Gamedev Canvas Workshop - lesson 2
Move the ball.
by Zecheng Hu
HTML
<canvas id="myCanvas" width="480" height="320"></canvas>
CSS
canvas { background: #eee; }
JavaScript
var canvas = document.getElementById("myCanvas");
var ctx = canvas.getContext("2d");
var x = canvas.width/1;
var y = canvas.height-3;
var dx = -0.75;
var dy = -1.5;
function drawBall() {
ctx.beginPath();
ctx.arc(x, y, 10, 0, Math.PI*2);
ctx.fillStyle = "#00FFB6";
ctx.fill();
ctx.closePath();
}
function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawBall();
x += dx;
y += dy;
}
setInterval(draw, 0);