JSFiddle - React, Tailwind, and code Playground
by zodiacleo
HTML
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Pixi Demo</title>
<script src="https://cdnjs.cloudflare.com/ajax/libs/pixi.js/5.2.5/pixi.js"></script>
</head>
<body>
<button onclick="clicked()">Click me</button>
<video
src="https://ak.picdn.net/shutterstock/videos/3909965/thumb/stock-footage-two-girls-are-playing-catch-up-with-flare.webm"></video>
</body>
</html>
JavaScript
function clicked() {
const app = new PIXI.Application();
document.body.appendChild(app.view);
const texture = PIXI.Texture.from('https://ak.picdn.net/shutterstock/videos/3909965/thumb/stock-footage-two-girls-are-playing-catch-up-with-flare.webm');
texture.autoplay = false;
const videoSprite = new PIXI.Sprite(texture);
const videoControler = videoSprite._texture.baseTexture.resource.source;
videoControler.oncanplaythrough = () => {
videoControler.pause();
}
videoControler.onseeked = () => {
console.log('seeked')
texture.update();
// download_sprite_as_png(app.renderer, videoSprite, 'hello.png');
}
const interval = setInterval(() => {
console.log('current time', videoControler.currentTime);
videoControler.currentTime = videoControler.currentTime + 1
}, 100);
setTimeout(() => {
clearInterval(interval);
}, 1000)
app.stage.addChild(videoSprite);
}
function download_sprite_as_png(renderer, sprite, fileName) {
renderer.extract.canvas(sprite).toBlob(function (b) {
var a = document.createElement('a');
document.body.append(a);
a.download = fileName;
a.href = URL.createObjectURL(b);
a.click();
a.remove();
}, 'image/png');
}