JSFiddle - React, Tailwind, and code Playground

HTML

<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>

CSS

body {
	  margin: 0;
}

JavaScript

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

    camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
    camera.position.z = 2;

    scene = new THREE.Scene();
		
		var plane = new THREE.Plane();
		plane.normal.set( 1, 0, 1 ).normalize();
		var helper = new THREE.PlaneHelper( plane );
		scene.add( helper );

    geometry = new THREE.PlaneBufferGeometry();
    material = new THREE.MeshNormalMaterial();

    mesh = new THREE.Mesh( geometry, material );
		const taret = mesh.position.clone().add( plane.normal );
		mesh.lookAt( taret );
    scene.add( mesh );

    renderer = new THREE.WebGLRenderer( { antialias: true } );
    renderer.setSize( window.innerWidth, window.innerHeight );
    document.body.appendChild( renderer.domElement );

}

function animate() {

    requestAnimationFrame( animate );
    renderer.render( scene, camera );

}