Submarine Animation
by zeemeeuw1994
HTML
<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="https://threejs.org/examples/js/loaders/ColladaLoader.js"></script>
<script src="https://threejs.org/examples/js/libs/stats.min.jss"></script>
CSS
body{
overflow: hidden;
margin: 0;
}
JavaScript
var scene = new THREE.Scene( );
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
var renderer = new THREE.WebGLRenderer( {antialias: true} );
controls = new THREE.OrbitControls( camera, renderer.domElement );
// achtergrondkleur veranderen
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild ( renderer.domElement );
// renderer.shadowMap.enabled = true;
// viewport update (meeschalen met schermgrootte)
window.addEventListener( 'resize', function( )
{
var width = window.innerWidth;
var height = window.innerHeight;
renderer.setSize( width, height);
camera.aspect = width / height;
camera.updateProjectionMatrix( );
} );
// licht toevoegen
var ambient = new THREE.AmbientLight( 0xffffff, 1 );
scene.add( ambient );
var point = new THREE.PointLight( 0xffffff, 0.8, 18 );
point.position.set( -3, 6, -3 );
point.castShadow = true;
point.shadow.camera.near = 0.1;
point.shadow.camera.far = 25;
scene.add( point );
// model toevoegen
var loader = new THREE.ColladaLoader();
loader.load( 'https://raw.githubusercontent.com/biancalooijen/car/master/subdae1.dae', function ( collada ) {
var animations = collada.animations;
var avatar = collada.scene;
mixer = new THREE.AnimationMixer( avatar ); // create global mixer
mixer.clipAction( animations[ 0 ] ).play(); // play first animation clip
scene.add( avatar );
} );
camera.position.z = 3;
// update scene
var update =...