processing.js
star
by uto usui
HTML
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/4.0.0-alpha.2/css/bootstrap.min.css">
<script src="https://maxcdn.bootstrapcdn.com/bootstrap/4.0.0-alpha.2/js/bootstrap.min.js"></script>
<div class="wrap">
<h1>processing.js</h1>
<p class="lead">star</p>
<canvas id="myCanvas"></canvas>
</div>
<link href="https://fonts.googleapis.com/css?family=Dancing+Script:400,700" rel="stylesheet">
SCSS
body {
display: flex;
justify-content: center;
align-items: center;
width: 100%;
min-height: 100vh;
padding: 1em;
font-family: 'Dancing Script';
text-align: center;
background-image: linear-gradient(-30deg,#f7cac9 20%,#91A8d0 85%);
}
h1 {
font-size: 42px;
font-weight: bold;
color: #32355a;
}
canvas {
margin: 20px auto;
border: 3px dashed rgba(#32355a, .55);
background-color: rgba(white, .15);
}
JavaScript
</script>
<script type="application/processing" data-processing-target="myCanvas">
void setup() {
size(320, 320);
smooth();
colorMode(HSB,360,100,100,100);
background(180, 35, 80, 20);
noLoop();
}
void draw() {
float randColor = random(150, 250);
starDraw(width/2/2,height/2,randColor);
starDraw(width/2+width/2/2,height/2,randColor);
}
void starDraw(int centerX, int centerY, int randColor) {
int w = width/2;
int h = height/2;
int num = 5*2; // 頂点数(山+谷)
int r; // 頂点から中心までの距離(半径)
int r_out = w/2; // 中心からとげまでの距離
int r_in = r_out/2; // 中心から谷までの距離(谷の深さ)
float x;
float y;
fill(randColor, 50, 85, 65);
pushMatrix();
translate(centerX, centerY);
rotate(radians(-90));
beginShape();
for (int i = 0; i < num; i++) {
// 偶数と奇数で処理を分ける(山と谷)
if (i%2 == 0) {
r = r_out;
} else {
r = r_in;
}
x = r * cos(radians(360/num * i));
y = r * sin(radians(360/num * i));
vertex(x, y); // 座標
}
endShape(CLOSE);
popMatrix();
}