JSFiddle - React, Tailwind, and code Playground

HTML

<script src="https://threejs.org/build/three.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/jquery/3.3.1/jquery.min.js"></script>

CSS

body {
	margin: 0;
	overflow: hidden;
}

JavaScript

var mixer,
            camera,
            scene,
            obj,
            mat,
            point_indices,
            points,
            pt_mts,
            ptmat,
            renderer,
            mouseX = 0,
            mouseY = 0;

        var windowHalfX = window.innerWidth / 2,
            windowHalfY = window.innerHeight / 2;
						
        init();
        animate();

        function init() {

            camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 2000);
            camera.position.z = 4;
						
            scene = new THREE.Scene();
						
						// new geometry definition

            geometry = new THREE.BufferGeometry();
						geometry.morphAttributes.position = [];
						
						var vertices = [];
						
						vertices.push( 2, 2.5, 3 );
						vertices.push( 1, 2.5, 3 );
						vertices.push( 0, 2.5, 3 );
						
						var positionAttribute = new THREE.Float32BufferAttribute( vertices, 3 );
						geometry.addAttribute( 'position', positionAttribute );
						
						var morphTarget0 = [];
						
						morphTarget0.push( 2, 2.5, 4 );
						morphTarget0.push( 1, 2.5, 4 );
						morphTarget0.push( 0, 2.5, 4 );
						
						var morphTarget0Attribute = new THREE.Float32BufferAttribute( morphTarget0, 3 );
						morphTarget0Attribute.name = 'morphTarget0';
						geometry.morphAttributes.position.push( morphTarget0Attribute );
						
						var morphTarget1 = [];
						
						morphTarget1.push( 2, 2.5, 5 );
						morphTarget1.push( 1, 2.5, 5 );
						morphTarget1.push( 0, 2.5, 5 );
						
						var morphTarget1Attribute = new THREE.Float32BufferAttribute( morphTarget1, 3 );
						morphTarget1Attribute.name = 'morphTarget1';
						geometry.morphAttributes.position.push( morphTarget1Attribute );
						
						//

            material = new THREE.PointsMaterial({
                morphTargets: true,
                color: 0xff0000
            });

            points = new THREE.Points( geometry, material...