JSFiddle - React, Tailwind, and code Playground
HTML
<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
JavaScript
var camera, scene, renderer;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 100 );
camera.position.set( -3, 3, -5 );
scene = new THREE.Scene();
var geometry = new THREE.BoxBufferGeometry( 0.2, 0.2, 0.2 );
var material = new THREE.MeshNormalMaterial();
var mesh1 = new THREE.Mesh( geometry, material );
scene.add( mesh1 );
var mesh2 = new THREE.Mesh( geometry, material );
mesh2.position.set( 1, 0, 0 );
scene.add( mesh2 );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var controls = new THREE.OrbitControls( camera, renderer.domElement );
var size = 10;
var divisions = 10;
var gridHelper = new THREE.GridHelper( size, divisions );
scene.add( gridHelper );
const target = new THREE.Vector3( 0, 2, 0 );
camera.lookAt( target );
}
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}