JSON from Clara.io
load a scene
by zx22516969
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r78/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
<div id='info'>
NEW TextureLoader<br>
Model is from <a href='https://clara.io/view/4522a7fe-4402-470a-89d4-5ca93ceb3869/webgl'>URL</a>
</div>
CSS
#info {
top: 5%;
position: absolute;
color: yellow;
text-align: center;
width: 100%;
}
body {
overflow: hidden
}
JavaScript
var scene, renderer, camera;
var controls;
var toytrain;
var bumpMap;
var clock = new THREE.Clock();
var turn = true;
var angle = 0;
init();
animate();
function init() {
var width = window.innerWidth;
var height = window.innerHeight;
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(width, height);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(45, width / height, 1, 10000);
camera.position.y = 48;
camera.position.z = 120;
camera.lookAt(new THREE.Vector3(0, 0, 0));
controls = new THREE.OrbitControls(camera, renderer.domElement);
var gridXZ = new THREE.GridHelper(100, 10, 'red', 'white');
scene.add(gridXZ);
var pointLight = new THREE.PointLight(0xffffff);
pointLight.position.set(0, 300, 200);
scene.add(pointLight);
var ambientLight = new THREE.AmbientLight(0x111111);
scene.add(ambientLight);
////////////////////////////////////////////////////////////////////
texLoader = new THREE.TextureLoader();
texLoader.setCrossOrigin('');
texLoader.load(
'https://jyunming-chen.github.io/tutsplus/images/wood_oak_002_bump.jpg', // bumpmap
function(tex) {
bumpMap = tex;
console.log ('bumpmap loaded ...');
}
// the other two left NULL
);
var loader = new THREE.ObjectLoader();
loader.load('https://raw.githubusercontent.com/zx22516969/Uncle-Jam/master/gallon.json',
function(obj) {
obj.scale.set(10, 10, 10);
scene.add(obj);
toytrain = obj;
});
}
function animate() {
controls.update();
var dt = clock.getDelta();
if (bumpMap && toytrain) {
toytrain.traverse(
function(mesh) {
if (mesh instanceof THREE.Mesh) {
mesh.material.bumpMap = bumpMap;
mesh.material.bumpScale = 0.2;
}
});
}
// nothing happens...
// because you did not identify what is 'toytrain'...
...