_head-interpolation">
<Name_array id="bj_head.rotateX_bj_head_bj_head.rotateX_bj_head-interpolation-array" count="21">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#bj_head.rotateX_bj_head_bj_head.rotateX_bj_head-interpolation-array" count="21" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="bj_head.rotateX_bj_head_bj_head.rotateX_bj_head-intangent" name="bj_head.rotateX_bj_head_bj_head.rotateX_bj_head-intangent">
<float_array id="bj_head.rotateX_bj_head_bj_head.rotateX_bj_head-intangent-array" count="42">-0.3333333 2.17992 0.02222222 2.263695 0.05555552 2.269479 0.08888888 2.272301 0.1222222 2.272254 0.1555556 2.269436 0.1888889 2.263956 0.2222222 2.255931 0.2555556 2.245487 0.2888889 2.23276 0.3222222 2.21789 0.3555555 2.201029 0.3888889 2.182332 0.4222222 2.161966 0.4555556 2.1401 0.4888889 2.116911 0.5222222 2.092582 0.5555556 2.067302 0.5888889 2.041263 0.6222223 2.014664 0.6555556 1.987691 </float_array>
<technique_common>
<accessor source="#bj_head.rotateX_bj_head_bj_head.rotateX_bj_head-intangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_head.rotateX_bj_head_bj_head.rotateX_bj_head-outtangent" name="bj_head.rotateX_bj_head_bj_head.rotateX_bj_head-outtangent">
<float_array id="bj_head.rotateX_bj_head_bj_head.rotateX_bj_head-outtangent-array" count="42">0.01111108 2.260591 0.04444444 2.267895 0.07777774 2.271696 0.1111111 2.272596 0.1444444 2.270691 0.1777778 2.266087 0.2111111 2.258898 0.2444444 2.249248 0.2777778 2.237267 0.3111111 2.223096 0.3444445 2.206883 0.3777778 2.188781 0.4111111 2.168953 0.4444444 2.147568 0.4777778 2.124801 0.5111111 2.100832 0.5444445 2.075849 0.5777778 2.050042 0.6111111 2.023607 0.6444445 1.996746 1 1.708467 </float_array>
<technique_common>
<accessor source="#bj_head.rotateX_bj_head_bj_head.rotateX_bj_head-outtangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="bj_head.rotateX_bj_head_bj_head.rotateX_bj_head-sampler">
<input semantic="INPUT" source="#bj_head.rotateX_bj_head_bj_head.rotateX_bj_head-input"/>
<input semantic="OUTPUT" source="#bj_head.rotateX_bj_head_bj_head.rotateX_bj_head-output"/>
<input semantic="INTERPOLATION" source="#bj_head.rotateX_bj_head_bj_head.rotateX_bj_head-interpolation"/>
<input semantic="IN_TANGENT" source="#bj_head.rotateX_bj_head_bj_head.rotateX_bj_head-intangent"/>
<input semantic="OUT_TANGENT" source="#bj_head.rotateX_bj_head_bj_head.rotateX_bj_head-outtangent"/>
</sampler>
<channel source="#bj_head.rotateX_bj_head_bj_head.rotateX_bj_head-sampler" target="bj_head/rotateX.ANGLE"/>
</animation>
<animation id="bj_L_clavicle.rotateZ_bj_L_clavicle">
<source id="bj_L_clavicle.rotateZ_bj_L_clavicle_bj_L_clavicle.rotateZ_bj_L_clavicle-input" name="bj_L_clavicle.rotateZ_bj_L_clavicle_bj_L_clavicle.rotateZ_bj_L_clavicle-input">
<float_array id="bj_L_clavicle.rotateZ_bj_L_clavicle_bj_L_clavicle.rotateZ_bj_L_clavicle-input-array" count="21">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 </float_array>
<technique_common>
<accessor source="#bj_L_clavicle.rotateZ_bj_L_clavicle_bj_L_clavicle.rotateZ_bj_L_clavicle-input-array" count="21" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="bj_L_clavicle.rotateZ_bj_L_clavicle_bj_L_clavicle.rotateZ_bj_L_clavicle-output" name="bj_L_clavicle.rotateZ_bj_L_clavicle_bj_L_clavicle.rotateZ_bj_L_clavicle-output">
<float_array id="bj_L_clavicle.rotateZ_bj_L_clavicle_bj_L_clavicle.rotateZ_bj_L_clavicle-output-array" count="21">-1.808549 -1.808549 -1.808549 -1.808549 -1.808549 -1.808549 -1.808549 -1.808549 -1.808549 -1.808549 -1.808549 -1.808549 -1.808549 -1.808549 -1.808549 -1.808549 -1.808549 -1.808549 -1.808549 -1.808549 -1.808549 </float_array>
<technique_common>
<accessor source="#bj_L_clavicle.rotateZ_bj_L_clavicle_bj_L_clavicle.rotateZ_bj_L_clavicle-output-array" count="21" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_L_clavicle.rotateZ_bj_L_clavicle_bj_L_clavicle.rotateZ_bj_L_clavicle-interpolation" name="bj_L_clavicle.rotateZ_bj_L_clavicle_bj_L_clavicle.rotateZ_bj_L_clavicle-interpolation">
<Name_array id="bj_L_clavicle.rotateZ_bj_L_clavicle_bj_L_clavicle.rotateZ_bj_L_clavicle-interpolation-array" count="21">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#bj_L_clavicle.rotateZ_bj_L_clavicle_bj_L_clavicle.rotateZ_bj_L_clavicle-interpolation-array" count="21" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="bj_L_clavicle.rotateZ_bj_L_clavicle_bj_L_clavicle.rotateZ_bj_L_clavicle-intangent" name="bj_L_clavicle.rotateZ_bj_L_clavicle_bj_L_clavicle.rotateZ_bj_L_clavicle-intangent">
<float_array id="bj_L_clavicle.rotateZ_bj_L_clavicle_bj_L_clavicle.rotateZ_bj_L_clavicle-intangent-array" count="42">-0.3333333 -1.808549 0.02222222 -1.808549 0.05555552 -1.808549 0.08888888 -1.808549 0.1222222 -1.808549 0.1555556 -1.808549 0.1888889 -1.808549 0.2222222 -1.808549 0.2555556 -1.808549 0.2888889 -1.808549 0.3222222 -1.808549 0.3555555 -1.808549 0.3888889 -1.808549 0.4222222 -1.808549 0.4555556 -1.808549 0.4888889 -1.808549 0.5222222 -1.808549 0.5555556 -1.808549 0.5888889 -1.808549 0.6222223 -1.808549 0.6555556 -1.808549 </float_array>
<technique_common>
<accessor source="#bj_L_clavicle.rotateZ_bj_L_clavicle_bj_L_clavicle.rotateZ_bj_L_clavicle-intangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_L_clavicle.rotateZ_bj_L_clavicle_bj_L_clavicle.rotateZ_bj_L_clavicle-outtangent" name="bj_L_clavicle.rotateZ_bj_L_clavicle_bj_L_clavicle.rotateZ_bj_L_clavicle-outtangent">
<float_array id="bj_L_clavicle.rotateZ_bj_L_clavicle_bj_L_clavicle.rotateZ_bj_L_clavicle-outtangent-array" count="42">0.01111108 -1.808549 0.04444444 -1.808549 0.07777774 -1.808549 0.1111111 -1.808549 0.1444444 -1.808549 0.1777778 -1.808549 0.2111111 -1.808549 0.2444444 -1.808549 0.2777778 -1.808549 0.3111111 -1.808549 0.3444445 -1.808549 0.3777778 -1.808549 0.4111111 -1.808549 0.4444444 -1.808549 0.4777778 -1.808549 0.5111111 -1.808549 0.5444445 -1.808549 0.5777778 -1.808549 0.6111111 -1.808549 0.6444445 -1.808549 1 -1.808549 </float_array>
<technique_common>
<accessor source="#bj_L_clavicle.rotateZ_bj_L_clavicle_bj_L_clavicle.rotateZ_bj_L_clavicle-outtangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="bj_L_clavicle.rotateZ_bj_L_clavicle_bj_L_clavicle.rotateZ_bj_L_clavicle-sampler">
<input semantic="INPUT" source="#bj_L_clavicle.rotateZ_bj_L_clavicle_bj_L_clavicle.rotateZ_bj_L_clavicle-input"/>
<input semantic="OUTPUT" source="#bj_L_clavicle.rotateZ_bj_L_clavicle_bj_L_clavicle.rotateZ_bj_L_clavicle-output"/>
<input semantic="INTERPOLATION" source="#bj_L_clavicle.rotateZ_bj_L_clavicle_bj_L_clavicle.rotateZ_bj_L_clavicle-interpolation"/>
<input semantic="IN_TANGENT" source="#bj_L_clavicle.rotateZ_bj_L_clavicle_bj_L_clavicle.rotateZ_bj_L_clavicle-intangent"/>
<input semantic="OUT_TANGENT" source="#bj_L_clavicle.rotateZ_bj_L_clavicle_bj_L_clavicle.rotateZ_bj_L_clavicle-outtangent"/>
</sampler>
<channel source="#bj_L_clavicle.rotateZ_bj_L_clavicle_bj_L_clavicle.rotateZ_bj_L_clavicle-sampler" target="bj_L_clavicle/rotateZ.ANGLE"/>
</animation>
<animation id="bj_L_clavicle.rotateY_bj_L_clavicle">
<source id="bj_L_clavicle.rotateY_bj_L_clavicle_bj_L_clavicle.rotateY_bj_L_clavicle-input" name="bj_L_clavicle.rotateY_bj_L_clavicle_bj_L_clavicle.rotateY_bj_L_clavicle-input">
<float_array id="bj_L_clavicle.rotateY_bj_L_clavicle_bj_L_clavicle.rotateY_bj_L_clavicle-input-array" count="21">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 </float_array>
<technique_common>
<accessor source="#bj_L_clavicle.rotateY_bj_L_clavicle_bj_L_clavicle.rotateY_bj_L_clavicle-input-array" count="21" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="bj_L_clavicle.rotateY_bj_L_clavicle_bj_L_clavicle.rotateY_bj_L_clavicle-output" name="bj_L_clavicle.rotateY_bj_L_clavicle_bj_L_clavicle.rotateY_bj_L_clavicle-output">
<float_array id="bj_L_clavicle.rotateY_bj_L_clavicle_bj_L_clavicle.rotateY_bj_L_clavicle-output-array" count="21">-0.07296782 -0.07296782 -0.07296782 -0.07296782 -0.07296782 -0.07296782 -0.07296782 -0.07296782 -0.07296782 -0.07296782 -0.07296782 -0.07296782 -0.07296782 -0.07296782 -0.07296782 -0.07296782 -0.07296782 -0.07296782 -0.07296782 -0.07296782 -0.07296782 </float_array>
<technique_common>
<accessor source="#bj_L_clavicle.rotateY_bj_L_clavicle_bj_L_clavicle.rotateY_bj_L_clavicle-output-array" count="21" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_L_clavicle.rotateY_bj_L_clavicle_bj_L_clavicle.rotateY_bj_L_clavicle-interpolation" name="bj_L_clavicle.rotateY_bj_L_clavicle_bj_L_clavicle.rotateY_bj_L_clavicle-interpolation">
<Name_array id="bj_L_clavicle.rotateY_bj_L_clavicle_bj_L_clavicle.rotateY_bj_L_clavicle-interpolation-array" count="21">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#bj_L_clavicle.rotateY_bj_L_clavicle_bj_L_clavicle.rotateY_bj_L_clavicle-interpolation-array" count="21" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="bj_L_clavicle.rotateY_bj_L_clavicle_bj_L_clavicle.rotateY_bj_L_clavicle-intangent" name="bj_L_clavicle.rotateY_bj_L_clavicle_bj_L_clavicle.rotateY_bj_L_clavicle-intangent">
<float_array id="bj_L_clavicle.rotateY_bj_L_clavicle_bj_L_clavicle.rotateY_bj_L_clavicle-intangent-array" count="42">-0.3333333 -0.07296782 0.02222222 -0.07296782 0.05555552 -0.07296782 0.08888888 -0.07296782 0.1222222 -0.07296782 0.1555556 -0.07296782 0.1888889 -0.07296782 0.2222222 -0.07296782 0.2555556 -0.07296782 0.2888889 -0.07296782 0.3222222 -0.07296782 0.3555555 -0.07296782 0.3888889 -0.07296782 0.4222222 -0.07296782 0.4555556 -0.07296782 0.4888889 -0.07296782 0.5222222 -0.07296782 0.5555556 -0.07296782 0.5888889 -0.07296782 0.6222223 -0.07296782 0.6555556 -0.07296782 </float_array>
<technique_common>
<accessor source="#bj_L_clavicle.rotateY_bj_L_clavicle_bj_L_clavicle.rotateY_bj_L_clavicle-intangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_L_clavicle.rotateY_bj_L_clavicle_bj_L_clavicle.rotateY_bj_L_clavicle-outtangent" name="bj_L_clavicle.rotateY_bj_L_clavicle_bj_L_clavicle.rotateY_bj_L_clavicle-outtangent">
<float_array id="bj_L_clavicle.rotateY_bj_L_clavicle_bj_L_clavicle.rotateY_bj_L_clavicle-outtangent-array" count="42">0.01111108 -0.07296782 0.04444444 -0.07296782 0.07777774 -0.07296782 0.1111111 -0.07296782 0.1444444 -0.07296782 0.1777778 -0.07296782 0.2111111 -0.07296782 0.2444444 -0.07296782 0.2777778 -0.07296782 0.3111111 -0.07296782 0.3444445 -0.07296782 0.3777778 -0.07296782 0.4111111 -0.07296782 0.4444444 -0.07296782 0.4777778 -0.07296782 0.5111111 -0.07296782 0.5444445 -0.07296782 0.5777778 -0.07296782 0.6111111 -0.07296782 0.6444445 -0.07296782 1 -0.07296782 </float_array>
<technique_common>
<accessor source="#bj_L_clavicle.rotateY_bj_L_clavicle_bj_L_clavicle.rotateY_bj_L_clavicle-outtangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="bj_L_clavicle.rotateY_bj_L_clavicle_bj_L_clavicle.rotateY_bj_L_clavicle-sampler">
<input semantic="INPUT" source="#bj_L_clavicle.rotateY_bj_L_clavicle_bj_L_clavicle.rotateY_bj_L_clavicle-input"/>
<input semantic="OUTPUT" source="#bj_L_clavicle.rotateY_bj_L_clavicle_bj_L_clavicle.rotateY_bj_L_clavicle-output"/>
<input semantic="INTERPOLATION" source="#bj_L_clavicle.rotateY_bj_L_clavicle_bj_L_clavicle.rotateY_bj_L_clavicle-interpolation"/>
<input semantic="IN_TANGENT" source="#bj_L_clavicle.rotateY_bj_L_clavicle_bj_L_clavicle.rotateY_bj_L_clavicle-intangent"/>
<input semantic="OUT_TANGENT" source="#bj_L_clavicle.rotateY_bj_L_clavicle_bj_L_clavicle.rotateY_bj_L_clavicle-outtangent"/>
</sampler>
<channel source="#bj_L_clavicle.rotateY_bj_L_clavicle_bj_L_clavicle.rotateY_bj_L_clavicle-sampler" target="bj_L_clavicle/rotateY.ANGLE"/>
</animation>
<animation id="bj_L_clavicle.rotateX_bj_L_clavicle">
<source id="bj_L_clavicle.rotateX_bj_L_clavicle_bj_L_clavicle.rotateX_bj_L_clavicle-input" name="bj_L_clavicle.rotateX_bj_L_clavicle_bj_L_clavicle.rotateX_bj_L_clavicle-input">
<float_array id="bj_L_clavicle.rotateX_bj_L_clavicle_bj_L_clavicle.rotateX_bj_L_clavicle-input-array" count="21">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 </float_array>
<technique_common>
<accessor source="#bj_L_clavicle.rotateX_bj_L_clavicle_bj_L_clavicle.rotateX_bj_L_clavicle-input-array" count="21" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="bj_L_clavicle.rotateX_bj_L_clavicle_bj_L_clavicle.rotateX_bj_L_clavicle-output" name="bj_L_clavicle.rotateX_bj_L_clavicle_bj_L_clavicle.rotateX_bj_L_clavicle-output">
<float_array id="bj_L_clavicle.rotateX_bj_L_clavicle_bj_L_clavicle.rotateX_bj_L_clavicle-output-array" count="21">-4.166288 -4.166288 -4.166288 -4.166288 -4.166288 -4.166288 -4.166288 -4.166288 -4.166288 -4.166288 -4.166288 -4.166288 -4.166288 -4.166288 -4.166288 -4.166288 -4.166288 -4.166288 -4.166288 -4.166288 -4.166288 </float_array>
<technique_common>
<accessor source="#bj_L_clavicle.rotateX_bj_L_clavicle_bj_L_clavicle.rotateX_bj_L_clavicle-output-array" count="21" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_L_clavicle.rotateX_bj_L_clavicle_bj_L_clavicle.rotateX_bj_L_clavicle-interpolation" name="bj_L_clavicle.rotateX_bj_L_clavicle_bj_L_clavicle.rotateX_bj_L_clavicle-interpolation">
<Name_array id="bj_L_clavicle.rotateX_bj_L_clavicle_bj_L_clavicle.rotateX_bj_L_clavicle-interpolation-array" count="21">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#bj_L_clavicle.rotateX_bj_L_clavicle_bj_L_clavicle.rotateX_bj_L_clavicle-interpolation-array" count="21" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="bj_L_clavicle.rotateX_bj_L_clavicle_bj_L_clavicle.rotateX_bj_L_clavicle-intangent" name="bj_L_clavicle.rotateX_bj_L_clavicle_bj_L_clavicle.rotateX_bj_L_clavicle-intangent">
<float_array id="bj_L_clavicle.rotateX_bj_L_clavicle_bj_L_clavicle.rotateX_bj_L_clavicle-intangent-array" count="42">-0.3333333 -4.166288 0.02222222 -4.166288 0.05555552 -4.166288 0.08888888 -4.166288 0.1222222 -4.166288 0.1555556 -4.166288 0.1888889 -4.166288 0.2222222 -4.166288 0.2555556 -4.166288 0.2888889 -4.166288 0.3222222 -4.166288 0.3555555 -4.166288 0.3888889 -4.166288 0.4222222 -4.166288 0.4555556 -4.166288 0.4888889 -4.166288 0.5222222 -4.166288 0.5555556 -4.166288 0.5888889 -4.166288 0.6222223 -4.166288 0.6555556 -4.166288 </float_array>
<technique_common>
<accessor source="#bj_L_clavicle.rotateX_bj_L_clavicle_bj_L_clavicle.rotateX_bj_L_clavicle-intangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_L_clavicle.rotateX_bj_L_clavicle_bj_L_clavicle.rotateX_bj_L_clavicle-outtangent" name="bj_L_clavicle.rotateX_bj_L_clavicle_bj_L_clavicle.rotateX_bj_L_clavicle-outtangent">
<float_array id="bj_L_clavicle.rotateX_bj_L_clavicle_bj_L_clavicle.rotateX_bj_L_clavicle-outtangent-array" count="42">0.01111108 -4.166288 0.04444444 -4.166288 0.07777774 -4.166288 0.1111111 -4.166288 0.1444444 -4.166288 0.1777778 -4.166288 0.2111111 -4.166288 0.2444444 -4.166288 0.2777778 -4.166288 0.3111111 -4.166288 0.3444445 -4.166288 0.3777778 -4.166288 0.4111111 -4.166288 0.4444444 -4.166288 0.4777778 -4.166288 0.5111111 -4.166288 0.5444445 -4.166288 0.5777778 -4.166288 0.6111111 -4.166288 0.6444445 -4.166288 1 -4.166288 </float_array>
<technique_common>
<accessor source="#bj_L_clavicle.rotateX_bj_L_clavicle_bj_L_clavicle.rotateX_bj_L_clavicle-outtangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="bj_L_clavicle.rotateX_bj_L_clavicle_bj_L_clavicle.rotateX_bj_L_clavicle-sampler">
<input semantic="INPUT" source="#bj_L_clavicle.rotateX_bj_L_clavicle_bj_L_clavicle.rotateX_bj_L_clavicle-input"/>
<input semantic="OUTPUT" source="#bj_L_clavicle.rotateX_bj_L_clavicle_bj_L_clavicle.rotateX_bj_L_clavicle-output"/>
<input semantic="INTERPOLATION" source="#bj_L_clavicle.rotateX_bj_L_clavicle_bj_L_clavicle.rotateX_bj_L_clavicle-interpolation"/>
<input semantic="IN_TANGENT" source="#bj_L_clavicle.rotateX_bj_L_clavicle_bj_L_clavicle.rotateX_bj_L_clavicle-intangent"/>
<input semantic="OUT_TANGENT" source="#bj_L_clavicle.rotateX_bj_L_clavicle_bj_L_clavicle.rotateX_bj_L_clavicle-outtangent"/>
</sampler>
<channel source="#bj_L_clavicle.rotateX_bj_L_clavicle_bj_L_clavicle.rotateX_bj_L_clavicle-sampler" target="bj_L_clavicle/rotateX.ANGLE"/>
</animation>
<animation id="bj_L_shoulder.rotateZ_bj_L_shoulder">
<source id="bj_L_shoulder.rotateZ_bj_L_shoulder_bj_L_shoulder.rotateZ_bj_L_shoulder-input" name="bj_L_shoulder.rotateZ_bj_L_shoulder_bj_L_shoulder.rotateZ_bj_L_shoulder-input">
<float_array id="bj_L_shoulder.rotateZ_bj_L_shoulder_bj_L_shoulder.rotateZ_bj_L_shoulder-input-array" count="21">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 </float_array>
<technique_common>
<accessor source="#bj_L_shoulder.rotateZ_bj_L_shoulder_bj_L_shoulder.rotateZ_bj_L_shoulder-input-array" count="21" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="bj_L_shoulder.rotateZ_bj_L_shoulder_bj_L_shoulder.rotateZ_bj_L_shoulder-output" name="bj_L_shoulder.rotateZ_bj_L_shoulder_bj_L_shoulder.rotateZ_bj_L_shoulder-output">
<float_array id="bj_L_shoulder.rotateZ_bj_L_shoulder_bj_L_shoulder.rotateZ_bj_L_shoulder-output-array" count="21">-16.41926 -16.41926 -16.41926 -16.41926 -16.41926 -16.41926 -16.41926 -16.41926 -16.41926 -16.41926 -16.41926 -16.41926 -16.41926 -16.41926 -16.41926 -16.41926 -16.41926 -16.41926 -16.41926 -16.41926 -16.41926 </float_array>
<technique_common>
<accessor source="#bj_L_shoulder.rotateZ_bj_L_shoulder_bj_L_shoulder.rotateZ_bj_L_shoulder-output-array" count="21" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_L_shoulder.rotateZ_bj_L_shoulder_bj_L_shoulder.rotateZ_bj_L_shoulder-interpolation" name="bj_L_shoulder.rotateZ_bj_L_shoulder_bj_L_shoulder.rotateZ_bj_L_shoulder-interpolation">
<Name_array id="bj_L_shoulder.rotateZ_bj_L_shoulder_bj_L_shoulder.rotateZ_bj_L_shoulder-interpolation-array" count="21">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#bj_L_shoulder.rotateZ_bj_L_shoulder_bj_L_shoulder.rotateZ_bj_L_shoulder-interpolation-array" count="21" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="bj_L_shoulder.rotateZ_bj_L_shoulder_bj_L_shoulder.rotateZ_bj_L_shoulder-intangent" name="bj_L_shoulder.rotateZ_bj_L_shoulder_bj_L_shoulder.rotateZ_bj_L_shoulder-intangent">
<float_array id="bj_L_shoulder.rotateZ_bj_L_shoulder_bj_L_shoulder.rotateZ_bj_L_shoulder-intangent-array" count="42">-0.3333333 -16.41926 0.02222222 -16.41926 0.05555552 -16.41926 0.08888888 -16.41926 0.1222222 -16.41926 0.1555556 -16.41926 0.1888889 -16.41926 0.2222222 -16.41926 0.2555556 -16.41926 0.2888889 -16.41926 0.3222222 -16.41926 0.3555555 -16.41926 0.3888889 -16.41926 0.4222222 -16.41926 0.4555556 -16.41926 0.4888889 -16.41926 0.5222222 -16.41926 0.5555556 -16.41926 0.5888889 -16.41926 0.6222223 -16.41926 0.6555556 -16.41926 </float_array>
<technique_common>
<accessor source="#bj_L_shoulder.rotateZ_bj_L_shoulder_bj_L_shoulder.rotateZ_bj_L_shoulder-intangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_L_shoulder.rotateZ_bj_L_shoulder_bj_L_shoulder.rotateZ_bj_L_shoulder-outtangent" name="bj_L_shoulder.rotateZ_bj_L_shoulder_bj_L_shoulder.rotateZ_bj_L_shoulder-outtangent">
<float_array id="bj_L_shoulder.rotateZ_bj_L_shoulder_bj_L_shoulder.rotateZ_bj_L_shoulder-outtangent-array" count="42">0.01111108 -16.41926 0.04444444 -16.41926 0.07777774 -16.41926 0.1111111 -16.41926 0.1444444 -16.41926 0.1777778 -16.41926 0.2111111 -16.41926 0.2444444 -16.41926 0.2777778 -16.41926 0.3111111 -16.41926 0.3444445 -16.41926 0.3777778 -16.41926 0.4111111 -16.41926 0.4444444 -16.41926 0.4777778 -16.41926 0.5111111 -16.41926 0.5444445 -16.41926 0.5777778 -16.41926 0.6111111 -16.41926 0.6444445 -16.41926 1 -16.41926 </float_array>
<technique_common>
<accessor source="#bj_L_shoulder.rotateZ_bj_L_shoulder_bj_L_shoulder.rotateZ_bj_L_shoulder-outtangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="bj_L_shoulder.rotateZ_bj_L_shoulder_bj_L_shoulder.rotateZ_bj_L_shoulder-sampler">
<input semantic="INPUT" source="#bj_L_shoulder.rotateZ_bj_L_shoulder_bj_L_shoulder.rotateZ_bj_L_shoulder-input"/>
<input semantic="OUTPUT" source="#bj_L_shoulder.rotateZ_bj_L_shoulder_bj_L_shoulder.rotateZ_bj_L_shoulder-output"/>
<input semantic="INTERPOLATION" source="#bj_L_shoulder.rotateZ_bj_L_shoulder_bj_L_shoulder.rotateZ_bj_L_shoulder-interpolation"/>
<input semantic="IN_TANGENT" source="#bj_L_shoulder.rotateZ_bj_L_shoulder_bj_L_shoulder.rotateZ_bj_L_shoulder-intangent"/>
<input semantic="OUT_TANGENT" source="#bj_L_shoulder.rotateZ_bj_L_shoulder_bj_L_shoulder.rotateZ_bj_L_shoulder-outtangent"/>
</sampler>
<channel source="#bj_L_shoulder.rotateZ_bj_L_shoulder_bj_L_shoulder.rotateZ_bj_L_shoulder-sampler" target="bj_L_shoulder/rotateZ.ANGLE"/>
</animation>
<animation id="bj_L_shoulder.rotateY_bj_L_shoulder">
<source id="bj_L_shoulder.rotateY_bj_L_shoulder_bj_L_shoulder.rotateY_bj_L_shoulder-input" name="bj_L_shoulder.rotateY_bj_L_shoulder_bj_L_shoulder.rotateY_bj_L_shoulder-input">
<float_array id="bj_L_shoulder.rotateY_bj_L_shoulder_bj_L_shoulder.rotateY_bj_L_shoulder-input-array" count="21">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 </float_array>
<technique_common>
<accessor source="#bj_L_shoulder.rotateY_bj_L_shoulder_bj_L_shoulder.rotateY_bj_L_shoulder-input-array" count="21" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="bj_L_shoulder.rotateY_bj_L_shoulder_bj_L_shoulder.rotateY_bj_L_shoulder-output" name="bj_L_shoulder.rotateY_bj_L_shoulder_bj_L_shoulder.rotateY_bj_L_shoulder-output">
<float_array id="bj_L_shoulder.rotateY_bj_L_shoulder_bj_L_shoulder.rotateY_bj_L_shoulder-output-array" count="21">9.889025 9.889025 9.889025 9.889025 9.889025 9.889025 9.889025 9.889025 9.889025 9.889025 9.889025 9.889025 9.889025 9.889025 9.889025 9.889025 9.889025 9.889025 9.889025 9.889025 9.889025 </float_array>
<technique_common>
<accessor source="#bj_L_shoulder.rotateY_bj_L_shoulder_bj_L_shoulder.rotateY_bj_L_shoulder-output-array" count="21" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_L_shoulder.rotateY_bj_L_shoulder_bj_L_shoulder.rotateY_bj_L_shoulder-interpolation" name="bj_L_shoulder.rotateY_bj_L_shoulder_bj_L_shoulder.rotateY_bj_L_shoulder-interpolation">
<Name_array id="bj_L_shoulder.rotateY_bj_L_shoulder_bj_L_shoulder.rotateY_bj_L_shoulder-interpolation-array" count="21">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#bj_L_shoulder.rotateY_bj_L_shoulder_bj_L_shoulder.rotateY_bj_L_shoulder-interpolation-array" count="21" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="bj_L_shoulder.rotateY_bj_L_shoulder_bj_L_shoulder.rotateY_bj_L_shoulder-intangent" name="bj_L_shoulder.rotateY_bj_L_shoulder_bj_L_shoulder.rotateY_bj_L_shoulder-intangent">
<float_array id="bj_L_shoulder.rotateY_bj_L_shoulder_bj_L_shoulder.rotateY_bj_L_shoulder-intangent-array" count="42">-0.3333333 9.889025 0.02222222 9.889025 0.05555552 9.889025 0.08888888 9.889025 0.1222222 9.889025 0.1555556 9.889025 0.1888889 9.889025 0.2222222 9.889025 0.2555556 9.889025 0.2888889 9.889025 0.3222222 9.889025 0.3555555 9.889025 0.3888889 9.889025 0.4222222 9.889025 0.4555556 9.889025 0.4888889 9.889025 0.5222222 9.889025 0.5555556 9.889025 0.5888889 9.889025 0.6222223 9.889025 0.6555556 9.889025 </float_array>
<technique_common>
<accessor source="#bj_L_shoulder.rotateY_bj_L_shoulder_bj_L_shoulder.rotateY_bj_L_shoulder-intangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_L_shoulder.rotateY_bj_L_shoulder_bj_L_shoulder.rotateY_bj_L_shoulder-outtangent" name="bj_L_shoulder.rotateY_bj_L_shoulder_bj_L_shoulder.rotateY_bj_L_shoulder-outtangent">
<float_array id="bj_L_shoulder.rotateY_bj_L_shoulder_bj_L_shoulder.rotateY_bj_L_shoulder-outtangent-array" count="42">0.01111108 9.889025 0.04444444 9.889025 0.07777774 9.889025 0.1111111 9.889025 0.1444444 9.889025 0.1777778 9.889025 0.2111111 9.889025 0.2444444 9.889025 0.2777778 9.889025 0.3111111 9.889025 0.3444445 9.889025 0.3777778 9.889025 0.4111111 9.889025 0.4444444 9.889025 0.4777778 9.889025 0.5111111 9.889025 0.5444445 9.889025 0.5777778 9.889025 0.6111111 9.889025 0.6444445 9.889025 1 9.889025 </float_array>
<technique_common>
<accessor source="#bj_L_shoulder.rotateY_bj_L_shoulder_bj_L_shoulder.rotateY_bj_L_shoulder-outtangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="bj_L_shoulder.rotateY_bj_L_shoulder_bj_L_shoulder.rotateY_bj_L_shoulder-sampler">
<input semantic="INPUT" source="#bj_L_shoulder.rotateY_bj_L_shoulder_bj_L_shoulder.rotateY_bj_L_shoulder-input"/>
<input semantic="OUTPUT" source="#bj_L_shoulder.rotateY_bj_L_shoulder_bj_L_shoulder.rotateY_bj_L_shoulder-output"/>
<input semantic="INTERPOLATION" source="#bj_L_shoulder.rotateY_bj_L_shoulder_bj_L_shoulder.rotateY_bj_L_shoulder-interpolation"/>
<input semantic="IN_TANGENT" source="#bj_L_shoulder.rotateY_bj_L_shoulder_bj_L_shoulder.rotateY_bj_L_shoulder-intangent"/>
<input semantic="OUT_TANGENT" source="#bj_L_shoulder.rotateY_bj_L_shoulder_bj_L_shoulder.rotateY_bj_L_shoulder-outtangent"/>
</sampler>
<channel source="#bj_L_shoulder.rotateY_bj_L_shoulder_bj_L_shoulder.rotateY_bj_L_shoulder-sampler" target="bj_L_shoulder/rotateY.ANGLE"/>
</animation>
<animation id="bj_L_shoulder.rotateX_bj_L_shoulder">
<source id="bj_L_shoulder.rotateX_bj_L_shoulder_bj_L_shoulder.rotateX_bj_L_shoulder-input" name="bj_L_shoulder.rotateX_bj_L_shoulder_bj_L_shoulder.rotateX_bj_L_shoulder-input">
<float_array id="bj_L_shoulder.rotateX_bj_L_shoulder_bj_L_shoulder.rotateX_bj_L_shoulder-input-array" count="21">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 </float_array>
<technique_common>
<accessor source="#bj_L_shoulder.rotateX_bj_L_shoulder_bj_L_shoulder.rotateX_bj_L_shoulder-input-array" count="21" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="bj_L_shoulder.rotateX_bj_L_shoulder_bj_L_shoulder.rotateX_bj_L_shoulder-output" name="bj_L_shoulder.rotateX_bj_L_shoulder_bj_L_shoulder.rotateX_bj_L_shoulder-output">
<float_array id="bj_L_shoulder.rotateX_bj_L_shoulder_bj_L_shoulder.rotateX_bj_L_shoulder-output-array" count="21">-17.55881 -17.55881 -17.55881 -17.55881 -17.55881 -17.55881 -17.55881 -17.55881 -17.55881 -17.55881 -17.55881 -17.55881 -17.55881 -17.55881 -17.55881 -17.55881 -17.55881 -17.55881 -17.55881 -17.55881 -17.55881 </float_array>
<technique_common>
<accessor source="#bj_L_shoulder.rotateX_bj_L_shoulder_bj_L_shoulder.rotateX_bj_L_shoulder-output-array" count="21" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_L_shoulder.rotateX_bj_L_shoulder_bj_L_shoulder.rotateX_bj_L_shoulder-interpolation" name="bj_L_shoulder.rotateX_bj_L_shoulder_bj_L_shoulder.rotateX_bj_L_shoulder-interpolation">
<Name_array id="bj_L_shoulder.rotateX_bj_L_shoulder_bj_L_shoulder.rotateX_bj_L_shoulder-interpolation-array" count="21">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#bj_L_shoulder.rotateX_bj_L_shoulder_bj_L_shoulder.rotateX_bj_L_shoulder-interpolation-array" count="21" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="bj_L_shoulder.rotateX_bj_L_shoulder_bj_L_shoulder.rotateX_bj_L_shoulder-intangent" name="bj_L_shoulder.rotateX_bj_L_shoulder_bj_L_shoulder.rotateX_bj_L_shoulder-intangent">
<float_array id="bj_L_shoulder.rotateX_bj_L_shoulder_bj_L_shoulder.rotateX_bj_L_shoulder-intangent-array" count="42">-0.3333333 -17.55881 0.02222222 -17.55881 0.05555552 -17.55881 0.08888888 -17.55881 0.1222222 -17.55881 0.1555556 -17.55881 0.1888889 -17.55881 0.2222222 -17.55881 0.2555556 -17.55881 0.2888889 -17.55881 0.3222222 -17.55881 0.3555555 -17.55881 0.3888889 -17.55881 0.4222222 -17.55881 0.4555556 -17.55881 0.4888889 -17.55881 0.5222222 -17.55881 0.5555556 -17.55881 0.5888889 -17.55881 0.6222223 -17.55881 0.6555556 -17.55881 </float_array>
<technique_common>
<accessor source="#bj_L_shoulder.rotateX_bj_L_shoulder_bj_L_shoulder.rotateX_bj_L_shoulder-intangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_L_shoulder.rotateX_bj_L_shoulder_bj_L_shoulder.rotateX_bj_L_shoulder-outtangent" name="bj_L_shoulder.rotateX_bj_L_shoulder_bj_L_shoulder.rotateX_bj_L_shoulder-outtangent">
<float_array id="bj_L_shoulder.rotateX_bj_L_shoulder_bj_L_shoulder.rotateX_bj_L_shoulder-outtangent-array" count="42">0.01111108 -17.55881 0.04444444 -17.55881 0.07777774 -17.55881 0.1111111 -17.55881 0.1444444 -17.55881 0.1777778 -17.55881 0.2111111 -17.55881 0.2444444 -17.55881 0.2777778 -17.55881 0.3111111 -17.55881 0.3444445 -17.55881 0.3777778 -17.55881 0.4111111 -17.55881 0.4444444 -17.55881 0.4777778 -17.55881 0.5111111 -17.55881 0.5444445 -17.55881 0.5777778 -17.55881 0.6111111 -17.55881 0.6444445 -17.55881 1 -17.55881 </float_array>
<technique_common>
<accessor source="#bj_L_shoulder.rotateX_bj_L_shoulder_bj_L_shoulder.rotateX_bj_L_shoulder-outtangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="bj_L_shoulder.rotateX_bj_L_shoulder_bj_L_shoulder.rotateX_bj_L_shoulder-sampler">
<input semantic="INPUT" source="#bj_L_shoulder.rotateX_bj_L_shoulder_bj_L_shoulder.rotateX_bj_L_shoulder-input"/>
<input semantic="OUTPUT" source="#bj_L_shoulder.rotateX_bj_L_shoulder_bj_L_shoulder.rotateX_bj_L_shoulder-output"/>
<input semantic="INTERPOLATION" source="#bj_L_shoulder.rotateX_bj_L_shoulder_bj_L_shoulder.rotateX_bj_L_shoulder-interpolation"/>
<input semantic="IN_TANGENT" source="#bj_L_shoulder.rotateX_bj_L_shoulder_bj_L_shoulder.rotateX_bj_L_shoulder-intangent"/>
<input semantic="OUT_TANGENT" source="#bj_L_shoulder.rotateX_bj_L_shoulder_bj_L_shoulder.rotateX_bj_L_shoulder-outtangent"/>
</sampler>
<channel source="#bj_L_shoulder.rotateX_bj_L_shoulder_bj_L_shoulder.rotateX_bj_L_shoulder-sampler" target="bj_L_shoulder/rotateX.ANGLE"/>
</animation>
<animation id="bj_R_clavicle.rotateZ_bj_R_clavicle">
<source id="bj_R_clavicle.rotateZ_bj_R_clavicle_bj_R_clavicle.rotateZ_bj_R_clavicle-input" name="bj_R_clavicle.rotateZ_bj_R_clavicle_bj_R_clavicle.rotateZ_bj_R_clavicle-input">
<float_array id="bj_R_clavicle.rotateZ_bj_R_clavicle_bj_R_clavicle.rotateZ_bj_R_clavicle-input-array" count="21">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 </float_array>
<technique_common>
<accessor source="#bj_R_clavicle.rotateZ_bj_R_clavicle_bj_R_clavicle.rotateZ_bj_R_clavicle-input-array" count="21" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="bj_R_clavicle.rotateZ_bj_R_clavicle_bj_R_clavicle.rotateZ_bj_R_clavicle-output" name="bj_R_clavicle.rotateZ_bj_R_clavicle_bj_R_clavicle.rotateZ_bj_R_clavicle-output">
<float_array id="bj_R_clavicle.rotateZ_bj_R_clavicle_bj_R_clavicle.rotateZ_bj_R_clavicle-output-array" count="21">-1.917371 -1.917371 -1.917371 -1.917371 -1.917371 -1.917371 -1.917371 -1.917371 -1.917371 -1.917371 -1.917371 -1.917371 -1.917371 -1.917371 -1.917371 -1.917371 -1.917371 -1.917371 -1.917371 -1.917371 -1.917371 </float_array>
<technique_common>
<accessor source="#bj_R_clavicle.rotateZ_bj_R_clavicle_bj_R_clavicle.rotateZ_bj_R_clavicle-output-array" count="21" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_R_clavicle.rotateZ_bj_R_clavicle_bj_R_clavicle.rotateZ_bj_R_clavicle-interpolation" name="bj_R_clavicle.rotateZ_bj_R_clavicle_bj_R_clavicle.rotateZ_bj_R_clavicle-interpolation">
<Name_array id="bj_R_clavicle.rotateZ_bj_R_clavicle_bj_R_clavicle.rotateZ_bj_R_clavicle-interpolation-array" count="21">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#bj_R_clavicle.rotateZ_bj_R_clavicle_bj_R_clavicle.rotateZ_bj_R_clavicle-interpolation-array" count="21" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="bj_R_clavicle.rotateZ_bj_R_clavicle_bj_R_clavicle.rotateZ_bj_R_clavicle-intangent" name="bj_R_clavicle.rotateZ_bj_R_clavicle_bj_R_clavicle.rotateZ_bj_R_clavicle-intangent">
<float_array id="bj_R_clavicle.rotateZ_bj_R_clavicle_bj_R_clavicle.rotateZ_bj_R_clavicle-intangent-array" count="42">-0.3333333 -1.917371 0.02222222 -1.917371 0.05555552 -1.917371 0.08888888 -1.917371 0.1222222 -1.917371 0.1555556 -1.917371 0.1888889 -1.917371 0.2222222 -1.917371 0.2555556 -1.917371 0.2888889 -1.917371 0.3222222 -1.917371 0.3555555 -1.917371 0.3888889 -1.917371 0.4222222 -1.917371 0.4555556 -1.917371 0.4888889 -1.917371 0.5222222 -1.917371 0.5555556 -1.917371 0.5888889 -1.917371 0.6222223 -1.917371 0.6555556 -1.917371 </float_array>
<technique_common>
<accessor source="#bj_R_clavicle.rotateZ_bj_R_clavicle_bj_R_clavicle.rotateZ_bj_R_clavicle-intangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_R_clavicle.rotateZ_bj_R_clavicle_bj_R_clavicle.rotateZ_bj_R_clavicle-outtangent" name="bj_R_clavicle.rotateZ_bj_R_clavicle_bj_R_clavicle.rotateZ_bj_R_clavicle-outtangent">
<float_array id="bj_R_clavicle.rotateZ_bj_R_clavicle_bj_R_clavicle.rotateZ_bj_R_clavicle-outtangent-array" count="42">0.01111108 -1.917371 0.04444444 -1.917371 0.07777774 -1.917371 0.1111111 -1.917371 0.1444444 -1.917371 0.1777778 -1.917371 0.2111111 -1.917371 0.2444444 -1.917371 0.2777778 -1.917371 0.3111111 -1.917371 0.3444445 -1.917371 0.3777778 -1.917371 0.4111111 -1.917371 0.4444444 -1.917371 0.4777778 -1.917371 0.5111111 -1.917371 0.5444445 -1.917371 0.5777778 -1.917371 0.6111111 -1.917371 0.6444445 -1.917371 1 -1.917371 </float_array>
<technique_common>
<accessor source="#bj_R_clavicle.rotateZ_bj_R_clavicle_bj_R_clavicle.rotateZ_bj_R_clavicle-outtangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="bj_R_clavicle.rotateZ_bj_R_clavicle_bj_R_clavicle.rotateZ_bj_R_clavicle-sampler">
<input semantic="INPUT" source="#bj_R_clavicle.rotateZ_bj_R_clavicle_bj_R_clavicle.rotateZ_bj_R_clavicle-input"/>
<input semantic="OUTPUT" source="#bj_R_clavicle.rotateZ_bj_R_clavicle_bj_R_clavicle.rotateZ_bj_R_clavicle-output"/>
<input semantic="INTERPOLATION" source="#bj_R_clavicle.rotateZ_bj_R_clavicle_bj_R_clavicle.rotateZ_bj_R_clavicle-interpolation"/>
<input semantic="IN_TANGENT" source="#bj_R_clavicle.rotateZ_bj_R_clavicle_bj_R_clavicle.rotateZ_bj_R_clavicle-intangent"/>
<input semantic="OUT_TANGENT" source="#bj_R_clavicle.rotateZ_bj_R_clavicle_bj_R_clavicle.rotateZ_bj_R_clavicle-outtangent"/>
</sampler>
<channel source="#bj_R_clavicle.rotateZ_bj_R_clavicle_bj_R_clavicle.rotateZ_bj_R_clavicle-sampler" target="bj_R_clavicle/rotateZ.ANGLE"/>
</animation>
<animation id="bj_R_clavicle.rotateY_bj_R_clavicle">
<source id="bj_R_clavicle.rotateY_bj_R_clavicle_bj_R_clavicle.rotateY_bj_R_clavicle-input" name="bj_R_clavicle.rotateY_bj_R_clavicle_bj_R_clavicle.rotateY_bj_R_clavicle-input">
<float_array id="bj_R_clavicle.rotateY_bj_R_clavicle_bj_R_clavicle.rotateY_bj_R_clavicle-input-array" count="21">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 </float_array>
<technique_common>
<accessor source="#bj_R_clavicle.rotateY_bj_R_clavicle_bj_R_clavicle.rotateY_bj_R_clavicle-input-array" count="21" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="bj_R_clavicle.rotateY_bj_R_clavicle_bj_R_clavicle.rotateY_bj_R_clavicle-output" name="bj_R_clavicle.rotateY_bj_R_clavicle_bj_R_clavicle.rotateY_bj_R_clavicle-output">
<float_array id="bj_R_clavicle.rotateY_bj_R_clavicle_bj_R_clavicle.rotateY_bj_R_clavicle-output-array" count="21">-2.169193 -2.169193 -2.169193 -2.169193 -2.169193 -2.169193 -2.169193 -2.169193 -2.169193 -2.169193 -2.169193 -2.169193 -2.169193 -2.169193 -2.169193 -2.169193 -2.169193 -2.169193 -2.169193 -2.169193 -2.169193 </float_array>
<technique_common>
<accessor source="#bj_R_clavicle.rotateY_bj_R_clavicle_bj_R_clavicle.rotateY_bj_R_clavicle-output-array" count="21" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_R_clavicle.rotateY_bj_R_clavicle_bj_R_clavicle.rotateY_bj_R_clavicle-interpolation" name="bj_R_clavicle.rotateY_bj_R_clavicle_bj_R_clavicle.rotateY_bj_R_clavicle-interpolation">
<Name_array id="bj_R_clavicle.rotateY_bj_R_clavicle_bj_R_clavicle.rotateY_bj_R_clavicle-interpolation-array" count="21">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#bj_R_clavicle.rotateY_bj_R_clavicle_bj_R_clavicle.rotateY_bj_R_clavicle-interpolation-array" count="21" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="bj_R_clavicle.rotateY_bj_R_clavicle_bj_R_clavicle.rotateY_bj_R_clavicle-intangent" name="bj_R_clavicle.rotateY_bj_R_clavicle_bj_R_clavicle.rotateY_bj_R_clavicle-intangent">
<float_array id="bj_R_clavicle.rotateY_bj_R_clavicle_bj_R_clavicle.rotateY_bj_R_clavicle-intangent-array" count="42">-0.3333333 -2.169193 0.02222222 -2.169193 0.05555552 -2.169193 0.08888888 -2.169193 0.1222222 -2.169193 0.1555556 -2.169193 0.1888889 -2.169193 0.2222222 -2.169193 0.2555556 -2.169193 0.2888889 -2.169193 0.3222222 -2.169193 0.3555555 -2.169193 0.3888889 -2.169193 0.4222222 -2.169193 0.4555556 -2.169193 0.4888889 -2.169193 0.5222222 -2.169193 0.5555556 -2.169193 0.5888889 -2.169193 0.6222223 -2.169193 0.6555556 -2.169193 </float_array>
<technique_common>
<accessor source="#bj_R_clavicle.rotateY_bj_R_clavicle_bj_R_clavicle.rotateY_bj_R_clavicle-intangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_R_clavicle.rotateY_bj_R_clavicle_bj_R_clavicle.rotateY_bj_R_clavicle-outtangent" name="bj_R_clavicle.rotateY_bj_R_clavicle_bj_R_clavicle.rotateY_bj_R_clavicle-outtangent">
<float_array id="bj_R_clavicle.rotateY_bj_R_clavicle_bj_R_clavicle.rotateY_bj_R_clavicle-outtangent-array" count="42">0.01111108 -2.169193 0.04444444 -2.169193 0.07777774 -2.169193 0.1111111 -2.169193 0.1444444 -2.169193 0.1777778 -2.169193 0.2111111 -2.169193 0.2444444 -2.169193 0.2777778 -2.169193 0.3111111 -2.169193 0.3444445 -2.169193 0.3777778 -2.169193 0.4111111 -2.169193 0.4444444 -2.169193 0.4777778 -2.169193 0.5111111 -2.169193 0.5444445 -2.169193 0.5777778 -2.169193 0.6111111 -2.169193 0.6444445 -2.169193 1 -2.169193 </float_array>
<technique_common>
<accessor source="#bj_R_clavicle.rotateY_bj_R_clavicle_bj_R_clavicle.rotateY_bj_R_clavicle-outtangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="bj_R_clavicle.rotateY_bj_R_clavicle_bj_R_clavicle.rotateY_bj_R_clavicle-sampler">
<input semantic="INPUT" source="#bj_R_clavicle.rotateY_bj_R_clavicle_bj_R_clavicle.rotateY_bj_R_clavicle-input"/>
<input semantic="OUTPUT" source="#bj_R_clavicle.rotateY_bj_R_clavicle_bj_R_clavicle.rotateY_bj_R_clavicle-output"/>
<input semantic="INTERPOLATION" source="#bj_R_clavicle.rotateY_bj_R_clavicle_bj_R_clavicle.rotateY_bj_R_clavicle-interpolation"/>
<input semantic="IN_TANGENT" source="#bj_R_clavicle.rotateY_bj_R_clavicle_bj_R_clavicle.rotateY_bj_R_clavicle-intangent"/>
<input semantic="OUT_TANGENT" source="#bj_R_clavicle.rotateY_bj_R_clavicle_bj_R_clavicle.rotateY_bj_R_clavicle-outtangent"/>
</sampler>
<channel source="#bj_R_clavicle.rotateY_bj_R_clavicle_bj_R_clavicle.rotateY_bj_R_clavicle-sampler" target="bj_R_clavicle/rotateY.ANGLE"/>
</animation>
<animation id="bj_R_clavicle.rotateX_bj_R_clavicle">
<source id="bj_R_clavicle.rotateX_bj_R_clavicle_bj_R_clavicle.rotateX_bj_R_clavicle-input" name="bj_R_clavicle.rotateX_bj_R_clavicle_bj_R_clavicle.rotateX_bj_R_clavicle-input">
<float_array id="bj_R_clavicle.rotateX_bj_R_clavicle_bj_R_clavicle.rotateX_bj_R_clavicle-input-array" count="21">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 </float_array>
<technique_common>
<accessor source="#bj_R_clavicle.rotateX_bj_R_clavicle_bj_R_clavicle.rotateX_bj_R_clavicle-input-array" count="21" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="bj_R_clavicle.rotateX_bj_R_clavicle_bj_R_clavicle.rotateX_bj_R_clavicle-output" name="bj_R_clavicle.rotateX_bj_R_clavicle_bj_R_clavicle.rotateX_bj_R_clavicle-output">
<float_array id="bj_R_clavicle.rotateX_bj_R_clavicle_bj_R_clavicle.rotateX_bj_R_clavicle-output-array" count="21">5.236345 5.236345 5.236345 5.236345 5.236345 5.236345 5.236345 5.236345 5.236345 5.236345 5.236345 5.236345 5.236345 5.236345 5.236345 5.236345 5.236345 5.236345 5.236345 5.236345 5.236345 </float_array>
<technique_common>
<accessor source="#bj_R_clavicle.rotateX_bj_R_clavicle_bj_R_clavicle.rotateX_bj_R_clavicle-output-array" count="21" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_R_clavicle.rotateX_bj_R_clavicle_bj_R_clavicle.rotateX_bj_R_clavicle-interpolation" name="bj_R_clavicle.rotateX_bj_R_clavicle_bj_R_clavicle.rotateX_bj_R_clavicle-interpolation">
<Name_array id="bj_R_clavicle.rotateX_bj_R_clavicle_bj_R_clavicle.rotateX_bj_R_clavicle-interpolation-array" count="21">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#bj_R_clavicle.rotateX_bj_R_clavicle_bj_R_clavicle.rotateX_bj_R_clavicle-interpolation-array" count="21" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="bj_R_clavicle.rotateX_bj_R_clavicle_bj_R_clavicle.rotateX_bj_R_clavicle-intangent" name="bj_R_clavicle.rotateX_bj_R_clavicle_bj_R_clavicle.rotateX_bj_R_clavicle-intangent">
<float_array id="bj_R_clavicle.rotateX_bj_R_clavicle_bj_R_clavicle.rotateX_bj_R_clavicle-intangent-array" count="42">-0.3333333 5.236345 0.02222222 5.236345 0.05555552 5.236345 0.08888888 5.236345 0.1222222 5.236345 0.1555556 5.236345 0.1888889 5.236345 0.2222222 5.236345 0.2555556 5.236345 0.2888889 5.236345 0.3222222 5.236345 0.3555555 5.236345 0.3888889 5.236345 0.4222222 5.236345 0.4555556 5.236345 0.4888889 5.236345 0.5222222 5.236345 0.5555556 5.236345 0.5888889 5.236345 0.6222223 5.236345 0.6555556 5.236345 </float_array>
<technique_common>
<accessor source="#bj_R_clavicle.rotateX_bj_R_clavicle_bj_R_clavicle.rotateX_bj_R_clavicle-intangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_R_clavicle.rotateX_bj_R_clavicle_bj_R_clavicle.rotateX_bj_R_clavicle-outtangent" name="bj_R_clavicle.rotateX_bj_R_clavicle_bj_R_clavicle.rotateX_bj_R_clavicle-outtangent">
<float_array id="bj_R_clavicle.rotateX_bj_R_clavicle_bj_R_clavicle.rotateX_bj_R_clavicle-outtangent-array" count="42">0.01111108 5.236345 0.04444444 5.236345 0.07777774 5.236345 0.1111111 5.236345 0.1444444 5.236345 0.1777778 5.236345 0.2111111 5.236345 0.2444444 5.236345 0.2777778 5.236345 0.3111111 5.236345 0.3444445 5.236345 0.3777778 5.236345 0.4111111 5.236345 0.4444444 5.236345 0.4777778 5.236345 0.5111111 5.236345 0.5444445 5.236345 0.5777778 5.236345 0.6111111 5.236345 0.6444445 5.236345 1 5.236345 </float_array>
<technique_common>
<accessor source="#bj_R_clavicle.rotateX_bj_R_clavicle_bj_R_clavicle.rotateX_bj_R_clavicle-outtangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="bj_R_clavicle.rotateX_bj_R_clavicle_bj_R_clavicle.rotateX_bj_R_clavicle-sampler">
<input semantic="INPUT" source="#bj_R_clavicle.rotateX_bj_R_clavicle_bj_R_clavicle.rotateX_bj_R_clavicle-input"/>
<input semantic="OUTPUT" source="#bj_R_clavicle.rotateX_bj_R_clavicle_bj_R_clavicle.rotateX_bj_R_clavicle-output"/>
<input semantic="INTERPOLATION" source="#bj_R_clavicle.rotateX_bj_R_clavicle_bj_R_clavicle.rotateX_bj_R_clavicle-interpolation"/>
<input semantic="IN_TANGENT" source="#bj_R_clavicle.rotateX_bj_R_clavicle_bj_R_clavicle.rotateX_bj_R_clavicle-intangent"/>
<input semantic="OUT_TANGENT" source="#bj_R_clavicle.rotateX_bj_R_clavicle_bj_R_clavicle.rotateX_bj_R_clavicle-outtangent"/>
</sampler>
<channel source="#bj_R_clavicle.rotateX_bj_R_clavicle_bj_R_clavicle.rotateX_bj_R_clavicle-sampler" target="bj_R_clavicle/rotateX.ANGLE"/>
</animation>
<animation id="bj_R_shoulder.rotateZ_bj_R_shoulder">
<source id="bj_R_shoulder.rotateZ_bj_R_shoulder_bj_R_shoulder.rotateZ_bj_R_shoulder-input" name="bj_R_shoulder.rotateZ_bj_R_shoulder_bj_R_shoulder.rotateZ_bj_R_shoulder-input">
<float_array id="bj_R_shoulder.rotateZ_bj_R_shoulder_bj_R_shoulder.rotateZ_bj_R_shoulder-input-array" count="21">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 </float_array>
<technique_common>
<accessor source="#bj_R_shoulder.rotateZ_bj_R_shoulder_bj_R_shoulder.rotateZ_bj_R_shoulder-input-array" count="21" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="bj_R_shoulder.rotateZ_bj_R_shoulder_bj_R_shoulder.rotateZ_bj_R_shoulder-output" name="bj_R_shoulder.rotateZ_bj_R_shoulder_bj_R_shoulder.rotateZ_bj_R_shoulder-output">
<float_array id="bj_R_shoulder.rotateZ_bj_R_shoulder_bj_R_shoulder.rotateZ_bj_R_shoulder-output-array" count="21">-22.88657 -22.88657 -22.88657 -22.88657 -22.88657 -22.88657 -22.88657 -22.88657 -22.88657 -22.88657 -22.88657 -22.88657 -22.88657 -22.88657 -22.88657 -22.88657 -22.88657 -22.88657 -22.88657 -22.88657 -22.88657 </float_array>
<technique_common>
<accessor source="#bj_R_shoulder.rotateZ_bj_R_shoulder_bj_R_shoulder.rotateZ_bj_R_shoulder-output-array" count="21" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_R_shoulder.rotateZ_bj_R_shoulder_bj_R_shoulder.rotateZ_bj_R_shoulder-interpolation" name="bj_R_shoulder.rotateZ_bj_R_shoulder_bj_R_shoulder.rotateZ_bj_R_shoulder-interpolation">
<Name_array id="bj_R_shoulder.rotateZ_bj_R_shoulder_bj_R_shoulder.rotateZ_bj_R_shoulder-interpolation-array" count="21">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#bj_R_shoulder.rotateZ_bj_R_shoulder_bj_R_shoulder.rotateZ_bj_R_shoulder-interpolation-array" count="21" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="bj_R_shoulder.rotateZ_bj_R_shoulder_bj_R_shoulder.rotateZ_bj_R_shoulder-intangent" name="bj_R_shoulder.rotateZ_bj_R_shoulder_bj_R_shoulder.rotateZ_bj_R_shoulder-intangent">
<float_array id="bj_R_shoulder.rotateZ_bj_R_shoulder_bj_R_shoulder.rotateZ_bj_R_shoulder-intangent-array" count="42">-0.3333333 -22.88657 0.02222222 -22.88657 0.05555552 -22.88657 0.08888888 -22.88657 0.1222222 -22.88657 0.1555556 -22.88657 0.1888889 -22.88657 0.2222222 -22.88657 0.2555556 -22.88657 0.2888889 -22.88657 0.3222222 -22.88657 0.3555555 -22.88657 0.3888889 -22.88657 0.4222222 -22.88657 0.4555556 -22.88657 0.4888889 -22.88657 0.5222222 -22.88657 0.5555556 -22.88657 0.5888889 -22.88657 0.6222223 -22.88657 0.6555556 -22.88657 </float_array>
<technique_common>
<accessor source="#bj_R_shoulder.rotateZ_bj_R_shoulder_bj_R_shoulder.rotateZ_bj_R_shoulder-intangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_R_shoulder.rotateZ_bj_R_shoulder_bj_R_shoulder.rotateZ_bj_R_shoulder-outtangent" name="bj_R_shoulder.rotateZ_bj_R_shoulder_bj_R_shoulder.rotateZ_bj_R_shoulder-outtangent">
<float_array id="bj_R_shoulder.rotateZ_bj_R_shoulder_bj_R_shoulder.rotateZ_bj_R_shoulder-outtangent-array" count="42">0.01111108 -22.88657 0.04444444 -22.88657 0.07777774 -22.88657 0.1111111 -22.88657 0.1444444 -22.88657 0.1777778 -22.88657 0.2111111 -22.88657 0.2444444 -22.88657 0.2777778 -22.88657 0.3111111 -22.88657 0.3444445 -22.88657 0.3777778 -22.88657 0.4111111 -22.88657 0.4444444 -22.88657 0.4777778 -22.88657 0.5111111 -22.88657 0.5444445 -22.88657 0.5777778 -22.88657 0.6111111 -22.88657 0.6444445 -22.88657 1 -22.88657 </float_array>
<technique_common>
<accessor source="#bj_R_shoulder.rotateZ_bj_R_shoulder_bj_R_shoulder.rotateZ_bj_R_shoulder-outtangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="bj_R_shoulder.rotateZ_bj_R_shoulder_bj_R_shoulder.rotateZ_bj_R_shoulder-sampler">
<input semantic="INPUT" source="#bj_R_shoulder.rotateZ_bj_R_shoulder_bj_R_shoulder.rotateZ_bj_R_shoulder-input"/>
<input semantic="OUTPUT" source="#bj_R_shoulder.rotateZ_bj_R_shoulder_bj_R_shoulder.rotateZ_bj_R_shoulder-output"/>
<input semantic="INTERPOLATION" source="#bj_R_shoulder.rotateZ_bj_R_shoulder_bj_R_shoulder.rotateZ_bj_R_shoulder-interpolation"/>
<input semantic="IN_TANGENT" source="#bj_R_shoulder.rotateZ_bj_R_shoulder_bj_R_shoulder.rotateZ_bj_R_shoulder-intangent"/>
<input semantic="OUT_TANGENT" source="#bj_R_shoulder.rotateZ_bj_R_shoulder_bj_R_shoulder.rotateZ_bj_R_shoulder-outtangent"/>
</sampler>
<channel source="#bj_R_shoulder.rotateZ_bj_R_shoulder_bj_R_shoulder.rotateZ_bj_R_shoulder-sampler" target="bj_R_shoulder/rotateZ.ANGLE"/>
</animation>
<animation id="bj_R_shoulder.rotateY_bj_R_shoulder">
<source id="bj_R_shoulder.rotateY_bj_R_shoulder_bj_R_shoulder.rotateY_bj_R_shoulder-input" name="bj_R_shoulder.rotateY_bj_R_shoulder_bj_R_shoulder.rotateY_bj_R_shoulder-input">
<float_array id="bj_R_shoulder.rotateY_bj_R_shoulder_bj_R_shoulder.rotateY_bj_R_shoulder-input-array" count="21">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 </float_array>
<technique_common>
<accessor source="#bj_R_shoulder.rotateY_bj_R_shoulder_bj_R_shoulder.rotateY_bj_R_shoulder-input-array" count="21" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="bj_R_shoulder.rotateY_bj_R_shoulder_bj_R_shoulder.rotateY_bj_R_shoulder-output" name="bj_R_shoulder.rotateY_bj_R_shoulder_bj_R_shoulder.rotateY_bj_R_shoulder-output">
<float_array id="bj_R_shoulder.rotateY_bj_R_shoulder_bj_R_shoulder.rotateY_bj_R_shoulder-output-array" count="21">15.88587 15.88587 15.88587 15.88587 15.88587 15.88587 15.88587 15.88587 15.88587 15.88587 15.88587 15.88587 15.88587 15.88587 15.88587 15.88587 15.88587 15.88587 15.88587 15.88587 15.88587 </float_array>
<technique_common>
<accessor source="#bj_R_shoulder.rotateY_bj_R_shoulder_bj_R_shoulder.rotateY_bj_R_shoulder-output-array" count="21" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_R_shoulder.rotateY_bj_R_shoulder_bj_R_shoulder.rotateY_bj_R_shoulder-interpolation" name="bj_R_shoulder.rotateY_bj_R_shoulder_bj_R_shoulder.rotateY_bj_R_shoulder-interpolation">
<Name_array id="bj_R_shoulder.rotateY_bj_R_shoulder_bj_R_shoulder.rotateY_bj_R_shoulder-interpolation-array" count="21">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#bj_R_shoulder.rotateY_bj_R_shoulder_bj_R_shoulder.rotateY_bj_R_shoulder-interpolation-array" count="21" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="bj_R_shoulder.rotateY_bj_R_shoulder_bj_R_shoulder.rotateY_bj_R_shoulder-intangent" name="bj_R_shoulder.rotateY_bj_R_shoulder_bj_R_shoulder.rotateY_bj_R_shoulder-intangent">
<float_array id="bj_R_shoulder.rotateY_bj_R_shoulder_bj_R_shoulder.rotateY_bj_R_shoulder-intangent-array" count="42">-0.3333333 15.88587 0.02222222 15.88587 0.05555552 15.88587 0.08888888 15.88587 0.1222222 15.88587 0.1555556 15.88587 0.1888889 15.88587 0.2222222 15.88587 0.2555556 15.88587 0.2888889 15.88587 0.3222222 15.88587 0.3555555 15.88587 0.3888889 15.88587 0.4222222 15.88587 0.4555556 15.88587 0.4888889 15.88587 0.5222222 15.88587 0.5555556 15.88587 0.5888889 15.88587 0.6222223 15.88587 0.6555556 15.88587 </float_array>
<technique_common>
<accessor source="#bj_R_shoulder.rotateY_bj_R_shoulder_bj_R_shoulder.rotateY_bj_R_shoulder-intangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_R_shoulder.rotateY_bj_R_shoulder_bj_R_shoulder.rotateY_bj_R_shoulder-outtangent" name="bj_R_shoulder.rotateY_bj_R_shoulder_bj_R_shoulder.rotateY_bj_R_shoulder-outtangent">
<float_array id="bj_R_shoulder.rotateY_bj_R_shoulder_bj_R_shoulder.rotateY_bj_R_shoulder-outtangent-array" count="42">0.01111108 15.88587 0.04444444 15.88587 0.07777774 15.88587 0.1111111 15.88587 0.1444444 15.88587 0.1777778 15.88587 0.2111111 15.88587 0.2444444 15.88587 0.2777778 15.88587 0.3111111 15.88587 0.3444445 15.88587 0.3777778 15.88587 0.4111111 15.88587 0.4444444 15.88587 0.4777778 15.88587 0.5111111 15.88587 0.5444445 15.88587 0.5777778 15.88587 0.6111111 15.88587 0.6444445 15.88587 1 15.88587 </float_array>
<technique_common>
<accessor source="#bj_R_shoulder.rotateY_bj_R_shoulder_bj_R_shoulder.rotateY_bj_R_shoulder-outtangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="bj_R_shoulder.rotateY_bj_R_shoulder_bj_R_shoulder.rotateY_bj_R_shoulder-sampler">
<input semantic="INPUT" source="#bj_R_shoulder.rotateY_bj_R_shoulder_bj_R_shoulder.rotateY_bj_R_shoulder-input"/>
<input semantic="OUTPUT" source="#bj_R_shoulder.rotateY_bj_R_shoulder_bj_R_shoulder.rotateY_bj_R_shoulder-output"/>
<input semantic="INTERPOLATION" source="#bj_R_shoulder.rotateY_bj_R_shoulder_bj_R_shoulder.rotateY_bj_R_shoulder-interpolation"/>
<input semantic="IN_TANGENT" source="#bj_R_shoulder.rotateY_bj_R_shoulder_bj_R_shoulder.rotateY_bj_R_shoulder-intangent"/>
<input semantic="OUT_TANGENT" source="#bj_R_shoulder.rotateY_bj_R_shoulder_bj_R_shoulder.rotateY_bj_R_shoulder-outtangent"/>
</sampler>
<channel source="#bj_R_shoulder.rotateY_bj_R_shoulder_bj_R_shoulder.rotateY_bj_R_shoulder-sampler" target="bj_R_shoulder/rotateY.ANGLE"/>
</animation>
<animation id="bj_R_shoulder.rotateX_bj_R_shoulder">
<source id="bj_R_shoulder.rotateX_bj_R_shoulder_bj_R_shoulder.rotateX_bj_R_shoulder-input" name="bj_R_shoulder.rotateX_bj_R_shoulder_bj_R_shoulder.rotateX_bj_R_shoulder-input">
<float_array id="bj_R_shoulder.rotateX_bj_R_shoulder_bj_R_shoulder.rotateX_bj_R_shoulder-input-array" count="21">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 </float_array>
<technique_common>
<accessor source="#bj_R_shoulder.rotateX_bj_R_shoulder_bj_R_shoulder.rotateX_bj_R_shoulder-input-array" count="21" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="bj_R_shoulder.rotateX_bj_R_shoulder_bj_R_shoulder.rotateX_bj_R_shoulder-output" name="bj_R_shoulder.rotateX_bj_R_shoulder_bj_R_shoulder.rotateX_bj_R_shoulder-output">
<float_array id="bj_R_shoulder.rotateX_bj_R_shoulder_bj_R_shoulder.rotateX_bj_R_shoulder-output-array" count="21">-19.40069 -19.40069 -19.40069 -19.40069 -19.40069 -19.40069 -19.40069 -19.40069 -19.40069 -19.40069 -19.40069 -19.40069 -19.40069 -19.40069 -19.40069 -19.40069 -19.40069 -19.40069 -19.40069 -19.40069 -19.40069 </float_array>
<technique_common>
<accessor source="#bj_R_shoulder.rotateX_bj_R_shoulder_bj_R_shoulder.rotateX_bj_R_shoulder-output-array" count="21" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_R_shoulder.rotateX_bj_R_shoulder_bj_R_shoulder.rotateX_bj_R_shoulder-interpolation" name="bj_R_shoulder.rotateX_bj_R_shoulder_bj_R_shoulder.rotateX_bj_R_shoulder-interpolation">
<Name_array id="bj_R_shoulder.rotateX_bj_R_shoulder_bj_R_shoulder.rotateX_bj_R_shoulder-interpolation-array" count="21">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#bj_R_shoulder.rotateX_bj_R_shoulder_bj_R_shoulder.rotateX_bj_R_shoulder-interpolation-array" count="21" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="bj_R_shoulder.rotateX_bj_R_shoulder_bj_R_shoulder.rotateX_bj_R_shoulder-intangent" name="bj_R_shoulder.rotateX_bj_R_shoulder_bj_R_shoulder.rotateX_bj_R_shoulder-intangent">
<float_array id="bj_R_shoulder.rotateX_bj_R_shoulder_bj_R_shoulder.rotateX_bj_R_shoulder-intangent-array" count="42">-0.3333333 -19.40069 0.02222222 -19.40069 0.05555552 -19.40069 0.08888888 -19.40069 0.1222222 -19.40069 0.1555556 -19.40069 0.1888889 -19.40069 0.2222222 -19.40069 0.2555556 -19.40069 0.2888889 -19.40069 0.3222222 -19.40069 0.3555555 -19.40069 0.3888889 -19.40069 0.4222222 -19.40069 0.4555556 -19.40069 0.4888889 -19.40069 0.5222222 -19.40069 0.5555556 -19.40069 0.5888889 -19.40069 0.6222223 -19.40069 0.6555556 -19.40069 </float_array>
<technique_common>
<accessor source="#bj_R_shoulder.rotateX_bj_R_shoulder_bj_R_shoulder.rotateX_bj_R_shoulder-intangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_R_shoulder.rotateX_bj_R_shoulder_bj_R_shoulder.rotateX_bj_R_shoulder-outtangent" name="bj_R_shoulder.rotateX_bj_R_shoulder_bj_R_shoulder.rotateX_bj_R_shoulder-outtangent">
<float_array id="bj_R_shoulder.rotateX_bj_R_shoulder_bj_R_shoulder.rotateX_bj_R_shoulder-outtangent-array" count="42">0.01111108 -19.40069 0.04444444 -19.40069 0.07777774 -19.40069 0.1111111 -19.40069 0.1444444 -19.40069 0.1777778 -19.40069 0.2111111 -19.40069 0.2444444 -19.40069 0.2777778 -19.40069 0.3111111 -19.40069 0.3444445 -19.40069 0.3777778 -19.40069 0.4111111 -19.40069 0.4444444 -19.40069 0.4777778 -19.40069 0.5111111 -19.40069 0.5444445 -19.40069 0.5777778 -19.40069 0.6111111 -19.40069 0.6444445 -19.40069 1 -19.40069 </float_array>
<technique_common>
<accessor source="#bj_R_shoulder.rotateX_bj_R_shoulder_bj_R_shoulder.rotateX_bj_R_shoulder-outtangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="bj_R_shoulder.rotateX_bj_R_shoulder_bj_R_shoulder.rotateX_bj_R_shoulder-sampler">
<input semantic="INPUT" source="#bj_R_shoulder.rotateX_bj_R_shoulder_bj_R_shoulder.rotateX_bj_R_shoulder-input"/>
<input semantic="OUTPUT" source="#bj_R_shoulder.rotateX_bj_R_shoulder_bj_R_shoulder.rotateX_bj_R_shoulder-output"/>
<input semantic="INTERPOLATION" source="#bj_R_shoulder.rotateX_bj_R_shoulder_bj_R_shoulder.rotateX_bj_R_shoulder-interpolation"/>
<input semantic="IN_TANGENT" source="#bj_R_shoulder.rotateX_bj_R_shoulder_bj_R_shoulder.rotateX_bj_R_shoulder-intangent"/>
<input semantic="OUT_TANGENT" source="#bj_R_shoulder.rotateX_bj_R_shoulder_bj_R_shoulder.rotateX_bj_R_shoulder-outtangent"/>
</sampler>
<channel source="#bj_R_shoulder.rotateX_bj_R_shoulder_bj_R_shoulder.rotateX_bj_R_shoulder-sampler" target="bj_R_shoulder/rotateX.ANGLE"/>
</animation>
<animation id="bj_R_elbow.rotateZ_bj_R_elbow">
<source id="bj_R_elbow.rotateZ_bj_R_elbow_bj_R_elbow.rotateZ_bj_R_elbow-input" name="bj_R_elbow.rotateZ_bj_R_elbow_bj_R_elbow.rotateZ_bj_R_elbow-input">
<float_array id="bj_R_elbow.rotateZ_bj_R_elbow_bj_R_elbow.rotateZ_bj_R_elbow-input-array" count="21">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 </float_array>
<technique_common>
<accessor source="#bj_R_elbow.rotateZ_bj_R_elbow_bj_R_elbow.rotateZ_bj_R_elbow-input-array" count="21" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="bj_R_elbow.rotateZ_bj_R_elbow_bj_R_elbow.rotateZ_bj_R_elbow-output" name="bj_R_elbow.rotateZ_bj_R_elbow_bj_R_elbow.rotateZ_bj_R_elbow-output">
<float_array id="bj_R_elbow.rotateZ_bj_R_elbow_bj_R_elbow.rotateZ_bj_R_elbow-output-array" count="21">0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </float_array>
<technique_common>
<accessor source="#bj_R_elbow.rotateZ_bj_R_elbow_bj_R_elbow.rotateZ_bj_R_elbow-output-array" count="21" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_R_elbow.rotateZ_bj_R_elbow_bj_R_elbow.rotateZ_bj_R_elbow-interpolation" name="bj_R_elbow.rotateZ_bj_R_elbow_bj_R_elbow.rotateZ_bj_R_elbow-interpolation">
<Name_array id="bj_R_elbow.rotateZ_bj_R_elbow_bj_R_elbow.rotateZ_bj_R_elbow-interpolation-array" count="21">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#bj_R_elbow.rotateZ_bj_R_elbow_bj_R_elbow.rotateZ_bj_R_elbow-interpolation-array" count="21" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="bj_R_elbow.rotateZ_bj_R_elbow_bj_R_elbow.rotateZ_bj_R_elbow-intangent" name="bj_R_elbow.rotateZ_bj_R_elbow_bj_R_elbow.rotateZ_bj_R_elbow-intangent">
<float_array id="bj_R_elbow.rotateZ_bj_R_elbow_bj_R_elbow.rotateZ_bj_R_elbow-intangent-array" count="42">-0.3333333 0 0.02222222 0 0.05555552 0 0.08888888 0 0.1222222 0 0.1555556 0 0.1888889 0 0.2222222 0 0.2555556 0 0.2888889 0 0.3222222 0 0.3555555 0 0.3888889 0 0.4222222 0 0.4555556 0 0.4888889 0 0.5222222 0 0.5555556 0 0.5888889 0 0.6222223 0 0.6555556 0 </float_array>
<technique_common>
<accessor source="#bj_R_elbow.rotateZ_bj_R_elbow_bj_R_elbow.rotateZ_bj_R_elbow-intangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_R_elbow.rotateZ_bj_R_elbow_bj_R_elbow.rotateZ_bj_R_elbow-outtangent" name="bj_R_elbow.rotateZ_bj_R_elbow_bj_R_elbow.rotateZ_bj_R_elbow-outtangent">
<float_array id="bj_R_elbow.rotateZ_bj_R_elbow_bj_R_elbow.rotateZ_bj_R_elbow-outtangent-array" count="42">0.01111108 0 0.04444444 0 0.07777774 0 0.1111111 0 0.1444444 0 0.1777778 0 0.2111111 0 0.2444444 0 0.2777778 0 0.3111111 0 0.3444445 0 0.3777778 0 0.4111111 0 0.4444444 0 0.4777778 0 0.5111111 0 0.5444445 0 0.5777778 0 0.6111111 0 0.6444445 0 1 0 </float_array>
<technique_common>
<accessor source="#bj_R_elbow.rotateZ_bj_R_elbow_bj_R_elbow.rotateZ_bj_R_elbow-outtangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="bj_R_elbow.rotateZ_bj_R_elbow_bj_R_elbow.rotateZ_bj_R_elbow-sampler">
<input semantic="INPUT" source="#bj_R_elbow.rotateZ_bj_R_elbow_bj_R_elbow.rotateZ_bj_R_elbow-input"/>
<input semantic="OUTPUT" source="#bj_R_elbow.rotateZ_bj_R_elbow_bj_R_elbow.rotateZ_bj_R_elbow-output"/>
<input semantic="INTERPOLATION" source="#bj_R_elbow.rotateZ_bj_R_elbow_bj_R_elbow.rotateZ_bj_R_elbow-interpolation"/>
<input semantic="IN_TANGENT" source="#bj_R_elbow.rotateZ_bj_R_elbow_bj_R_elbow.rotateZ_bj_R_elbow-intangent"/>
<input semantic="OUT_TANGENT" source="#bj_R_elbow.rotateZ_bj_R_elbow_bj_R_elbow.rotateZ_bj_R_elbow-outtangent"/>
</sampler>
<channel source="#bj_R_elbow.rotateZ_bj_R_elbow_bj_R_elbow.rotateZ_bj_R_elbow-sampler" target="bj_R_elbow/rotateZ.ANGLE"/>
</animation>
<animation id="bj_R_elbow.rotateY_bj_R_elbow">
<source id="bj_R_elbow.rotateY_bj_R_elbow_bj_R_elbow.rotateY_bj_R_elbow-input" name="bj_R_elbow.rotateY_bj_R_elbow_bj_R_elbow.rotateY_bj_R_elbow-input">
<float_array id="bj_R_elbow.rotateY_bj_R_elbow_bj_R_elbow.rotateY_bj_R_elbow-input-array" count="21">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 </float_array>
<technique_common>
<accessor source="#bj_R_elbow.rotateY_bj_R_elbow_bj_R_elbow.rotateY_bj_R_elbow-input-array" count="21" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="bj_R_elbow.rotateY_bj_R_elbow_bj_R_elbow.rotateY_bj_R_elbow-output" name="bj_R_elbow.rotateY_bj_R_elbow_bj_R_elbow.rotateY_bj_R_elbow-output">
<float_array id="bj_R_elbow.rotateY_bj_R_elbow_bj_R_elbow.rotateY_bj_R_elbow-output-array" count="21">0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 </float_array>
<technique_common>
<accessor source="#bj_R_elbow.rotateY_bj_R_elbow_bj_R_elbow.rotateY_bj_R_elbow-output-array" count="21" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_R_elbow.rotateY_bj_R_elbow_bj_R_elbow.rotateY_bj_R_elbow-interpolation" name="bj_R_elbow.rotateY_bj_R_elbow_bj_R_elbow.rotateY_bj_R_elbow-interpolation">
<Name_array id="bj_R_elbow.rotateY_bj_R_elbow_bj_R_elbow.rotateY_bj_R_elbow-interpolation-array" count="21">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#bj_R_elbow.rotateY_bj_R_elbow_bj_R_elbow.rotateY_bj_R_elbow-interpolation-array" count="21" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="bj_R_elbow.rotateY_bj_R_elbow_bj_R_elbow.rotateY_bj_R_elbow-intangent" name="bj_R_elbow.rotateY_bj_R_elbow_bj_R_elbow.rotateY_bj_R_elbow-intangent">
<float_array id="bj_R_elbow.rotateY_bj_R_elbow_bj_R_elbow.rotateY_bj_R_elbow-intangent-array" count="42">-0.3333333 0 0.02222222 0 0.05555552 0 0.08888888 0 0.1222222 0 0.1555556 0 0.1888889 0 0.2222222 0 0.2555556 0 0.2888889 0 0.3222222 0 0.3555555 0 0.3888889 0 0.4222222 0 0.4555556 0 0.4888889 0 0.5222222 0 0.5555556 0 0.5888889 0 0.6222223 0 0.6555556 0 </float_array>
<technique_common>
<accessor source="#bj_R_elbow.rotateY_bj_R_elbow_bj_R_elbow.rotateY_bj_R_elbow-intangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_R_elbow.rotateY_bj_R_elbow_bj_R_elbow.rotateY_bj_R_elbow-outtangent" name="bj_R_elbow.rotateY_bj_R_elbow_bj_R_elbow.rotateY_bj_R_elbow-outtangent">
<float_array id="bj_R_elbow.rotateY_bj_R_elbow_bj_R_elbow.rotateY_bj_R_elbow-outtangent-array" count="42">0.01111108 0 0.04444444 0 0.07777774 0 0.1111111 0 0.1444444 0 0.1777778 0 0.2111111 0 0.2444444 0 0.2777778 0 0.3111111 0 0.3444445 0 0.3777778 0 0.4111111 0 0.4444444 0 0.4777778 0 0.5111111 0 0.5444445 0 0.5777778 0 0.6111111 0 0.6444445 0 1 0 </float_array>
<technique_common>
<accessor source="#bj_R_elbow.rotateY_bj_R_elbow_bj_R_elbow.rotateY_bj_R_elbow-outtangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="bj_R_elbow.rotateY_bj_R_elbow_bj_R_elbow.rotateY_bj_R_elbow-sampler">
<input semantic="INPUT" source="#bj_R_elbow.rotateY_bj_R_elbow_bj_R_elbow.rotateY_bj_R_elbow-input"/>
<input semantic="OUTPUT" source="#bj_R_elbow.rotateY_bj_R_elbow_bj_R_elbow.rotateY_bj_R_elbow-output"/>
<input semantic="INTERPOLATION" source="#bj_R_elbow.rotateY_bj_R_elbow_bj_R_elbow.rotateY_bj_R_elbow-interpolation"/>
<input semantic="IN_TANGENT" source="#bj_R_elbow.rotateY_bj_R_elbow_bj_R_elbow.rotateY_bj_R_elbow-intangent"/>
<input semantic="OUT_TANGENT" source="#bj_R_elbow.rotateY_bj_R_elbow_bj_R_elbow.rotateY_bj_R_elbow-outtangent"/>
</sampler>
<channel source="#bj_R_elbow.rotateY_bj_R_elbow_bj_R_elbow.rotateY_bj_R_elbow-sampler" target="bj_R_elbow/rotateY.ANGLE"/>
</animation>
<animation id="bj_R_elbow.rotateX_bj_R_elbow">
<source id="bj_R_elbow.rotateX_bj_R_elbow_bj_R_elbow.rotateX_bj_R_elbow-input" name="bj_R_elbow.rotateX_bj_R_elbow_bj_R_elbow.rotateX_bj_R_elbow-input">
<float_array id="bj_R_elbow.rotateX_bj_R_elbow_bj_R_elbow.rotateX_bj_R_elbow-input-array" count="21">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 </float_array>
<technique_common>
<accessor source="#bj_R_elbow.rotateX_bj_R_elbow_bj_R_elbow.rotateX_bj_R_elbow-input-array" count="21" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="bj_R_elbow.rotateX_bj_R_elbow_bj_R_elbow.rotateX_bj_R_elbow-output" name="bj_R_elbow.rotateX_bj_R_elbow_bj_R_elbow.rotateX_bj_R_elbow-output">
<float_array id="bj_R_elbow.rotateX_bj_R_elbow_bj_R_elbow.rotateX_bj_R_elbow-output-array" count="21">-9.307611 -9.307611 -9.307611 -9.307611 -9.307611 -9.307611 -9.307611 -9.307611 -9.307611 -9.307611 -9.307611 -9.307611 -9.307611 -9.307611 -9.307611 -9.307611 -9.307611 -9.307611 -9.307611 -9.307611 -9.307611 </float_array>
<technique_common>
<accessor source="#bj_R_elbow.rotateX_bj_R_elbow_bj_R_elbow.rotateX_bj_R_elbow-output-array" count="21" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_R_elbow.rotateX_bj_R_elbow_bj_R_elbow.rotateX_bj_R_elbow-interpolation" name="bj_R_elbow.rotateX_bj_R_elbow_bj_R_elbow.rotateX_bj_R_elbow-interpolation">
<Name_array id="bj_R_elbow.rotateX_bj_R_elbow_bj_R_elbow.rotateX_bj_R_elbow-interpolation-array" count="21">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#bj_R_elbow.rotateX_bj_R_elbow_bj_R_elbow.rotateX_bj_R_elbow-interpolation-array" count="21" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="bj_R_elbow.rotateX_bj_R_elbow_bj_R_elbow.rotateX_bj_R_elbow-intangent" name="bj_R_elbow.rotateX_bj_R_elbow_bj_R_elbow.rotateX_bj_R_elbow-intangent">
<float_array id="bj_R_elbow.rotateX_bj_R_elbow_bj_R_elbow.rotateX_bj_R_elbow-intangent-array" count="42">-0.3333333 -9.307611 0.02222222 -9.307611 0.05555552 -9.307611 0.08888888 -9.307611 0.1222222 -9.307611 0.1555556 -9.307611 0.1888889 -9.307611 0.2222222 -9.307611 0.2555556 -9.307611 0.2888889 -9.307611 0.3222222 -9.307611 0.3555555 -9.307611 0.3888889 -9.307611 0.4222222 -9.307611 0.4555556 -9.307611 0.4888889 -9.307611 0.5222222 -9.307611 0.5555556 -9.307611 0.5888889 -9.307611 0.6222223 -9.307611 0.6555556 -9.307611 </float_array>
<technique_common>
<accessor source="#bj_R_elbow.rotateX_bj_R_elbow_bj_R_elbow.rotateX_bj_R_elbow-intangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_R_elbow.rotateX_bj_R_elbow_bj_R_elbow.rotateX_bj_R_elbow-outtangent" name="bj_R_elbow.rotateX_bj_R_elbow_bj_R_elbow.rotateX_bj_R_elbow-outtangent">
<float_array id="bj_R_elbow.rotateX_bj_R_elbow_bj_R_elbow.rotateX_bj_R_elbow-outtangent-array" count="42">0.01111108 -9.307611 0.04444444 -9.307611 0.07777774 -9.307611 0.1111111 -9.307611 0.1444444 -9.307611 0.1777778 -9.307611 0.2111111 -9.307611 0.2444444 -9.307611 0.2777778 -9.307611 0.3111111 -9.307611 0.3444445 -9.307611 0.3777778 -9.307611 0.4111111 -9.307611 0.4444444 -9.307611 0.4777778 -9.307611 0.5111111 -9.307611 0.5444445 -9.307611 0.5777778 -9.307611 0.6111111 -9.307611 0.6444445 -9.307611 1 -9.307611 </float_array>
<technique_common>
<accessor source="#bj_R_elbow.rotateX_bj_R_elbow_bj_R_elbow.rotateX_bj_R_elbow-outtangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="bj_R_elbow.rotateX_bj_R_elbow_bj_R_elbow.rotateX_bj_R_elbow-sampler">
<input semantic="INPUT" source="#bj_R_elbow.rotateX_bj_R_elbow_bj_R_elbow.rotateX_bj_R_elbow-input"/>
<input semantic="OUTPUT" source="#bj_R_elbow.rotateX_bj_R_elbow_bj_R_elbow.rotateX_bj_R_elbow-output"/>
<input semantic="INTERPOLATION" source="#bj_R_elbow.rotateX_bj_R_elbow_bj_R_elbow.rotateX_bj_R_elbow-interpolation"/>
<input semantic="IN_TANGENT" source="#bj_R_elbow.rotateX_bj_R_elbow_bj_R_elbow.rotateX_bj_R_elbow-intangent"/>
<input semantic="OUT_TANGENT" source="#bj_R_elbow.rotateX_bj_R_elbow_bj_R_elbow.rotateX_bj_R_elbow-outtangent"/>
</sampler>
<channel source="#bj_R_elbow.rotateX_bj_R_elbow_bj_R_elbow.rotateX_bj_R_elbow-sampler" target="bj_R_elbow/rotateX.ANGLE"/>
</animation>
<animation id="bj_pelvis.rotateZ_bj_pelvis">
<source id="bj_pelvis.rotateZ_bj_pelvis_bj_pelvis.rotateZ_bj_pelvis-input" name="bj_pelvis.rotateZ_bj_pelvis_bj_pelvis.rotateZ_bj_pelvis-input">
<float_array id="bj_pelvis.rotateZ_bj_pelvis_bj_pelvis.rotateZ_bj_pelvis-input-array" count="21">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 </float_array>
<technique_common>
<accessor source="#bj_pelvis.rotateZ_bj_pelvis_bj_pelvis.rotateZ_bj_pelvis-input-array" count="21" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="bj_pelvis.rotateZ_bj_pelvis_bj_pelvis.rotateZ_bj_pelvis-output" name="bj_pelvis.rotateZ_bj_pelvis_bj_pelvis.rotateZ_bj_pelvis-output">
<float_array id="bj_pelvis.rotateZ_bj_pelvis_bj_pelvis.rotateZ_bj_pelvis-output-array" count="21">-3.381755 -0.602299 1.014124 0.8033294 0.4455137 -0.03185385 -0.6013038 -1.235367 -1.906573 -2.587454 -3.250539 -3.868359 -4.413444 -4.858326 -5.175535 -5.253779 -5.060433 -4.686029 -4.221094 -3.75616 -3.381755 </float_array>
<technique_common>
<accessor source="#bj_pelvis.rotateZ_bj_pelvis_bj_pelvis.rotateZ_bj_pelvis-output-array" count="21" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_pelvis.rotateZ_bj_pelvis_bj_pelvis.rotateZ_bj_pelvis-interpolation" name="bj_pelvis.rotateZ_bj_pelvis_bj_pelvis.rotateZ_bj_pelvis-interpolation">
<Name_array id="bj_pelvis.rotateZ_bj_pelvis_bj_pelvis.rotateZ_bj_pelvis-interpolation-array" count="21">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#bj_pelvis.rotateZ_bj_pelvis_bj_pelvis.rotateZ_bj_pelvis-interpolation-array" count="21" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="bj_pelvis.rotateZ_bj_pelvis_bj_pelvis.rotateZ_bj_pelvis-intangent" name="bj_pelvis.rotateZ_bj_pelvis_bj_pelvis.rotateZ_bj_pelvis-intangent">
<float_array id="bj_pelvis.rotateZ_bj_pelvis_bj_pelvis.rotateZ_bj_pelvis-intangent-array" count="42">-0.3333333 -31.17631 0.02222222 -1.334945 0.05555552 0.7798522 0.08888888 0.8980977 0.1222222 0.5847109 0.1555556 0.1426157 0.1888889 -0.4007183 0.2222222 -1.017822 0.2555556 -1.681225 0.2888889 -2.36346 0.3222222 -3.037055 0.3555555 -3.674541 0.3888889 -4.24845 0.4222222 -4.731311 0.4555556 -5.109626 0.4888889 -5.272963 0.5222222 -5.155058 0.5555556 -4.82592 0.5888889 -4.376072 0.6222223 -3.89605 0.6555556 -3.506556 </float_array>
<technique_common>
<accessor source="#bj_pelvis.rotateZ_bj_pelvis_bj_pelvis.rotateZ_bj_pelvis-intangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_pelvis.rotateZ_bj_pelvis_bj_pelvis.rotateZ_bj_pelvis-outtangent" name="bj_pelvis.rotateZ_bj_pelvis_bj_pelvis.rotateZ_bj_pelvis-outtangent">
<float_array id="bj_pelvis.rotateZ_bj_pelvis_bj_pelvis.rotateZ_bj_pelvis-outtangent-array" count="42">0.01111108 -2.45527 0.04444444 0.1303474 0.07777774 1.248395 0.1111111 0.708561 0.1444444 0.3063164 0.1777778 -0.2063234 0.2111111 -0.8018893 0.2444444 -1.452912 0.2777778 -2.131921 0.3111111 -2.811448 0.3444445 -3.464023 0.3777778 -4.062176 0.4111111 -4.578439 0.4444444 -4.985341 0.4777778 -5.241444 0.5111111 -5.234596 0.5444445 -4.965808 0.5777778 -4.54614 0.6111111 -4.066116 0.6444445 -3.61627 1 0.3622933 </float_array>
<technique_common>
<accessor source="#bj_pelvis.rotateZ_bj_pelvis_bj_pelvis.rotateZ_bj_pelvis-outtangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="bj_pelvis.rotateZ_bj_pelvis_bj_pelvis.rotateZ_bj_pelvis-sampler">
<input semantic="INPUT" source="#bj_pelvis.rotateZ_bj_pelvis_bj_pelvis.rotateZ_bj_pelvis-input"/>
<input semantic="OUTPUT" source="#bj_pelvis.rotateZ_bj_pelvis_bj_pelvis.rotateZ_bj_pelvis-output"/>
<input semantic="INTERPOLATION" source="#bj_pelvis.rotateZ_bj_pelvis_bj_pelvis.rotateZ_bj_pelvis-interpolation"/>
<input semantic="IN_TANGENT" source="#bj_pelvis.rotateZ_bj_pelvis_bj_pelvis.rotateZ_bj_pelvis-intangent"/>
<input semantic="OUT_TANGENT" source="#bj_pelvis.rotateZ_bj_pelvis_bj_pelvis.rotateZ_bj_pelvis-outtangent"/>
</sampler>
<channel source="#bj_pelvis.rotateZ_bj_pelvis_bj_pelvis.rotateZ_bj_pelvis-sampler" target="bj_pelvis/rotateZ.ANGLE"/>
</animation>
<animation id="bj_pelvis.rotateY_bj_pelvis">
<source id="bj_pelvis.rotateY_bj_pelvis_bj_pelvis.rotateY_bj_pelvis-input" name="bj_pelvis.rotateY_bj_pelvis_bj_pelvis.rotateY_bj_pelvis-input">
<float_array id="bj_pelvis.rotateY_bj_pelvis_bj_pelvis.rotateY_bj_pelvis-input-array" count="21">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 </float_array>
<technique_common>
<accessor source="#bj_pelvis.rotateY_bj_pelvis_bj_pelvis.rotateY_bj_pelvis-input-array" count="21" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="bj_pelvis.rotateY_bj_pelvis_bj_pelvis.rotateY_bj_pelvis-output" name="bj_pelvis.rotateY_bj_pelvis_bj_pelvis.rotateY_bj_pelvis-output">
<float_array id="bj_pelvis.rotateY_bj_pelvis_bj_pelvis.rotateY_bj_pelvis-output-array" count="21">22.84842 23.1689 23.35408 23.32645 23.28131 23.22199 23.15183 23.07416 22.99229 22.90957 22.82931 22.75485 22.68952 22.63664 22.59955 22.59272 22.62067 22.67181 22.73454 22.79728 22.84842 </float_array>
<technique_common>
<accessor source="#bj_pelvis.rotateY_bj_pelvis_bj_pelvis.rotateY_bj_pelvis-output-array" count="21" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_pelvis.rotateY_bj_pelvis_bj_pelvis.rotateY_bj_pelvis-interpolation" name="bj_pelvis.rotateY_bj_pelvis_bj_pelvis.rotateY_bj_pelvis-interpolation">
<Name_array id="bj_pelvis.rotateY_bj_pelvis_bj_pelvis.rotateY_bj_pelvis-interpolation-array" count="21">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#bj_pelvis.rotateY_bj_pelvis_bj_pelvis.rotateY_bj_pelvis-interpolation-array" count="21" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="bj_pelvis.rotateY_bj_pelvis_bj_pelvis.rotateY_bj_pelvis-intangent" name="bj_pelvis.rotateY_bj_pelvis_bj_pelvis.rotateY_bj_pelvis-intangent">
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<technique_common>
<accessor source="#bj_pelvis.rotateY_bj_pelvis_bj_pelvis.rotateY_bj_pelvis-intangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_pelvis.rotateY_bj_pelvis_bj_pelvis.rotateY_bj_pelvis-outtangent" name="bj_pelvis.rotateY_bj_pelvis_bj_pelvis.rotateY_bj_pelvis-outtangent">
<float_array id="bj_pelvis.rotateY_bj_pelvis_bj_pelvis.rotateY_bj_pelvis-outtangent-array" count="42">0.01111108 22.95525 0.04444444 23.25318 0.07777774 23.38034 0.1111111 23.31432 0.1444444 23.2639 0.1777778 23.20041 0.2111111 23.12719 0.2444444 23.04757 0.2777778 22.96486 0.3111111 22.8824 0.3444445 22.80352 0.3777778 22.73155 0.4111111 22.66982 0.4444444 22.62165 0.4777778 22.59223 0.5111111 22.59624 0.5444445 22.63385 0.5777778 22.69079 0.6111111 22.75546 0.6444445 22.81626 1 23.35983 </float_array>
<technique_common>
<accessor source="#bj_pelvis.rotateY_bj_pelvis_bj_pelvis.rotateY_bj_pelvis-outtangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="bj_pelvis.rotateY_bj_pelvis_bj_pelvis.rotateY_bj_pelvis-sampler">
<input semantic="INPUT" source="#bj_pelvis.rotateY_bj_pelvis_bj_pelvis.rotateY_bj_pelvis-input"/>
<input semantic="OUTPUT" source="#bj_pelvis.rotateY_bj_pelvis_bj_pelvis.rotateY_bj_pelvis-output"/>
<input semantic="INTERPOLATION" source="#bj_pelvis.rotateY_bj_pelvis_bj_pelvis.rotateY_bj_pelvis-interpolation"/>
<input semantic="IN_TANGENT" source="#bj_pelvis.rotateY_bj_pelvis_bj_pelvis.rotateY_bj_pelvis-intangent"/>
<input semantic="OUT_TANGENT" source="#bj_pelvis.rotateY_bj_pelvis_bj_pelvis.rotateY_bj_pelvis-outtangent"/>
</sampler>
<channel source="#bj_pelvis.rotateY_bj_pelvis_bj_pelvis.rotateY_bj_pelvis-sampler" target="bj_pelvis/rotateY.ANGLE"/>
</animation>
<animation id="bj_pelvis.rotateX_bj_pelvis">
<source id="bj_pelvis.rotateX_bj_pelvis_bj_pelvis.rotateX_bj_pelvis-input" name="bj_pelvis.rotateX_bj_pelvis_bj_pelvis.rotateX_bj_pelvis-input">
<float_array id="bj_pelvis.rotateX_bj_pelvis_bj_pelvis.rotateX_bj_pelvis-input-array" count="21">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 </float_array>
<technique_common>
<accessor source="#bj_pelvis.rotateX_bj_pelvis_bj_pelvis.rotateX_bj_pelvis-input-array" count="21" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="bj_pelvis.rotateX_bj_pelvis_bj_pelvis.rotateX_bj_pelvis-output" name="bj_pelvis.rotateX_bj_pelvis_bj_pelvis.rotateX_bj_pelvis-output">
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<technique_common>
<accessor source="#bj_pelvis.rotateX_bj_pelvis_bj_pelvis.rotateX_bj_pelvis-output-array" count="21" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_pelvis.rotateX_bj_pelvis_bj_pelvis.rotateX_bj_pelvis-interpolation" name="bj_pelvis.rotateX_bj_pelvis_bj_pelvis.rotateX_bj_pelvis-interpolation">
<Name_array id="bj_pelvis.rotateX_bj_pelvis_bj_pelvis.rotateX_bj_pelvis-interpolation-array" count="21">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#bj_pelvis.rotateX_bj_pelvis_bj_pelvis.rotateX_bj_pelvis-interpolation-array" count="21" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="bj_pelvis.rotateX_bj_pelvis_bj_pelvis.rotateX_bj_pelvis-intangent" name="bj_pelvis.rotateX_bj_pelvis_bj_pelvis.rotateX_bj_pelvis-intangent">
<float_array id="bj_pelvis.rotateX_bj_pelvis_bj_pelvis.rotateX_bj_pelvis-intangent-array" count="42">-0.3333333 -19.40968 0.02222222 -7.229611 0.05555552 -6.362168 0.08888888 -6.296926 0.1222222 -6.404817 0.1555556 -6.564177 0.1888889 -6.764077 0.2222222 -6.993586 0.2555556 -7.241774 0.2888889 -7.49771 0.3222222 -7.750466 0.3555555 -7.98911 0.3888889 -8.202714 0.4222222 -8.380347 0.4555556 -8.516501 0.4888889 -8.567971 0.5222222 -8.509082 0.5555556 -8.367339 0.5888889 -8.178251 0.6222223 -7.977326 0.6555556 -7.811912 </float_array>
<technique_common>
<accessor source="#bj_pelvis.rotateX_bj_pelvis_bj_pelvis.rotateX_bj_pelvis-intangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_pelvis.rotateX_bj_pelvis_bj_pelvis.rotateX_bj_pelvis-outtangent" name="bj_pelvis.rotateX_bj_pelvis_bj_pelvis.rotateX_bj_pelvis-outtangent">
<float_array id="bj_pelvis.rotateX_bj_pelvis_bj_pelvis.rotateX_bj_pelvis-outtangent-array" count="42">0.01111108 -7.685701 0.04444444 -6.62902 0.07777774 -6.162069 0.1111111 -6.361111 0.1444444 -6.504529 0.1777778 -6.69213 0.2111111 -6.912983 0.2444444 -7.156159 0.2777778 -7.410727 0.3111111 -7.665758 0.3444445 -7.91032 0.3777778 -8.133485 0.4111111 -8.324322 0.4444444 -8.471902 0.4777778 -8.55987 0.5111111 -8.544493 0.5444445 -8.426424 0.5777778 -8.249171 0.6111111 -8.048247 0.6444445 -7.859158 1 -6.163772 </float_array>
<technique_common>
<accessor source="#bj_pelvis.rotateX_bj_pelvis_bj_pelvis.rotateX_bj_pelvis-outtangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="bj_pelvis.rotateX_bj_pelvis_bj_pelvis.rotateX_bj_pelvis-sampler">
<input semantic="INPUT" source="#bj_pelvis.rotateX_bj_pelvis_bj_pelvis.rotateX_bj_pelvis-input"/>
<input semantic="OUTPUT" source="#bj_pelvis.rotateX_bj_pelvis_bj_pelvis.rotateX_bj_pelvis-output"/>
<input semantic="INTERPOLATION" source="#bj_pelvis.rotateX_bj_pelvis_bj_pelvis.rotateX_bj_pelvis-interpolation"/>
<input semantic="IN_TANGENT" source="#bj_pelvis.rotateX_bj_pelvis_bj_pelvis.rotateX_bj_pelvis-intangent"/>
<input semantic="OUT_TANGENT" source="#bj_pelvis.rotateX_bj_pelvis_bj_pelvis.rotateX_bj_pelvis-outtangent"/>
</sampler>
<channel source="#bj_pelvis.rotateX_bj_pelvis_bj_pelvis.rotateX_bj_pelvis-sampler" target="bj_pelvis/rotateX.ANGLE"/>
</animation>
<animation id="bj_L_hip.rotateZ_bj_L_hip">
<source id="bj_L_hip.rotateZ_bj_L_hip_bj_L_hip.rotateZ_bj_L_hip-input" name="bj_L_hip.rotateZ_bj_L_hip_bj_L_hip.rotateZ_bj_L_hip-input">
<float_array id="bj_L_hip.rotateZ_bj_L_hip_bj_L_hip.rotateZ_bj_L_hip-input-array" count="21">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 </float_array>
<technique_common>
<accessor source="#bj_L_hip.rotateZ_bj_L_hip_bj_L_hip.rotateZ_bj_L_hip-input-array" count="21" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="bj_L_hip.rotateZ_bj_L_hip_bj_L_hip.rotateZ_bj_L_hip-output" name="bj_L_hip.rotateZ_bj_L_hip_bj_L_hip.rotateZ_bj_L_hip-output">
<float_array id="bj_L_hip.rotateZ_bj_L_hip_bj_L_hip.rotateZ_bj_L_hip-output-array" count="21">16.38906 13.17552 10.6392 9.686721 8.702033 7.926992 7.624651 8.066665 9.062477 10.26348 11.68799 13.33554 15.19943 17.28721 17.95876 19.0618 19.17067 18.44172 17.18153 16.79438 16.63219 </float_array>
<technique_common>
<accessor source="#bj_L_hip.rotateZ_bj_L_hip_bj_L_hip.rotateZ_bj_L_hip-output-array" count="21" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_L_hip.rotateZ_bj_L_hip_bj_L_hip.rotateZ_bj_L_hip-interpolation" name="bj_L_hip.rotateZ_bj_L_hip_bj_L_hip.rotateZ_bj_L_hip-interpolation">
<Name_array id="bj_L_hip.rotateZ_bj_L_hip_bj_L_hip.rotateZ_bj_L_hip-interpolation-array" count="21">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#bj_L_hip.rotateZ_bj_L_hip_bj_L_hip.rotateZ_bj_L_hip-interpolation-array" count="21" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="bj_L_hip.rotateZ_bj_L_hip_bj_L_hip.rotateZ_bj_L_hip-intangent" name="bj_L_hip.rotateZ_bj_L_hip_bj_L_hip.rotateZ_bj_L_hip-intangent">
<float_array id="bj_L_hip.rotateZ_bj_L_hip_bj_L_hip.rotateZ_bj_L_hip-intangent-array" count="42">-0.3333333 48.52446 0.02222222 14.13383 0.05555552 11.22066 0.08888888 10.00958 0.1222222 8.995321 0.1555556 8.106557 0.1888889 7.601372 0.2222222 7.827027 0.2555556 8.69634 0.2888889 9.825897 0.3222222 11.17598 0.3555555 12.7503 0.3888889 14.54082 0.4222222 16.82732 0.4555556 17.66299 0.4888889 18.85981 0.5222222 19.27401 0.5555556 18.77324 0.5888889 17.45609 0.6222223 16.88594 0.6555556 16.68626 </float_array>
<technique_common>
<accessor source="#bj_L_hip.rotateZ_bj_L_hip_bj_L_hip.rotateZ_bj_L_hip-intangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_L_hip.rotateZ_bj_L_hip_bj_L_hip.rotateZ_bj_L_hip-outtangent" name="bj_L_hip.rotateZ_bj_L_hip_bj_L_hip.rotateZ_bj_L_hip-outtangent">
<float_array id="bj_L_hip.rotateZ_bj_L_hip_bj_L_hip.rotateZ_bj_L_hip-outtangent-array" count="42">0.01111108 15.31788 0.04444444 12.21721 0.07777774 10.05773 0.1111111 9.363861 0.1444444 8.408744 0.1777778 7.747428 0.2111111 7.64793 0.2444444 8.306303 0.2777778 9.428612 0.3111111 10.70107 0.3444445 12.2 0.3777778 13.92078 0.4111111 15.85804 0.4444444 17.74709 0.4777778 18.25452 0.5111111 19.26378 0.5444445 19.06732 0.5777778 18.1102 0.6111111 16.90697 0.6444445 16.70283 1 15.01027 </float_array>
<technique_common>
<accessor source="#bj_L_hip.rotateZ_bj_L_hip_bj_L_hip.rotateZ_bj_L_hip-outtangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="bj_L_hip.rotateZ_bj_L_hip_bj_L_hip.rotateZ_bj_L_hip-sampler">
<input semantic="INPUT" source="#bj_L_hip.rotateZ_bj_L_hip_bj_L_hip.rotateZ_bj_L_hip-input"/>
<input semantic="OUTPUT" source="#bj_L_hip.rotateZ_bj_L_hip_bj_L_hip.rotateZ_bj_L_hip-output"/>
<input semantic="INTERPOLATION" source="#bj_L_hip.rotateZ_bj_L_hip_bj_L_hip.rotateZ_bj_L_hip-interpolation"/>
<input semantic="IN_TANGENT" source="#bj_L_hip.rotateZ_bj_L_hip_bj_L_hip.rotateZ_bj_L_hip-intangent"/>
<input semantic="OUT_TANGENT" source="#bj_L_hip.rotateZ_bj_L_hip_bj_L_hip.rotateZ_bj_L_hip-outtangent"/>
</sampler>
<channel source="#bj_L_hip.rotateZ_bj_L_hip_bj_L_hip.rotateZ_bj_L_hip-sampler" target="bj_L_hip/rotateZ.ANGLE"/>
</animation>
<animation id="bj_L_hip.rotateY_bj_L_hip">
<source id="bj_L_hip.rotateY_bj_L_hip_bj_L_hip.rotateY_bj_L_hip-input" name="bj_L_hip.rotateY_bj_L_hip_bj_L_hip.rotateY_bj_L_hip-input">
<float_array id="bj_L_hip.rotateY_bj_L_hip_bj_L_hip.rotateY_bj_L_hip-input-array" count="21">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 </float_array>
<technique_common>
<accessor source="#bj_L_hip.rotateY_bj_L_hip_bj_L_hip.rotateY_bj_L_hip-input-array" count="21" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="bj_L_hip.rotateY_bj_L_hip_bj_L_hip.rotateY_bj_L_hip-output" name="bj_L_hip.rotateY_bj_L_hip_bj_L_hip.rotateY_bj_L_hip-output">
<float_array id="bj_L_hip.rotateY_bj_L_hip_bj_L_hip.rotateY_bj_L_hip-output-array" count="21">-35.54758 -37.08381 -38.10607 -38.71813 -39.00264 -39.07863 -39.06312 -39.07586 -39.22527 -39.59883 -40.28611 -41.37394 -42.94414 -45.07089 -33.08833 -24.17718 -23.64528 -25.69401 -27.70742 -32.31498 -35.42774 </float_array>
<technique_common>
<accessor source="#bj_L_hip.rotateY_bj_L_hip_bj_L_hip.rotateY_bj_L_hip-output-array" count="21" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_L_hip.rotateY_bj_L_hip_bj_L_hip.rotateY_bj_L_hip-interpolation" name="bj_L_hip.rotateY_bj_L_hip_bj_L_hip.rotateY_bj_L_hip-interpolation">
<Name_array id="bj_L_hip.rotateY_bj_L_hip_bj_L_hip.rotateY_bj_L_hip-interpolation-array" count="21">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#bj_L_hip.rotateY_bj_L_hip_bj_L_hip.rotateY_bj_L_hip-interpolation-array" count="21" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="bj_L_hip.rotateY_bj_L_hip_bj_L_hip.rotateY_bj_L_hip-intangent" name="bj_L_hip.rotateY_bj_L_hip_bj_L_hip.rotateY_bj_L_hip-intangent">
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<technique_common>
<accessor source="#bj_L_hip.rotateY_bj_L_hip_bj_L_hip.rotateY_bj_L_hip-intangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_L_hip.rotateY_bj_L_hip_bj_L_hip.rotateY_bj_L_hip-outtangent" name="bj_L_hip.rotateY_bj_L_hip_bj_L_hip.rotateY_bj_L_hip-outtangent">
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<input semantic="INPUT" source="#bj_L_hip.rotateY_bj_L_hip_bj_L_hip.rotateY_bj_L_hip-input"/>
<input semantic="OUTPUT" source="#bj_L_hip.rotateY_bj_L_hip_bj_L_hip.rotateY_bj_L_hip-output"/>
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<input semantic="IN_TANGENT" source="#bj_L_hip.rotateY_bj_L_hip_bj_L_hip.rotateY_bj_L_hip-intangent"/>
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</sampler>
<channel source="#bj_L_hip.rotateY_bj_L_hip_bj_L_hip.rotateY_bj_L_hip-sampler" target="bj_L_hip/rotateY.ANGLE"/>
</animation>
<animation id="bj_L_hip.rotateX_bj_L_hip">
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<param name="TIME" type="float"/>
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</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
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<param name="ANGLE" type="float"/>
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<param name="INTERPOLATION" type="name"/>
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</technique_common>
</source>
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<input semantic="INPUT" source="#bj_L_hip.rotateX_bj_L_hip_bj_L_hip.rotateX_bj_L_hip-input"/>
<input semantic="OUTPUT" source="#bj_L_hip.rotateX_bj_L_hip_bj_L_hip.rotateX_bj_L_hip-output"/>
<input semantic="INTERPOLATION" source="#bj_L_hip.rotateX_bj_L_hip_bj_L_hip.rotateX_bj_L_hip-interpolation"/>
<input semantic="IN_TANGENT" source="#bj_L_hip.rotateX_bj_L_hip_bj_L_hip.rotateX_bj_L_hip-intangent"/>
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</sampler>
<channel source="#bj_L_hip.rotateX_bj_L_hip_bj_L_hip.rotateX_bj_L_hip-sampler" target="bj_L_hip/rotateX.ANGLE"/>
</animation>
<animation id="bj_L_knee.rotateZ_bj_L_knee">
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<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
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<param name="ANGLE" type="float"/>
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<Name_array id="bj_L_knee.rotateZ_bj_L_knee_bj_L_knee.rotateZ_bj_L_knee-interpolation-array" count="21">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
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<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="bj_L_knee.rotateZ_bj_L_knee_bj_L_knee.rotateZ_bj_L_knee-intangent" name="bj_L_knee.rotateZ_bj_L_knee_bj_L_knee.rotateZ_bj_L_knee-intangent">
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<param name="X" type="float"/>
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<source id="bj_L_knee.rotateZ_bj_L_knee_bj_L_knee.rotateZ_bj_L_knee-outtangent" name="bj_L_knee.rotateZ_bj_L_knee_bj_L_knee.rotateZ_bj_L_knee-outtangent">
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<input semantic="INPUT" source="#bj_L_knee.rotateZ_bj_L_knee_bj_L_knee.rotateZ_bj_L_knee-input"/>
<input semantic="OUTPUT" source="#bj_L_knee.rotateZ_bj_L_knee_bj_L_knee.rotateZ_bj_L_knee-output"/>
<input semantic="INTERPOLATION" source="#bj_L_knee.rotateZ_bj_L_knee_bj_L_knee.rotateZ_bj_L_knee-interpolation"/>
<input semantic="IN_TANGENT" source="#bj_L_knee.rotateZ_bj_L_knee_bj_L_knee.rotateZ_bj_L_knee-intangent"/>
<input semantic="OUT_TANGENT" source="#bj_L_knee.rotateZ_bj_L_knee_bj_L_knee.rotateZ_bj_L_knee-outtangent"/>
</sampler>
<channel source="#bj_L_knee.rotateZ_bj_L_knee_bj_L_knee.rotateZ_bj_L_knee-sampler" target="bj_L_knee/rotateZ.ANGLE"/>
</animation>
<animation id="bj_L_knee.rotateY_bj_L_knee">
<source id="bj_L_knee.rotateY_bj_L_knee_bj_L_knee.rotateY_bj_L_knee-input" name="bj_L_knee.rotateY_bj_L_knee_bj_L_knee.rotateY_bj_L_knee-input">
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<technique_common>
<accessor source="#bj_L_knee.rotateY_bj_L_knee_bj_L_knee.rotateY_bj_L_knee-input-array" count="21" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="bj_L_knee.rotateY_bj_L_knee_bj_L_knee.rotateY_bj_L_knee-output" name="bj_L_knee.rotateY_bj_L_knee_bj_L_knee.rotateY_bj_L_knee-output">
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<param name="ANGLE" type="float"/>
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<source id="bj_L_knee.rotateY_bj_L_knee_bj_L_knee.rotateY_bj_L_knee-interpolation" name="bj_L_knee.rotateY_bj_L_knee_bj_L_knee.rotateY_bj_L_knee-interpolation">
<Name_array id="bj_L_knee.rotateY_bj_L_knee_bj_L_knee.rotateY_bj_L_knee-interpolation-array" count="21">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#bj_L_knee.rotateY_bj_L_knee_bj_L_knee.rotateY_bj_L_knee-interpolation-array" count="21" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="bj_L_knee.rotateY_bj_L_knee_bj_L_knee.rotateY_bj_L_knee-intangent" name="bj_L_knee.rotateY_bj_L_knee_bj_L_knee.rotateY_bj_L_knee-intangent">
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<technique_common>
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<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
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<source id="bj_L_knee.rotateY_bj_L_knee_bj_L_knee.rotateY_bj_L_knee-outtangent" name="bj_L_knee.rotateY_bj_L_knee_bj_L_knee.rotateY_bj_L_knee-outtangent">
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<technique_common>
<accessor source="#bj_L_knee.rotateY_bj_L_knee_bj_L_knee.rotateY_bj_L_knee-outtangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="bj_L_knee.rotateY_bj_L_knee_bj_L_knee.rotateY_bj_L_knee-sampler">
<input semantic="INPUT" source="#bj_L_knee.rotateY_bj_L_knee_bj_L_knee.rotateY_bj_L_knee-input"/>
<input semantic="OUTPUT" source="#bj_L_knee.rotateY_bj_L_knee_bj_L_knee.rotateY_bj_L_knee-output"/>
<input semantic="INTERPOLATION" source="#bj_L_knee.rotateY_bj_L_knee_bj_L_knee.rotateY_bj_L_knee-interpolation"/>
<input semantic="IN_TANGENT" source="#bj_L_knee.rotateY_bj_L_knee_bj_L_knee.rotateY_bj_L_knee-intangent"/>
<input semantic="OUT_TANGENT" source="#bj_L_knee.rotateY_bj_L_knee_bj_L_knee.rotateY_bj_L_knee-outtangent"/>
</sampler>
<channel source="#bj_L_knee.rotateY_bj_L_knee_bj_L_knee.rotateY_bj_L_knee-sampler" target="bj_L_knee/rotateY.ANGLE"/>
</animation>
<animation id="bj_L_knee.rotateX_bj_L_knee">
<source id="bj_L_knee.rotateX_bj_L_knee_bj_L_knee.rotateX_bj_L_knee-input" name="bj_L_knee.rotateX_bj_L_knee_bj_L_knee.rotateX_bj_L_knee-input">
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<technique_common>
<accessor source="#bj_L_knee.rotateX_bj_L_knee_bj_L_knee.rotateX_bj_L_knee-input-array" count="21" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="bj_L_knee.rotateX_bj_L_knee_bj_L_knee.rotateX_bj_L_knee-output" name="bj_L_knee.rotateX_bj_L_knee_bj_L_knee.rotateX_bj_L_knee-output">
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<technique_common>
<accessor source="#bj_L_knee.rotateX_bj_L_knee_bj_L_knee.rotateX_bj_L_knee-output-array" count="21" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_L_knee.rotateX_bj_L_knee_bj_L_knee.rotateX_bj_L_knee-interpolation" name="bj_L_knee.rotateX_bj_L_knee_bj_L_knee.rotateX_bj_L_knee-interpolation">
<Name_array id="bj_L_knee.rotateX_bj_L_knee_bj_L_knee.rotateX_bj_L_knee-interpolation-array" count="21">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#bj_L_knee.rotateX_bj_L_knee_bj_L_knee.rotateX_bj_L_knee-interpolation-array" count="21" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="bj_L_knee.rotateX_bj_L_knee_bj_L_knee.rotateX_bj_L_knee-intangent" name="bj_L_knee.rotateX_bj_L_knee_bj_L_knee.rotateX_bj_L_knee-intangent">
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<technique_common>
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<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_L_knee.rotateX_bj_L_knee_bj_L_knee.rotateX_bj_L_knee-outtangent" name="bj_L_knee.rotateX_bj_L_knee_bj_L_knee.rotateX_bj_L_knee-outtangent">
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<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="bj_L_knee.rotateX_bj_L_knee_bj_L_knee.rotateX_bj_L_knee-sampler">
<input semantic="INPUT" source="#bj_L_knee.rotateX_bj_L_knee_bj_L_knee.rotateX_bj_L_knee-input"/>
<input semantic="OUTPUT" source="#bj_L_knee.rotateX_bj_L_knee_bj_L_knee.rotateX_bj_L_knee-output"/>
<input semantic="INTERPOLATION" source="#bj_L_knee.rotateX_bj_L_knee_bj_L_knee.rotateX_bj_L_knee-interpolation"/>
<input semantic="IN_TANGENT" source="#bj_L_knee.rotateX_bj_L_knee_bj_L_knee.rotateX_bj_L_knee-intangent"/>
<input semantic="OUT_TANGENT" source="#bj_L_knee.rotateX_bj_L_knee_bj_L_knee.rotateX_bj_L_knee-outtangent"/>
</sampler>
<channel source="#bj_L_knee.rotateX_bj_L_knee_bj_L_knee.rotateX_bj_L_knee-sampler" target="bj_L_knee/rotateX.ANGLE"/>
</animation>
<animation id="bj_L_ankle.rotateZ_bj_L_ankle">
<source id="bj_L_ankle.rotateZ_bj_L_ankle_bj_L_ankle.rotateZ_bj_L_ankle-input" name="bj_L_ankle.rotateZ_bj_L_ankle_bj_L_ankle.rotateZ_bj_L_ankle-input">
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<technique_common>
<accessor source="#bj_L_ankle.rotateZ_bj_L_ankle_bj_L_ankle.rotateZ_bj_L_ankle-input-array" count="21" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="bj_L_ankle.rotateZ_bj_L_ankle_bj_L_ankle.rotateZ_bj_L_ankle-output" name="bj_L_ankle.rotateZ_bj_L_ankle_bj_L_ankle.rotateZ_bj_L_ankle-output">
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<technique_common>
<accessor source="#bj_L_ankle.rotateZ_bj_L_ankle_bj_L_ankle.rotateZ_bj_L_ankle-output-array" count="21" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_L_ankle.rotateZ_bj_L_ankle_bj_L_ankle.rotateZ_bj_L_ankle-interpolation" name="bj_L_ankle.rotateZ_bj_L_ankle_bj_L_ankle.rotateZ_bj_L_ankle-interpolation">
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<technique_common>
<accessor source="#bj_L_ankle.rotateZ_bj_L_ankle_bj_L_ankle.rotateZ_bj_L_ankle-interpolation-array" count="21" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="bj_L_ankle.rotateZ_bj_L_ankle_bj_L_ankle.rotateZ_bj_L_ankle-intangent" name="bj_L_ankle.rotateZ_bj_L_ankle_bj_L_ankle.rotateZ_bj_L_ankle-intangent">
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<technique_common>
<accessor source="#bj_L_ankle.rotateZ_bj_L_ankle_bj_L_ankle.rotateZ_bj_L_ankle-intangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
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<source id="bj_L_ankle.rotateZ_bj_L_ankle_bj_L_ankle.rotateZ_bj_L_ankle-outtangent" name="bj_L_ankle.rotateZ_bj_L_ankle_bj_L_ankle.rotateZ_bj_L_ankle-outtangent">
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<technique_common>
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<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
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<sampler id="bj_L_ankle.rotateZ_bj_L_ankle_bj_L_ankle.rotateZ_bj_L_ankle-sampler">
<input semantic="INPUT" source="#bj_L_ankle.rotateZ_bj_L_ankle_bj_L_ankle.rotateZ_bj_L_ankle-input"/>
<input semantic="OUTPUT" source="#bj_L_ankle.rotateZ_bj_L_ankle_bj_L_ankle.rotateZ_bj_L_ankle-output"/>
<input semantic="INTERPOLATION" source="#bj_L_ankle.rotateZ_bj_L_ankle_bj_L_ankle.rotateZ_bj_L_ankle-interpolation"/>
<input semantic="IN_TANGENT" source="#bj_L_ankle.rotateZ_bj_L_ankle_bj_L_ankle.rotateZ_bj_L_ankle-intangent"/>
<input semantic="OUT_TANGENT" source="#bj_L_ankle.rotateZ_bj_L_ankle_bj_L_ankle.rotateZ_bj_L_ankle-outtangent"/>
</sampler>
<channel source="#bj_L_ankle.rotateZ_bj_L_ankle_bj_L_ankle.rotateZ_bj_L_ankle-sampler" target="bj_L_ankle/rotateZ.ANGLE"/>
</animation>
<animation id="bj_L_ankle.rotateY_bj_L_ankle">
<source id="bj_L_ankle.rotateY_bj_L_ankle_bj_L_ankle.rotateY_bj_L_ankle-input" name="bj_L_ankle.rotateY_bj_L_ankle_bj_L_ankle.rotateY_bj_L_ankle-input">
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<technique_common>
<accessor source="#bj_L_ankle.rotateY_bj_L_ankle_bj_L_ankle.rotateY_bj_L_ankle-input-array" count="21" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="bj_L_ankle.rotateY_bj_L_ankle_bj_L_ankle.rotateY_bj_L_ankle-output" name="bj_L_ankle.rotateY_bj_L_ankle_bj_L_ankle.rotateY_bj_L_ankle-output">
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<technique_common>
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<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_L_ankle.rotateY_bj_L_ankle_bj_L_ankle.rotateY_bj_L_ankle-interpolation" name="bj_L_ankle.rotateY_bj_L_ankle_bj_L_ankle.rotateY_bj_L_ankle-interpolation">
<Name_array id="bj_L_ankle.rotateY_bj_L_ankle_bj_L_ankle.rotateY_bj_L_ankle-interpolation-array" count="21">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#bj_L_ankle.rotateY_bj_L_ankle_bj_L_ankle.rotateY_bj_L_ankle-interpolation-array" count="21" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="bj_L_ankle.rotateY_bj_L_ankle_bj_L_ankle.rotateY_bj_L_ankle-intangent" name="bj_L_ankle.rotateY_bj_L_ankle_bj_L_ankle.rotateY_bj_L_ankle-intangent">
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<technique_common>
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<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_L_ankle.rotateY_bj_L_ankle_bj_L_ankle.rotateY_bj_L_ankle-outtangent" name="bj_L_ankle.rotateY_bj_L_ankle_bj_L_ankle.rotateY_bj_L_ankle-outtangent">
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<technique_common>
<accessor source="#bj_L_ankle.rotateY_bj_L_ankle_bj_L_ankle.rotateY_bj_L_ankle-outtangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="bj_L_ankle.rotateY_bj_L_ankle_bj_L_ankle.rotateY_bj_L_ankle-sampler">
<input semantic="INPUT" source="#bj_L_ankle.rotateY_bj_L_ankle_bj_L_ankle.rotateY_bj_L_ankle-input"/>
<input semantic="OUTPUT" source="#bj_L_ankle.rotateY_bj_L_ankle_bj_L_ankle.rotateY_bj_L_ankle-output"/>
<input semantic="INTERPOLATION" source="#bj_L_ankle.rotateY_bj_L_ankle_bj_L_ankle.rotateY_bj_L_ankle-interpolation"/>
<input semantic="IN_TANGENT" source="#bj_L_ankle.rotateY_bj_L_ankle_bj_L_ankle.rotateY_bj_L_ankle-intangent"/>
<input semantic="OUT_TANGENT" source="#bj_L_ankle.rotateY_bj_L_ankle_bj_L_ankle.rotateY_bj_L_ankle-outtangent"/>
</sampler>
<channel source="#bj_L_ankle.rotateY_bj_L_ankle_bj_L_ankle.rotateY_bj_L_ankle-sampler" target="bj_L_ankle/rotateY.ANGLE"/>
</animation>
<animation id="bj_L_ankle.rotateX_bj_L_ankle">
<source id="bj_L_ankle.rotateX_bj_L_ankle_bj_L_ankle.rotateX_bj_L_ankle-input" name="bj_L_ankle.rotateX_bj_L_ankle_bj_L_ankle.rotateX_bj_L_ankle-input">
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<technique_common>
<accessor source="#bj_L_ankle.rotateX_bj_L_ankle_bj_L_ankle.rotateX_bj_L_ankle-input-array" count="21" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="bj_L_ankle.rotateX_bj_L_ankle_bj_L_ankle.rotateX_bj_L_ankle-output" name="bj_L_ankle.rotateX_bj_L_ankle_bj_L_ankle.rotateX_bj_L_ankle-output">
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<technique_common>
<accessor source="#bj_L_ankle.rotateX_bj_L_ankle_bj_L_ankle.rotateX_bj_L_ankle-output-array" count="21" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_L_ankle.rotateX_bj_L_ankle_bj_L_ankle.rotateX_bj_L_ankle-interpolation" name="bj_L_ankle.rotateX_bj_L_ankle_bj_L_ankle.rotateX_bj_L_ankle-interpolation">
<Name_array id="bj_L_ankle.rotateX_bj_L_ankle_bj_L_ankle.rotateX_bj_L_ankle-interpolation-array" count="21">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#bj_L_ankle.rotateX_bj_L_ankle_bj_L_ankle.rotateX_bj_L_ankle-interpolation-array" count="21" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="bj_L_ankle.rotateX_bj_L_ankle_bj_L_ankle.rotateX_bj_L_ankle-intangent" name="bj_L_ankle.rotateX_bj_L_ankle_bj_L_ankle.rotateX_bj_L_ankle-intangent">
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<technique_common>
<accessor source="#bj_L_ankle.rotateX_bj_L_ankle_bj_L_ankle.rotateX_bj_L_ankle-intangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_L_ankle.rotateX_bj_L_ankle_bj_L_ankle.rotateX_bj_L_ankle-outtangent" name="bj_L_ankle.rotateX_bj_L_ankle_bj_L_ankle.rotateX_bj_L_ankle-outtangent">
<float_array id="bj_L_ankle.rotateX_bj_L_ankle_bj_L_ankle.rotateX_bj_L_ankle-outtangent-array" count="42">0.01111108 -3.059503 0.04444444 -3.05037 0.07777774 -2.218596 0.1111111 -0.786116 0.1444444 0.280557 0.1777778 0.9462873 0.2111111 1.14148 0.2444444 0.8267139 0.2777778 0.06822651 0.3111111 -1.040534 0.3444445 -2.494102 0.3777778 -4.244356 0.4111111 -6.227209 0.4444444 -7.986313 0.4777778 -7.764348 0.5111111 -8.695547 0.5444445 -3.985776 0.5777778 -5.126853 0.6111111 -5.594 0.6444445 -3.077519 1 8.263741 </float_array>
<technique_common>
<accessor source="#bj_L_ankle.rotateX_bj_L_ankle_bj_L_ankle.rotateX_bj_L_ankle-outtangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="bj_L_ankle.rotateX_bj_L_ankle_bj_L_ankle.rotateX_bj_L_ankle-sampler">
<input semantic="INPUT" source="#bj_L_ankle.rotateX_bj_L_ankle_bj_L_ankle.rotateX_bj_L_ankle-input"/>
<input semantic="OUTPUT" source="#bj_L_ankle.rotateX_bj_L_ankle_bj_L_ankle.rotateX_bj_L_ankle-output"/>
<input semantic="INTERPOLATION" source="#bj_L_ankle.rotateX_bj_L_ankle_bj_L_ankle.rotateX_bj_L_ankle-interpolation"/>
<input semantic="IN_TANGENT" source="#bj_L_ankle.rotateX_bj_L_ankle_bj_L_ankle.rotateX_bj_L_ankle-intangent"/>
<input semantic="OUT_TANGENT" source="#bj_L_ankle.rotateX_bj_L_ankle_bj_L_ankle.rotateX_bj_L_ankle-outtangent"/>
</sampler>
<channel source="#bj_L_ankle.rotateX_bj_L_ankle_bj_L_ankle.rotateX_bj_L_ankle-sampler" target="bj_L_ankle/rotateX.ANGLE"/>
</animation>
<animation id="bj_R_hip.rotateZ_bj_R_hip">
<source id="bj_R_hip.rotateZ_bj_R_hip_bj_R_hip.rotateZ_bj_R_hip-input" name="bj_R_hip.rotateZ_bj_R_hip_bj_R_hip.rotateZ_bj_R_hip-input">
<float_array id="bj_R_hip.rotateZ_bj_R_hip_bj_R_hip.rotateZ_bj_R_hip-input-array" count="21">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 </float_array>
<technique_common>
<accessor source="#bj_R_hip.rotateZ_bj_R_hip_bj_R_hip.rotateZ_bj_R_hip-input-array" count="21" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="bj_R_hip.rotateZ_bj_R_hip_bj_R_hip.rotateZ_bj_R_hip-output" name="bj_R_hip.rotateZ_bj_R_hip_bj_R_hip.rotateZ_bj_R_hip-output">
<float_array id="bj_R_hip.rotateZ_bj_R_hip_bj_R_hip.rotateZ_bj_R_hip-output-array" count="21">2.645707 6.141827 8.768321 9.584225 10.39171 11.03393 11.16563 10.60654 9.531673 8.17355 6.812362 4.063328 1.579398 -0.4922419 -2.017064 -2.779223 -2.659041 -1.6007 0.02165442 1.588433 2.531669 </float_array>
<technique_common>
<accessor source="#bj_R_hip.rotateZ_bj_R_hip_bj_R_hip.rotateZ_bj_R_hip-output-array" count="21" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_R_hip.rotateZ_bj_R_hip_bj_R_hip.rotateZ_bj_R_hip-interpolation" name="bj_R_hip.rotateZ_bj_R_hip_bj_R_hip.rotateZ_bj_R_hip-interpolation">
<Name_array id="bj_R_hip.rotateZ_bj_R_hip_bj_R_hip.rotateZ_bj_R_hip-interpolation-array" count="21">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#bj_R_hip.rotateZ_bj_R_hip_bj_R_hip.rotateZ_bj_R_hip-interpolation-array" count="21" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="bj_R_hip.rotateZ_bj_R_hip_bj_R_hip.rotateZ_bj_R_hip-intangent" name="bj_R_hip.rotateZ_bj_R_hip_bj_R_hip.rotateZ_bj_R_hip-intangent">
<float_array id="bj_R_hip.rotateZ_bj_R_hip_bj_R_hip.rotateZ_bj_R_hip-intangent-array" count="42">-0.3333333 -32.31549 0.02222222 5.121392 0.05555552 8.194587 0.08888888 9.313661 0.1222222 10.15009 0.1555556 10.90494 0.1888889 11.23686 0.2222222 10.87887 0.2555556 9.937172 0.2888889 8.626768 0.3222222 7.497399 0.3555555 4.935489 0.3888889 2.33866 0.4222222 0.1071684 0.4555556 -1.6359 0.4888889 -2.672227 0.5222222 -2.855462 0.5555556 -2.047483 0.5888889 -0.5098684 0.6222223 1.170098 0.6555556 2.217257 </float_array>
<technique_common>
<accessor source="#bj_R_hip.rotateZ_bj_R_hip_bj_R_hip.rotateZ_bj_R_hip-intangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_R_hip.rotateZ_bj_R_hip_bj_R_hip.rotateZ_bj_R_hip-outtangent" name="bj_R_hip.rotateZ_bj_R_hip_bj_R_hip.rotateZ_bj_R_hip-outtangent">
<float_array id="bj_R_hip.rotateZ_bj_R_hip_bj_R_hip.rotateZ_bj_R_hip-outtangent-array" count="42">0.01111108 3.81108 0.04444444 7.162262 0.07777774 9.342054 0.1111111 9.85479 0.1444444 10.63332 0.1777778 11.16292 0.2111111 11.0944 0.2444444 10.33422 0.2777778 9.126174 0.3111111 7.720332 0.3444445 6.127326 0.3777778 3.191168 0.4111111 0.8201361 0.4444444 -1.091652 0.4777778 -2.398227 0.5111111 -2.886219 0.5444445 -2.462621 0.5777778 -1.153918 0.6111111 0.5531764 0.6444445 2.006769 1 11.96402 </float_array>
<technique_common>
<accessor source="#bj_R_hip.rotateZ_bj_R_hip_bj_R_hip.rotateZ_bj_R_hip-outtangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="bj_R_hip.rotateZ_bj_R_hip_bj_R_hip.rotateZ_bj_R_hip-sampler">
<input semantic="INPUT" source="#bj_R_hip.rotateZ_bj_R_hip_bj_R_hip.rotateZ_bj_R_hip-input"/>
<input semantic="OUTPUT" source="#bj_R_hip.rotateZ_bj_R_hip_bj_R_hip.rotateZ_bj_R_hip-output"/>
<input semantic="INTERPOLATION" source="#bj_R_hip.rotateZ_bj_R_hip_bj_R_hip.rotateZ_bj_R_hip-interpolation"/>
<input semantic="IN_TANGENT" source="#bj_R_hip.rotateZ_bj_R_hip_bj_R_hip.rotateZ_bj_R_hip-intangent"/>
<input semantic="OUT_TANGENT" source="#bj_R_hip.rotateZ_bj_R_hip_bj_R_hip.rotateZ_bj_R_hip-outtangent"/>
</sampler>
<channel source="#bj_R_hip.rotateZ_bj_R_hip_bj_R_hip.rotateZ_bj_R_hip-sampler" target="bj_R_hip/rotateZ.ANGLE"/>
</animation>
<animation id="bj_R_hip.rotateY_bj_R_hip">
<source id="bj_R_hip.rotateY_bj_R_hip_bj_R_hip.rotateY_bj_R_hip-input" name="bj_R_hip.rotateY_bj_R_hip_bj_R_hip.rotateY_bj_R_hip-input">
<float_array id="bj_R_hip.rotateY_bj_R_hip_bj_R_hip.rotateY_bj_R_hip-input-array" count="21">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 </float_array>
<technique_common>
<accessor source="#bj_R_hip.rotateY_bj_R_hip_bj_R_hip.rotateY_bj_R_hip-input-array" count="21" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="bj_R_hip.rotateY_bj_R_hip_bj_R_hip.rotateY_bj_R_hip-output" name="bj_R_hip.rotateY_bj_R_hip_bj_R_hip.rotateY_bj_R_hip-output">
<float_array id="bj_R_hip.rotateY_bj_R_hip_bj_R_hip.rotateY_bj_R_hip-output-array" count="21">-20.85807 -18.69015 -16.55107 -14.5044 -20.06312 -25.66123 -30.56101 -34.46853 -37.83651 -41.00537 -44.24345 -42.10626 -39.89286 -37.62279 -35.3196 -33.0016 -30.66737 -28.30241 -25.90914 -23.53412 -21.26358 </float_array>
<technique_common>
<accessor source="#bj_R_hip.rotateY_bj_R_hip_bj_R_hip.rotateY_bj_R_hip-output-array" count="21" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_R_hip.rotateY_bj_R_hip_bj_R_hip.rotateY_bj_R_hip-interpolation" name="bj_R_hip.rotateY_bj_R_hip_bj_R_hip.rotateY_bj_R_hip-interpolation">
<Name_array id="bj_R_hip.rotateY_bj_R_hip_bj_R_hip.rotateY_bj_R_hip-interpolation-array" count="21">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#bj_R_hip.rotateY_bj_R_hip_bj_R_hip.rotateY_bj_R_hip-interpolation-array" count="21" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="bj_R_hip.rotateY_bj_R_hip_bj_R_hip.rotateY_bj_R_hip-intangent" name="bj_R_hip.rotateY_bj_R_hip_bj_R_hip.rotateY_bj_R_hip-intangent">
<float_array id="bj_R_hip.rotateY_bj_R_hip_bj_R_hip.rotateY_bj_R_hip-intangent-array" count="42">-0.3333333 -42.53734 0.02222222 -19.40798 0.05555552 -17.2487 0.08888888 -13.91906 0.1222222 -18.20365 0.1555556 -23.91158 0.1888889 -29.09313 0.2222222 -33.25594 0.2555556 -36.74703 0.2888889 -39.93755 0.3222222 -44.05997 0.3555555 -42.83137 0.3888889 -40.6401 0.4222222 -38.385 0.4555556 -36.0898 0.4888889 -33.77696 0.5222222 -31.45057 0.5555556 -29.09545 0.5888889 -26.70386 0.6222223 -24.30838 0.6555556 -22.02042 </float_array>
<technique_common>
<accessor source="#bj_R_hip.rotateY_bj_R_hip_bj_R_hip.rotateY_bj_R_hip-intangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_R_hip.rotateY_bj_R_hip_bj_R_hip.rotateY_bj_R_hip-outtangent" name="bj_R_hip.rotateY_bj_R_hip_bj_R_hip.rotateY_bj_R_hip-outtangent">
<float_array id="bj_R_hip.rotateY_bj_R_hip_bj_R_hip.rotateY_bj_R_hip-outtangent-array" count="42">0.01111108 -20.13543 0.04444444 -17.97231 0.07777774 -15.85345 0.1111111 -15.08974 0.1444444 -21.92259 0.1777778 -27.41088 0.2111111 -32.02889 0.2444444 -35.68111 0.2777778 -38.92599 0.3111111 -42.0732 0.3444445 -44.42693 0.3777778 -41.38117 0.4111111 -39.14561 0.4444444 -36.86058 0.4777778 -34.5494 0.5111111 -32.22622 0.5444445 -29.88417 0.5777778 -27.50938 0.6111111 -25.11443 0.6444445 -22.75986 1 1.441868 </float_array>
<technique_common>
<accessor source="#bj_R_hip.rotateY_bj_R_hip_bj_R_hip.rotateY_bj_R_hip-outtangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="bj_R_hip.rotateY_bj_R_hip_bj_R_hip.rotateY_bj_R_hip-sampler">
<input semantic="INPUT" source="#bj_R_hip.rotateY_bj_R_hip_bj_R_hip.rotateY_bj_R_hip-input"/>
<input semantic="OUTPUT" source="#bj_R_hip.rotateY_bj_R_hip_bj_R_hip.rotateY_bj_R_hip-output"/>
<input semantic="INTERPOLATION" source="#bj_R_hip.rotateY_bj_R_hip_bj_R_hip.rotateY_bj_R_hip-interpolation"/>
<input semantic="IN_TANGENT" source="#bj_R_hip.rotateY_bj_R_hip_bj_R_hip.rotateY_bj_R_hip-intangent"/>
<input semantic="OUT_TANGENT" source="#bj_R_hip.rotateY_bj_R_hip_bj_R_hip.rotateY_bj_R_hip-outtangent"/>
</sampler>
<channel source="#bj_R_hip.rotateY_bj_R_hip_bj_R_hip.rotateY_bj_R_hip-sampler" target="bj_R_hip/rotateY.ANGLE"/>
</animation>
<animation id="bj_R_hip.rotateX_bj_R_hip">
<source id="bj_R_hip.rotateX_bj_R_hip_bj_R_hip.rotateX_bj_R_hip-input" name="bj_R_hip.rotateX_bj_R_hip_bj_R_hip.rotateX_bj_R_hip-input">
<float_array id="bj_R_hip.rotateX_bj_R_hip_bj_R_hip.rotateX_bj_R_hip-input-array" count="21">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 </float_array>
<technique_common>
<accessor source="#bj_R_hip.rotateX_bj_R_hip_bj_R_hip.rotateX_bj_R_hip-input-array" count="21" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="bj_R_hip.rotateX_bj_R_hip_bj_R_hip.rotateX_bj_R_hip-output" name="bj_R_hip.rotateX_bj_R_hip_bj_R_hip.rotateX_bj_R_hip-output">
<float_array id="bj_R_hip.rotateX_bj_R_hip_bj_R_hip.rotateX_bj_R_hip-output-array" count="21">5.24327 7.450035 8.857569 9.431899 12.31381 14.66983 15.19691 13.57955 10.75127 7.079025 2.53049 6.176681 8.899672 10.70469 11.57228 11.518 10.48641 8.651358 6.744662 5.464789 5.583618 </float_array>
<technique_common>
<accessor source="#bj_R_hip.rotateX_bj_R_hip_bj_R_hip.rotateX_bj_R_hip-output-array" count="21" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_R_hip.rotateX_bj_R_hip_bj_R_hip.rotateX_bj_R_hip-interpolation" name="bj_R_hip.rotateX_bj_R_hip_bj_R_hip.rotateX_bj_R_hip-interpolation">
<Name_array id="bj_R_hip.rotateX_bj_R_hip_bj_R_hip.rotateX_bj_R_hip-interpolation-array" count="21">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#bj_R_hip.rotateX_bj_R_hip_bj_R_hip.rotateX_bj_R_hip-interpolation-array" count="21" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="bj_R_hip.rotateX_bj_R_hip_bj_R_hip.rotateX_bj_R_hip-intangent" name="bj_R_hip.rotateX_bj_R_hip_bj_R_hip.rotateX_bj_R_hip-intangent">
<float_array id="bj_R_hip.rotateX_bj_R_hip_bj_R_hip.rotateX_bj_R_hip-intangent-array" count="42">-0.3333333 -16.82438 0.02222222 6.847651 0.05555552 8.527259 0.08888888 8.855859 0.1222222 11.44082 0.1555556 14.18931 0.1888889 15.37863 0.2222222 14.32049 0.2555556 11.8347 0.2888889 8.449156 0.3222222 2.680881 0.3555555 5.11515 0.3888889 8.145004 0.4222222 10.25926 0.4555556 11.43672 0.4888889 11.69897 0.5222222 10.96418 0.5555556 9.274983 0.5888889 7.275758 0.6222223 5.658296 0.6555556 5.544008 </float_array>
<technique_common>
<accessor source="#bj_R_hip.rotateX_bj_R_hip_bj_R_hip.rotateX_bj_R_hip-intangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_R_hip.rotateX_bj_R_hip_bj_R_hip.rotateX_bj_R_hip-outtangent" name="bj_R_hip.rotateX_bj_R_hip_bj_R_hip.rotateX_bj_R_hip-outtangent">
<float_array id="bj_R_hip.rotateX_bj_R_hip_bj_R_hip.rotateX_bj_R_hip-outtangent-array" count="42">0.01111108 5.978858 0.04444444 8.052418 0.07777774 9.18788 0.1111111 10.00794 0.1444444 13.1868 0.1777778 15.15035 0.2111111 15.0152 0.2444444 12.83861 0.2777778 9.667855 0.3111111 5.708895 0.3444445 2.3801 0.3777778 7.238212 0.4111111 9.654341 0.4444444 11.15012 0.4777778 11.70783 0.5111111 11.33702 0.5444445 10.00864 0.5777778 8.027733 0.6111111 6.213568 0.6444445 5.271281 1 6.77191 </float_array>
<technique_common>
<accessor source="#bj_R_hip.rotateX_bj_R_hip_bj_R_hip.rotateX_bj_R_hip-outtangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="bj_R_hip.rotateX_bj_R_hip_bj_R_hip.rotateX_bj_R_hip-sampler">
<input semantic="INPUT" source="#bj_R_hip.rotateX_bj_R_hip_bj_R_hip.rotateX_bj_R_hip-input"/>
<input semantic="OUTPUT" source="#bj_R_hip.rotateX_bj_R_hip_bj_R_hip.rotateX_bj_R_hip-output"/>
<input semantic="INTERPOLATION" source="#bj_R_hip.rotateX_bj_R_hip_bj_R_hip.rotateX_bj_R_hip-interpolation"/>
<input semantic="IN_TANGENT" source="#bj_R_hip.rotateX_bj_R_hip_bj_R_hip.rotateX_bj_R_hip-intangent"/>
<input semantic="OUT_TANGENT" source="#bj_R_hip.rotateX_bj_R_hip_bj_R_hip.rotateX_bj_R_hip-outtangent"/>
</sampler>
<channel source="#bj_R_hip.rotateX_bj_R_hip_bj_R_hip.rotateX_bj_R_hip-sampler" target="bj_R_hip/rotateX.ANGLE"/>
</animation>
<animation id="bj_R_knee.rotateZ_bj_R_knee">
<source id="bj_R_knee.rotateZ_bj_R_knee_bj_R_knee.rotateZ_bj_R_knee-input" name="bj_R_knee.rotateZ_bj_R_knee_bj_R_knee.rotateZ_bj_R_knee-input">
<float_array id="bj_R_knee.rotateZ_bj_R_knee_bj_R_knee.rotateZ_bj_R_knee-input-array" count="21">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 </float_array>
<technique_common>
<accessor source="#bj_R_knee.rotateZ_bj_R_knee_bj_R_knee.rotateZ_bj_R_knee-input-array" count="21" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="bj_R_knee.rotateZ_bj_R_knee_bj_R_knee.rotateZ_bj_R_knee-output" name="bj_R_knee.rotateZ_bj_R_knee_bj_R_knee.rotateZ_bj_R_knee-output">
<float_array id="bj_R_knee.rotateZ_bj_R_knee_bj_R_knee.rotateZ_bj_R_knee-output-array" count="21">-0.009304344 -0.01184415 -0.01256453 -0.01150482 -0.01672804 -0.02100056 -0.02232074 -0.02042031 -0.01658689 -0.01114791 -0.00445944 -0.007511079 -0.009726762 -0.01125359 -0.01216602 -0.01255941 -0.01237642 -0.01161694 -0.01063692 -0.009881854 -0.01007431 </float_array>
<technique_common>
<accessor source="#bj_R_knee.rotateZ_bj_R_knee_bj_R_knee.rotateZ_bj_R_knee-output-array" count="21" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_R_knee.rotateZ_bj_R_knee_bj_R_knee.rotateZ_bj_R_knee-interpolation" name="bj_R_knee.rotateZ_bj_R_knee_bj_R_knee.rotateZ_bj_R_knee-interpolation">
<Name_array id="bj_R_knee.rotateZ_bj_R_knee_bj_R_knee.rotateZ_bj_R_knee-interpolation-array" count="21">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#bj_R_knee.rotateZ_bj_R_knee_bj_R_knee.rotateZ_bj_R_knee-interpolation-array" count="21" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="bj_R_knee.rotateZ_bj_R_knee_bj_R_knee.rotateZ_bj_R_knee-intangent" name="bj_R_knee.rotateZ_bj_R_knee_bj_R_knee.rotateZ_bj_R_knee-intangent">
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<accessor source="#bj_R_knee.rotateZ_bj_R_knee_bj_R_knee.rotateZ_bj_R_knee-intangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_R_knee.rotateZ_bj_R_knee_bj_R_knee.rotateZ_bj_R_knee-outtangent" name="bj_R_knee.rotateZ_bj_R_knee_bj_R_knee.rotateZ_bj_R_knee-outtangent">
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<accessor source="#bj_R_knee.rotateZ_bj_R_knee_bj_R_knee.rotateZ_bj_R_knee-outtangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
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<sampler id="bj_R_knee.rotateZ_bj_R_knee_bj_R_knee.rotateZ_bj_R_knee-sampler">
<input semantic="INPUT" source="#bj_R_knee.rotateZ_bj_R_knee_bj_R_knee.rotateZ_bj_R_knee-input"/>
<input semantic="OUTPUT" source="#bj_R_knee.rotateZ_bj_R_knee_bj_R_knee.rotateZ_bj_R_knee-output"/>
<input semantic="INTERPOLATION" source="#bj_R_knee.rotateZ_bj_R_knee_bj_R_knee.rotateZ_bj_R_knee-interpolation"/>
<input semantic="IN_TANGENT" source="#bj_R_knee.rotateZ_bj_R_knee_bj_R_knee.rotateZ_bj_R_knee-intangent"/>
<input semantic="OUT_TANGENT" source="#bj_R_knee.rotateZ_bj_R_knee_bj_R_knee.rotateZ_bj_R_knee-outtangent"/>
</sampler>
<channel source="#bj_R_knee.rotateZ_bj_R_knee_bj_R_knee.rotateZ_bj_R_knee-sampler" target="bj_R_knee/rotateZ.ANGLE"/>
</animation>
<animation id="bj_R_knee.rotateY_bj_R_knee">
<source id="bj_R_knee.rotateY_bj_R_knee_bj_R_knee.rotateY_bj_R_knee-input" name="bj_R_knee.rotateY_bj_R_knee_bj_R_knee.rotateY_bj_R_knee-input">
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<technique_common>
<accessor source="#bj_R_knee.rotateY_bj_R_knee_bj_R_knee.rotateY_bj_R_knee-input-array" count="21" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="bj_R_knee.rotateY_bj_R_knee_bj_R_knee.rotateY_bj_R_knee-output" name="bj_R_knee.rotateY_bj_R_knee_bj_R_knee.rotateY_bj_R_knee-output">
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<accessor source="#bj_R_knee.rotateY_bj_R_knee_bj_R_knee.rotateY_bj_R_knee-output-array" count="21" stride="1">
<param name="ANGLE" type="float"/>
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<source id="bj_R_knee.rotateY_bj_R_knee_bj_R_knee.rotateY_bj_R_knee-interpolation" name="bj_R_knee.rotateY_bj_R_knee_bj_R_knee.rotateY_bj_R_knee-interpolation">
<Name_array id="bj_R_knee.rotateY_bj_R_knee_bj_R_knee.rotateY_bj_R_knee-interpolation-array" count="21">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#bj_R_knee.rotateY_bj_R_knee_bj_R_knee.rotateY_bj_R_knee-interpolation-array" count="21" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
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<technique_common>
<accessor source="#bj_R_knee.rotateY_bj_R_knee_bj_R_knee.rotateY_bj_R_knee-intangent-array" count="21" stride="2">
<param name="X" type="float"/>
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<source id="bj_R_knee.rotateY_bj_R_knee_bj_R_knee.rotateY_bj_R_knee-outtangent" name="bj_R_knee.rotateY_bj_R_knee_bj_R_knee.rotateY_bj_R_knee-outtangent">
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<input semantic="INPUT" source="#bj_R_knee.rotateY_bj_R_knee_bj_R_knee.rotateY_bj_R_knee-input"/>
<input semantic="OUTPUT" source="#bj_R_knee.rotateY_bj_R_knee_bj_R_knee.rotateY_bj_R_knee-output"/>
<input semantic="INTERPOLATION" source="#bj_R_knee.rotateY_bj_R_knee_bj_R_knee.rotateY_bj_R_knee-interpolation"/>
<input semantic="IN_TANGENT" source="#bj_R_knee.rotateY_bj_R_knee_bj_R_knee.rotateY_bj_R_knee-intangent"/>
<input semantic="OUT_TANGENT" source="#bj_R_knee.rotateY_bj_R_knee_bj_R_knee.rotateY_bj_R_knee-outtangent"/>
</sampler>
<channel source="#bj_R_knee.rotateY_bj_R_knee_bj_R_knee.rotateY_bj_R_knee-sampler" target="bj_R_knee/rotateY.ANGLE"/>
</animation>
<animation id="bj_R_knee.rotateX_bj_R_knee">
<source id="bj_R_knee.rotateX_bj_R_knee_bj_R_knee.rotateX_bj_R_knee-input" name="bj_R_knee.rotateX_bj_R_knee_bj_R_knee.rotateX_bj_R_knee-input">
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<technique_common>
<accessor source="#bj_R_knee.rotateX_bj_R_knee_bj_R_knee.rotateX_bj_R_knee-input-array" count="21" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="bj_R_knee.rotateX_bj_R_knee_bj_R_knee.rotateX_bj_R_knee-output" name="bj_R_knee.rotateX_bj_R_knee_bj_R_knee.rotateX_bj_R_knee-output">
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<technique_common>
<accessor source="#bj_R_knee.rotateX_bj_R_knee_bj_R_knee.rotateX_bj_R_knee-output-array" count="21" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
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<technique_common>
<accessor source="#bj_R_knee.rotateX_bj_R_knee_bj_R_knee.rotateX_bj_R_knee-interpolation-array" count="21" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="bj_R_knee.rotateX_bj_R_knee_bj_R_knee.rotateX_bj_R_knee-intangent" name="bj_R_knee.rotateX_bj_R_knee_bj_R_knee.rotateX_bj_R_knee-intangent">
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<technique_common>
<accessor source="#bj_R_knee.rotateX_bj_R_knee_bj_R_knee.rotateX_bj_R_knee-intangent-array" count="21" stride="2">
<param name="X" type="float"/>
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</accessor>
</technique_common>
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<source id="bj_R_knee.rotateX_bj_R_knee_bj_R_knee.rotateX_bj_R_knee-outtangent" name="bj_R_knee.rotateX_bj_R_knee_bj_R_knee.rotateX_bj_R_knee-outtangent">
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<technique_common>
<accessor source="#bj_R_knee.rotateX_bj_R_knee_bj_R_knee.rotateX_bj_R_knee-outtangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="bj_R_knee.rotateX_bj_R_knee_bj_R_knee.rotateX_bj_R_knee-sampler">
<input semantic="INPUT" source="#bj_R_knee.rotateX_bj_R_knee_bj_R_knee.rotateX_bj_R_knee-input"/>
<input semantic="OUTPUT" source="#bj_R_knee.rotateX_bj_R_knee_bj_R_knee.rotateX_bj_R_knee-output"/>
<input semantic="INTERPOLATION" source="#bj_R_knee.rotateX_bj_R_knee_bj_R_knee.rotateX_bj_R_knee-interpolation"/>
<input semantic="IN_TANGENT" source="#bj_R_knee.rotateX_bj_R_knee_bj_R_knee.rotateX_bj_R_knee-intangent"/>
<input semantic="OUT_TANGENT" source="#bj_R_knee.rotateX_bj_R_knee_bj_R_knee.rotateX_bj_R_knee-outtangent"/>
</sampler>
<channel source="#bj_R_knee.rotateX_bj_R_knee_bj_R_knee.rotateX_bj_R_knee-sampler" target="bj_R_knee/rotateX.ANGLE"/>
</animation>
<animation id="bj_R_ankle.rotateZ_bj_R_ankle">
<source id="bj_R_ankle.rotateZ_bj_R_ankle_bj_R_ankle.rotateZ_bj_R_ankle-input" name="bj_R_ankle.rotateZ_bj_R_ankle_bj_R_ankle.rotateZ_bj_R_ankle-input">
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<technique_common>
<accessor source="#bj_R_ankle.rotateZ_bj_R_ankle_bj_R_ankle.rotateZ_bj_R_ankle-input-array" count="21" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="bj_R_ankle.rotateZ_bj_R_ankle_bj_R_ankle.rotateZ_bj_R_ankle-output" name="bj_R_ankle.rotateZ_bj_R_ankle_bj_R_ankle.rotateZ_bj_R_ankle-output">
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<technique_common>
<accessor source="#bj_R_ankle.rotateZ_bj_R_ankle_bj_R_ankle.rotateZ_bj_R_ankle-output-array" count="21" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_R_ankle.rotateZ_bj_R_ankle_bj_R_ankle.rotateZ_bj_R_ankle-interpolation" name="bj_R_ankle.rotateZ_bj_R_ankle_bj_R_ankle.rotateZ_bj_R_ankle-interpolation">
<Name_array id="bj_R_ankle.rotateZ_bj_R_ankle_bj_R_ankle.rotateZ_bj_R_ankle-interpolation-array" count="21">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#bj_R_ankle.rotateZ_bj_R_ankle_bj_R_ankle.rotateZ_bj_R_ankle-interpolation-array" count="21" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="bj_R_ankle.rotateZ_bj_R_ankle_bj_R_ankle.rotateZ_bj_R_ankle-intangent" name="bj_R_ankle.rotateZ_bj_R_ankle_bj_R_ankle.rotateZ_bj_R_ankle-intangent">
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<technique_common>
<accessor source="#bj_R_ankle.rotateZ_bj_R_ankle_bj_R_ankle.rotateZ_bj_R_ankle-intangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_R_ankle.rotateZ_bj_R_ankle_bj_R_ankle.rotateZ_bj_R_ankle-outtangent" name="bj_R_ankle.rotateZ_bj_R_ankle_bj_R_ankle.rotateZ_bj_R_ankle-outtangent">
<float_array id="bj_R_ankle.rotateZ_bj_R_ankle_bj_R_ankle.rotateZ_bj_R_ankle-outtangent-array" count="42">0.01111108 -3.425179 0.04444444 -3.933868 0.07777774 -4.359439 0.1111111 -4.714926 0.1444444 -5.993356 0.1777778 -6.955327 0.2111111 -7.274104 0.2444444 -6.877455 0.2777778 -6.060775 0.3111111 -4.986822 0.3444445 -3.977438 0.3777778 -3.880118 0.4111111 -3.447965 0.4444444 -2.986958 0.4777778 -2.588773 0.5111111 -2.339952 0.5444445 -2.302232 0.5777778 -2.522886 0.6111111 -2.870115 0.6444445 -3.159189 1 -5.056162 </float_array>
<technique_common>
<accessor source="#bj_R_ankle.rotateZ_bj_R_ankle_bj_R_ankle.rotateZ_bj_R_ankle-outtangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="bj_R_ankle.rotateZ_bj_R_ankle_bj_R_ankle.rotateZ_bj_R_ankle-sampler">
<input semantic="INPUT" source="#bj_R_ankle.rotateZ_bj_R_ankle_bj_R_ankle.rotateZ_bj_R_ankle-input"/>
<input semantic="OUTPUT" source="#bj_R_ankle.rotateZ_bj_R_ankle_bj_R_ankle.rotateZ_bj_R_ankle-output"/>
<input semantic="INTERPOLATION" source="#bj_R_ankle.rotateZ_bj_R_ankle_bj_R_ankle.rotateZ_bj_R_ankle-interpolation"/>
<input semantic="IN_TANGENT" source="#bj_R_ankle.rotateZ_bj_R_ankle_bj_R_ankle.rotateZ_bj_R_ankle-intangent"/>
<input semantic="OUT_TANGENT" source="#bj_R_ankle.rotateZ_bj_R_ankle_bj_R_ankle.rotateZ_bj_R_ankle-outtangent"/>
</sampler>
<channel source="#bj_R_ankle.rotateZ_bj_R_ankle_bj_R_ankle.rotateZ_bj_R_ankle-sampler" target="bj_R_ankle/rotateZ.ANGLE"/>
</animation>
<animation id="bj_R_ankle.rotateY_bj_R_ankle">
<source id="bj_R_ankle.rotateY_bj_R_ankle_bj_R_ankle.rotateY_bj_R_ankle-input" name="bj_R_ankle.rotateY_bj_R_ankle_bj_R_ankle.rotateY_bj_R_ankle-input">
<float_array id="bj_R_ankle.rotateY_bj_R_ankle_bj_R_ankle.rotateY_bj_R_ankle-input-array" count="21">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 </float_array>
<technique_common>
<accessor source="#bj_R_ankle.rotateY_bj_R_ankle_bj_R_ankle.rotateY_bj_R_ankle-input-array" count="21" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="bj_R_ankle.rotateY_bj_R_ankle_bj_R_ankle.rotateY_bj_R_ankle-output" name="bj_R_ankle.rotateY_bj_R_ankle_bj_R_ankle.rotateY_bj_R_ankle-output">
<float_array id="bj_R_ankle.rotateY_bj_R_ankle_bj_R_ankle.rotateY_bj_R_ankle-output-array" count="21">-7.266505 -7.775507 -8.547038 -9.317477 -10.01398 -10.55685 -10.9736 -11.24139 -11.29542 -11.17506 -10.97024 -9.390621 -7.902809 -6.594113 -5.554117 -4.883649 -4.681975 -5.098115 -5.934819 -6.754714 -7.102792 </float_array>
<technique_common>
<accessor source="#bj_R_ankle.rotateY_bj_R_ankle_bj_R_ankle.rotateY_bj_R_ankle-output-array" count="21" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_R_ankle.rotateY_bj_R_ankle_bj_R_ankle.rotateY_bj_R_ankle-interpolation" name="bj_R_ankle.rotateY_bj_R_ankle_bj_R_ankle.rotateY_bj_R_ankle-interpolation">
<Name_array id="bj_R_ankle.rotateY_bj_R_ankle_bj_R_ankle.rotateY_bj_R_ankle-interpolation-array" count="21">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#bj_R_ankle.rotateY_bj_R_ankle_bj_R_ankle.rotateY_bj_R_ankle-interpolation-array" count="21" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="bj_R_ankle.rotateY_bj_R_ankle_bj_R_ankle.rotateY_bj_R_ankle-intangent" name="bj_R_ankle.rotateY_bj_R_ankle_bj_R_ankle.rotateY_bj_R_ankle-intangent">
<float_array id="bj_R_ankle.rotateY_bj_R_ankle_bj_R_ankle.rotateY_bj_R_ankle-intangent-array" count="42">-0.3333333 -2.176476 0.02222222 -7.562085 0.05555552 -8.290043 0.08888888 -9.072986 0.1222222 -9.807421 0.1555556 -10.39691 0.1888889 -10.85951 0.2222222 -11.18776 0.2555556 -11.30648 0.2888889 -11.22926 0.3222222 -11.26765 0.3555555 -9.90186 0.3888889 -8.368893 0.4222222 -6.985562 0.4555556 -5.839194 0.4888889 -5.029006 0.5222222 -4.646231 0.5555556 -4.889308 0.5888889 -5.658719 0.6222223 -6.560052 0.6555556 -6.986766 </float_array>
<technique_common>
<accessor source="#bj_R_ankle.rotateY_bj_R_ankle_bj_R_ankle.rotateY_bj_R_ankle-intangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_R_ankle.rotateY_bj_R_ankle_bj_R_ankle.rotateY_bj_R_ankle-outtangent" name="bj_R_ankle.rotateY_bj_R_ankle_bj_R_ankle.rotateY_bj_R_ankle-outtangent">
<float_array id="bj_R_ankle.rotateY_bj_R_ankle_bj_R_ankle.rotateY_bj_R_ankle-outtangent-array" count="42">0.01111108 -7.436172 0.04444444 -7.988929 0.07777774 -8.804032 0.1111111 -9.561967 0.1444444 -10.22054 0.1777778 -10.71678 0.2111111 -11.08769 0.2444444 -11.29503 0.2777778 -11.28437 0.3111111 -11.12087 0.3444445 -10.67284 0.3777778 -8.879381 0.4111111 -7.436724 0.4444444 -6.202665 0.4777778 -5.269039 0.5111111 -4.738292 0.5444445 -4.71772 0.5777778 -5.306922 0.6111111 -6.210919 0.6444445 -6.949377 1 -10.58356 </float_array>
<technique_common>
<accessor source="#bj_R_ankle.rotateY_bj_R_ankle_bj_R_ankle.rotateY_bj_R_ankle-outtangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="bj_R_ankle.rotateY_bj_R_ankle_bj_R_ankle.rotateY_bj_R_ankle-sampler">
<input semantic="INPUT" source="#bj_R_ankle.rotateY_bj_R_ankle_bj_R_ankle.rotateY_bj_R_ankle-input"/>
<input semantic="OUTPUT" source="#bj_R_ankle.rotateY_bj_R_ankle_bj_R_ankle.rotateY_bj_R_ankle-output"/>
<input semantic="INTERPOLATION" source="#bj_R_ankle.rotateY_bj_R_ankle_bj_R_ankle.rotateY_bj_R_ankle-interpolation"/>
<input semantic="IN_TANGENT" source="#bj_R_ankle.rotateY_bj_R_ankle_bj_R_ankle.rotateY_bj_R_ankle-intangent"/>
<input semantic="OUT_TANGENT" source="#bj_R_ankle.rotateY_bj_R_ankle_bj_R_ankle.rotateY_bj_R_ankle-outtangent"/>
</sampler>
<channel source="#bj_R_ankle.rotateY_bj_R_ankle_bj_R_ankle.rotateY_bj_R_ankle-sampler" target="bj_R_ankle/rotateY.ANGLE"/>
</animation>
<animation id="bj_R_ankle.rotateX_bj_R_ankle">
<source id="bj_R_ankle.rotateX_bj_R_ankle_bj_R_ankle.rotateX_bj_R_ankle-input" name="bj_R_ankle.rotateX_bj_R_ankle_bj_R_ankle.rotateX_bj_R_ankle-input">
<float_array id="bj_R_ankle.rotateX_bj_R_ankle_bj_R_ankle.rotateX_bj_R_ankle-input-array" count="21">0 0.0333333 0.06666666 0.1 0.1333333 0.1666666 0.2 0.2333333 0.2666667 0.3 0.3333333 0.3666667 0.4 0.4333333 0.4666666 0.5 0.5333334 0.5666667 0.6 0.6333333 0.6666667 </float_array>
<technique_common>
<accessor source="#bj_R_ankle.rotateX_bj_R_ankle_bj_R_ankle.rotateX_bj_R_ankle-input-array" count="21" stride="1">
<param name="TIME" type="float"/>
</accessor>
</technique_common>
<technique profile="OpenCOLLADAMaya">
<pre_infinity>CONSTANT</pre_infinity>
<post_infinity>CONSTANT</post_infinity>
</technique>
</source>
<source id="bj_R_ankle.rotateX_bj_R_ankle_bj_R_ankle.rotateX_bj_R_ankle-output" name="bj_R_ankle.rotateX_bj_R_ankle_bj_R_ankle.rotateX_bj_R_ankle-output">
<float_array id="bj_R_ankle.rotateX_bj_R_ankle_bj_R_ankle.rotateX_bj_R_ankle-output-array" count="21">11.23463 12.32409 11.88481 10.06583 9.335353 7.853887 6.286509 5.309085 4.616898 3.483535 1.442191 3.587018 5.314152 6.765756 8.022757 9.167684 10.18551 10.90506 11.26342 11.39149 11.59786 </float_array>
<technique_common>
<accessor source="#bj_R_ankle.rotateX_bj_R_ankle_bj_R_ankle.rotateX_bj_R_ankle-output-array" count="21" stride="1">
<param name="ANGLE" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_R_ankle.rotateX_bj_R_ankle_bj_R_ankle.rotateX_bj_R_ankle-interpolation" name="bj_R_ankle.rotateX_bj_R_ankle_bj_R_ankle.rotateX_bj_R_ankle-interpolation">
<Name_array id="bj_R_ankle.rotateX_bj_R_ankle_bj_R_ankle.rotateX_bj_R_ankle-interpolation-array" count="21">BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER BEZIER </Name_array>
<technique_common>
<accessor source="#bj_R_ankle.rotateX_bj_R_ankle_bj_R_ankle.rotateX_bj_R_ankle-interpolation-array" count="21" stride="1">
<param name="INTERPOLATION" type="name"/>
</accessor>
</technique_common>
</source>
<source id="bj_R_ankle.rotateX_bj_R_ankle_bj_R_ankle.rotateX_bj_R_ankle-intangent" name="bj_R_ankle.rotateX_bj_R_ankle_bj_R_ankle.rotateX_bj_R_ankle-intangent">
<float_array id="bj_R_ankle.rotateX_bj_R_ankle_bj_R_ankle.rotateX_bj_R_ankle-intangent-array" count="42">-0.3333333 0.3400153 0.02222222 12.21573 0.05555552 12.26118 0.08888888 10.49074 0.1222222 9.70401 0.1555556 8.362028 0.1888889 6.710643 0.2222222 5.587354 0.2555556 4.921156 0.2888889 4.012653 0.3222222 1.424944 0.3555555 2.941691 0.3888889 4.784363 0.4222222 6.314321 0.4555556 7.622435 0.4888889 8.807225 0.5222222 9.895947 0.5555556 10.72541 0.5888889 11.18235 0.6222223 11.33575 0.6555556 11.52907 </float_array>
<technique_common>
<accessor source="#bj_R_ankle.rotateX_bj_R_ankle_bj_R_ankle.rotateX_bj_R_ankle-intangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<source id="bj_R_ankle.rotateX_bj_R_ankle_bj_R_ankle.rotateX_bj_R_ankle-outtangent" name="bj_R_ankle.rotateX_bj_R_ankle_bj_R_ankle.rotateX_bj_R_ankle-outtangent">
<float_array id="bj_R_ankle.rotateX_bj_R_ankle_bj_R_ankle.rotateX_bj_R_ankle-outtangent-array" count="42">0.01111108 11.59778 0.04444444 12.43246 0.07777774 11.50843 0.1111111 9.640926 0.1444444 8.966695 0.1777778 7.345746 0.2111111 5.862376 0.2444444 5.030816 0.2777778 4.31264 0.3111111 2.954417 0.3444445 1.459438 0.3777778 4.232345 0.4111111 5.843942 0.4444444 7.21719 0.4777778 8.423079 0.5111111 9.528142 0.5444445 10.47507 0.5777778 11.08472 0.6111111 11.34449 0.6444445 11.44723 1 13.66155 </float_array>
<technique_common>
<accessor source="#bj_R_ankle.rotateX_bj_R_ankle_bj_R_ankle.rotateX_bj_R_ankle-outtangent-array" count="21" stride="2">
<param name="X" type="float"/>
<param name="Y" type="float"/>
</accessor>
</technique_common>
</source>
<sampler id="bj_R_ankle.rotateX_bj_R_ankle_bj_R_ankle.rotateX_bj_R_ankle-sampler">
<input semantic="INPUT" source="#bj_R_ankle.rotateX_bj_R_ankle_bj_R_ankle.rotateX_bj_R_ankle-input"/>
<input semantic="OUTPUT" source="#bj_R_ankle.rotateX_bj_R_ankle_bj_R_ankle.rotateX_bj_R_ankle-output"/>
<input semantic="INTERPOLATION" source="#bj_R_ankle.rotateX_bj_R_ankle_bj_R_ankle.rotateX_bj_R_ankle-interpolation"/>
<input semantic="IN_TANGENT" source="#bj_R_ankle.rotateX_bj_R_ankle_bj_R_ankle.rotateX_bj_R_ankle-intangent"/>
<input semantic="OUT_TANGENT" source="#bj_R_ankle.rotateX_bj_R_ankle_bj_R_ankle.rotateX_bj_R_ankle-outtangent"/>
</sampler>
<channel source="#bj_R_ankle.rotateX_bj_R_ankle_bj_R_ankle.rotateX_bj_R_ankle-sampler" target="bj_R_ankle/rotateX.ANGLE"/>
</animation>
</library_animations>
<library_animation_clips>
<animation_clip id="clip4Source" start="0" end="1"/>
<animation_clip id="clip4Source" start="0" end="1"/>
</library_animation_clips>
<scene>
<instance_visual_scene url="#VisualSceneNode"/>
</scene>
</COLLADA>