JSFiddle - React, Tailwind, and code Playground

by Muhammad Nugroho

HTML

<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
  <asset>
    <contributor>
      <author>emoller</author>
      <authoring_tool>OpenCOLLADA2011</authoring_tool>
      <comments>
			ColladaMaya export options: 
			bakeTransforms=0;relativePaths=0;copyTextures=0;exportTriangles=1;exportCgfxFileReferences=1;
			isSampling=0;curveConstrainSampling=0;removeStaticCurves=1;exportPolygonMeshes=1;exportLights=1;
			exportCameras=1;exportJointsAndSkin=1;exportAnimations=1;exportInvisibleNodes=0;exportDefaultCameras=0;
			exportTexCoords=1;exportNormals=1;exportNormalsPerVertex=1;exportVertexColors=1;exportVertexColorsPerVertex=1;
			exportTexTangents=0;exportTangents=0;exportReferencedMaterials=0;exportMaterialsOnly=0;
			exportXRefs=1;dereferenceXRefs=1;exportCameraAsLookat=0;cameraXFov=0;cameraYFov=1;doublePrecision=0
		</comments>
      <source_data>file:///C:/Users/emoller/Documents/public_html/webgldemo/assets/maya/anim_turnRight45_norotate.ma</source_data>
    </contributor>
    <created>2011-10-25T12:47:20</created>
    <modified>2011-10-25T12:47:20</modified>
    <unit name="centimeter" meter="0.01"/>
    <up_axis>Y_UP</up_axis>
  </asset>
  <library_materials>
    <material id="lambert1" name="lambert1">
      <instance_effect url="#lambert1-fx"/>
    </material>
    <material id="ctrlsM" name="ctrlsM">
      <instance_effect url="#ctrlsM-fx"/>
    </material>
    <material id="solo_soft_m" name="solo_soft_m">
      <instance_effect url="#solo_soft_m-fx"/>
    </material>
    <material id="solo_rigid_m" name="solo_rigid_m">
      <instance_effect url="#solo_rigid_m-fx"/>
    </material>
  </library_materials>
  <library_effects>
    <effect id="ctrlsM-fx">
      <profile_COMMON>
        <technique sid="common">
          <lambert>
            <emission>
              <color>0 0 0 1</color>
            </emission>
            <ambient>
              <color>0 0 0 1</color>
            </ambient>
...