JSFiddle - React, Tailwind, and code Playground
HTML
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<canvas id="myCanvas"></canvas>
JavaScript
$(function() {
var canvas = $('#myCanvas').get(0);
var ctx = canvas.getContext('2d');
var w = h = canvas.width = canvas.height = 500;
//ctx.fillStyle = '#fff';
// ctx.fillRect(0, 0, w, h);
function drawImage(imageObj) {
var canvas = document.getElementById('myCanvas');
var context = canvas.getContext('2d');
var imageX = 0;
var imageY = 0;
var imageWidth = imageObj.width;
var imageHeight = imageObj.height;
context.drawImage(imageObj, imageX, imageY);
var imageData = context.getImageData(imageX, imageY, imageWidth, imageHeight);
var data = imageData.data;
// iterate over all pixels
for(var i = 0, n = data.length; i < n; i += 4) {
var red = data[i];
var green = data[i + 1];
var blue = data[i + 2];
var alpha = data[i + 3];
}
// pick out pixel data from x, y coordinate
var x = 20;
var y = 20;
var red = data[((imageWidth * y) + x) * 4];
var green = data[((imageWidth * y) + x) * 4 + 1];
var blue = data[((imageWidth * y) + x) * 4 + 2];
var alpha = data[((imageWidth * y) + x) * 4 + 3];
// iterate over all pixels based on x and y coordinates
for(var y = 0; y < imageHeight; y++) {
// loop through each column
for(var x = 0; x < imageWidth; x++) {
var red = data[((imageWidth * y) + x) * 4];
var green = data[((imageWidth * y) + x) * 4 + 1];
var blue = data[((imageWidth * y) + x) * 4 + 2];
var alpha = data[((imageWidth * y) + x) * 4 + 3];
}
}
}
var imageObj = new Image();
imageObj.onload = function() {
drawImage(this);
};
imageObj.src = 'http://www.html5canvastutorials.com/demos/assets/darth-vader.jpg';
canvas.addEventListener('mousemove', function(e) {
var x =...