hw2p helper
threejs 2D template
HTML
<div id="info">THREE.JS 2D Template
<br/>Left & right click to draw line
<br/>每兩條線檢查一次</div>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<!-- the following disable the regular right-button click -->
<script type="text/javascript">
document.oncontextmenu = function() {
return false;
}
</script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer;
var screenSize = 100;
var mouse = new THREE.Vector2();
var leftPt, rightPt, point; // Vector2
var line1_px, line1_py, line1_qx, line1_qy, line2_px, line2_py, line2_qx, line2_qy;
var twoline = false;
init();
animate();
function init() {
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
window.addEventListener('resize', onWindowResize, false);
window.addEventListener('mousedown', onDocumentMouseDown, false);
scene = new THREE.Scene();
var halfSize = screenSize / 2;
camera = new THREE.OrthographicCamera(-halfSize, halfSize, halfSize, -halfSize, -10, 10);
camera.position.z = 10;
// draw border
var material = new THREE.LineBasicMaterial({
color: 0x0000ff
});
var geometry = new THREE.Geometry();
var borderSize = halfSize * 0.8;
geometry.vertices.push(
new THREE.Vector3(-borderSize, -borderSize, 0),
new THREE.Vector3(borderSize, -borderSize, 0),
new THREE.Vector3(borderSize, borderSize, 0),
new THREE.Vector3(-borderSize, borderSize, 0),
new THREE.Vector3(-borderSize, -borderSize, 0));
var border = new THREE.Line(geometry, material);
scene.add(border);
leftPt = null;
rightPt = null;
}
function solveST(p1x, p1y, p2x, p2y, q1x, q1y, q2x, q2y){
var s, t;
s = (p1x*(q2y-q1y)+q1x*(p1y-q2y)+(q1y-p1y)*q2x)/(p1x*(q2y-q1y)+p2x*(q1y-q2y)+(p2y-p1y)*q2x+(p1y-p2y)*q1x);
t = -(p1x*(q1y-p2y)+p2x*(p1y-q1y)+(p2y-p1y)*q1x)/(p1x*(q2y-q1y)+p2x*(q1y-q2y)+(p2y-p1y)*q2x+(p1y-p2y)*q1x);
return[s, t];
}
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function onDocumentMouseDown(event) {
event.preventDefault();
// Normalized...