three.js dev template - module
HTML
<script type="importmap">
{
"imports": {
"three": "https://unpkg.com/three@0.170/build/three.webgpu.js",
"three/tsl": "https://unpkg.com/three@0.170/build/three.webgpu.js",
"three/addons/": "https://unpkg.com/three@0.170/examples/jsm/"
}
}
</script>
CSS
body {
margin: 0px;
}
JavaScript
import * as THREE from 'three';
import { vec3, cubeTexture } from 'three/tsl';
let renderer, scene, camera;
init();
function init() {
// renderer
renderer = new THREE.WebGPURenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setAnimationLoop( animate );
document.body.appendChild( renderer.domElement );
// scene
scene = new THREE.Scene();
scene.background = new THREE.Color( 0x000000 );
// camera
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 0.1, 100 );
camera.position.set( 4, 4, 4 );
camera.lookAt( 0, 0, 0 );
// geometry
const geometry = new THREE.BoxGeometry();
const loader = new THREE.CubeTextureLoader();
loader.setPath( 'https://threejs.org/examples/textures/cube/Bridge2/' );
const envMap = loader.load( [ 'posx.jpg', 'negx.jpg', 'posy.jpg', 'negy.jpg', 'posz.jpg', 'negz.jpg' ] );
// material
const material = new THREE.MeshBasicNodeMaterial();
const uvNode = vec3( 0.0, 0.0, 0.0 );
material.colorNode = cubeTexture( envMap, uvNode );
// mesh
const mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
}
function animate() {
renderer.render( scene, camera );
}