SCENE
with orbitControls, XZgrid, info
by Bai Shiuan Huang
HTML
<div id="info">demo page
<br/>Press Z to toggle</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/94/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer;
var keyboard = new KeyboardState();
var angle = 0, ring, arrow;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
//camera.position.z = 50;
camera.position.y = 50;
camera.position.z = 50;
scene.add(camera);
let light1 = new THREE.AmbientLight(0x888888);
let light = new THREE.PointLight(0xffffff);
light.position.set( 0, 300, 0);
light.castShadow = true;
light.shadow.mapSize.width = 512; // default
light.shadow.mapSize.height = 512; // default
light.shadow.camera.near = 0.5; // default
light.shadow.camera.far = 500
scene.add(light, light1);
//scene.add(new THREE.PointLightHelper(light, 5));
let gridXZ = new THREE.GridHelper(300, 30, 'red', 'white');
scene.add(gridXZ);
renderer = new THREE.WebGLRenderer();
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFShadowMap;
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
let controls = new THREE.OrbitControls(camera, renderer.domElement);
document.body.appendChild(renderer.domElement);
////////////////////////////////////////////////////////////////////////
var seat1 = makeLotsOfSeat();
seat1.position.x = 150;
seat1.rotation.y = -Math.PI/2;
var seat2 = makeLotsOfSeat();
seat2.position.x = -150;
seat2.rotation.y = Math.PI/2;
scene.add(seat1, seat2);
/////////////////////////////////////////////////////////////////////////
arrow = new THREE.Object3D();
let box = new THREE.Mesh( new THREE.BoxGeometry( 3, 5, 2),new THREE.MeshPhongMaterial( {color: 0xffff00} ) );
box.position.y = 10;
let tri = new THREE.Mesh( new THREE.CylinderGeometry( 5, 5, 2, 3 ),new THREE.MeshPhongMaterial( {color: 0xffff00} ) );
tri.rotation.x = Math.PI/2;
tri.position.y = 5;
arrow.add( tri, box );
scene.add(arrow);
ring = new THREE.Object3D();
let ring0 =...