Visual JS -Add new object , add image

Visual JS is 2d canvas framework for game developing.

by Nikola Lukic

HTML

<script src=" https://maximumroulette.com/visual-js/manifest/manifest_jsfiddle.js"></script>
<script src="https://maximumroulette.com/visual-js/lib/build.js"></script>
<body style="margin:0;padding:0;border:none;background-color:black;">
<div id="UPLOAD_BOX" style="display:block" >
</div>
<div id="experiment" style="display:block" >
<video id="webcam" autoplay width="640" height="480" style="display:none;position:absolute;left:0;top:0;"></video>
<canvas id="canvas-blended" width="640" height="480" style="position:absolute;left:0;top:0;display:none;"></canvas>
<canvas id="canvas-render" width="640" height="480" style="position:absolute;left:0;top:0;display:none;"></canvas>
</div>
<canvas tabindex='1' width="1" height="1" id="HELLO_WORLD"></canvas>
<div style="display:block;"> 
<!--audio controls id="audio_ambient"  >
<source src="http://radio.nessradio.net:8000/nessradio.mp3" type="audio/mpeg">
<source src="http://radio.nessradio.net:8000/nessradio.ogg" type="audio/ogg">
</audio-->
</div>


</body>

JavaScript

// visual js 0.7 comes with one lib build . 
 // You can make build with windows GUI visual js tools (makeBuild.exe)
 // will be posted as soon as i commit 
  
 // Basic example , add new game_object add image with absolute path 
 // nice ofr distribution system of image res loading
 
 // In this example program is in the edit mode but only for make look 
 // you cant use rigth contex menu at this page 
 // See https://bitbucket.org/nikola_l/visual-js
 
 //TO EXIT EDIT MODE 
 // 1) window[IamNewObject.PROGRAM_NAME].ENGINE.EXIT_EDIT_MODE()
 // or 
 // 2) HELLO_WORLD.ENGINE.EXIT_EDIT_MODE()

 // go back to edit mode is : 
 // HELLO_WORLD is name of program also name of canvas html tag !
 // 1) window[IamNewObject.PROGRAM_NAME].ENGINE.GO_TO_EDIT_MODE()
 // or 
 // 2) HELLO_WORLD.ENGINE.GO_TO_EDIT_MODE() 

 
 
 // This is first you will need : 
 // make surface draws and update functions 
SYS.DOM.CREATE_SURFACE( "SURF" , "HELLO_WORLD" , 100 , 99.4 , "DIAMETRIC" );

//One program have a one engine , engine runs modules 
//One modul have a gameobjects , use more modules for composition 
HELLO_WORLD.ENGINE.CREATE_MODUL("STARTER");

// if you setup in manifest 
// IMAGE_LOADER_PREFIX : false , you can put full url
// if you setup true , path have prefix /res/animations/
RESOURCE.Tiles = {source : [ "https://maximumroulette.com/framework/res/animations/Tiles/boxCrate.png" ]};
HELLO_WORLD.ENGINE.MODULES.ACCESS_MODULE("STARTER").NEW_OBJECT("IamNewObject" , 15 , 15 , 22 , 22 , 10);


HELLO_WORLD.ENGINE.MODULES.ACCESS_MODULE("STARTER").GAME_OBJECTS.ACCESS("IamNewObject").CREATE_ANIMATION( SURF , "DRAW_FRAME" ,0 , RESOURCE.Tiles  , 1111123123 , "no" , 1,11,1,1,1) ;

//This is the same object
//HELLO_WORLD.ENGINE.MODULES.ACCESS_MODULE("STARTER").GAME_OBJECTS.ACCESS("IamNewObject")
//IamNewObject  - Access is window.IamNewObject (anyvwhere in yours scripts)

// you can use alias , alias is global access , make every name of object uniq 
// this is bad but for now

//Make...