Pick (raycaster)
orthographic & perspective cameras
by Bai Shiuan Huang
HTML
<div id="info">Picking Demo
<br> press ENTER to change camera
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/84/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
<script src="http://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00;
}
body {
overflow: hidden;
}
JavaScript
var scene, renderer, light, cube1, cube2, sphere;
var raycaster;
var mouse = new THREE.Vector2();
var pickables = [];
var keyboard = new KeyboardState();
var camera, cameraP, cameraO, controls, controls2;
init();
animate();
function init() {
scene = new THREE.Scene();
cameraP = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
cameraO = new THREE.OrthographicCamera(-100, 100, 100, -100, -10, 1000);
cameraP.position.z = 500;
cameraO.position.z = 500;
camera = cameraP;
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
controls = new THREE.OrbitControls(cameraP, renderer.domElement);
controls2 = new THREE.OrbitControls(cameraO, renderer.domElement);
light = new THREE.PointLight(0xffffff);
light.position.set(100, 300, 200);
scene.add(light);
var gridXZ = new THREE.GridHelper(200, 20, 'red', 'white');
scene.add(gridXZ);
//////////////////////////////////////////////////////////
cube1 = new THREE.Mesh(new THREE.BoxGeometry(20, 20, 20),
new THREE.MeshLambertMaterial({
color: 0xff1234
}));
cube1.position.x = -60;
scene.add(cube1);
cube2 = cube1.clone();
cube2.material = new THREE.MeshLambertMaterial({
color: 0x2134ff
});
cube2.position.x = 60;
scene.add(cube2);
pickables.push(cube1, cube2);
sphere = new THREE.Mesh(new THREE.SphereGeometry(10), new THREE.MeshLambertMaterial());
scene.add(sphere);
cube1.name = "cube1";
cube2.name = "cube2";
raycaster = new THREE.Raycaster();
document.addEventListener('mousedown', onDocumentMouseDown, false);
document.addEventListener('mousemove', onDocumentMouseMove, false);
}
function onDocumentMouseDown(event) {
// PICKING DETAILS:
// convert mouse.xy = [-1,1]^2 (NDC)
// unproject (mouse.xy, 1) to a point on the far plane (in world coordinate)
// set raycaster (origin,...