Thomas_Homework0
with orbitControls, XZgrid, info
by Bai Shiuan Huang
HTML
<div id="info">Demo Score Card
<br/>Press Z/X to toggle</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/84/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer, pages = [], turn = 0, number = 10, pages2 = [];
var keyboard = new KeyboardState();
var angle = 0;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 100;
camera.position.y = 100;
scene.add(camera);
let light = new THREE.PointLight(0xffffff);
light.position.set(100, 300, 200);
scene.add(light);
let gridXZ = new THREE.GridHelper(200, 20, 'red', 'white');
scene.add(gridXZ);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
let controls = new THREE.OrbitControls(camera, renderer.domElement);
var page = new THREE.Object3D();
var page2 = new THREE.Object3D();
var geometry = new THREE.PlaneGeometry( 30, 40, 32 );
//var material = new THREE.MeshNormalMaterial( {side: THREE.DoubleSide} );
let loader = new THREE.TextureLoader(); //84 texture 載入器
loader.setCrossOrigin ('');
let mat1 = new THREE.MeshBasicMaterial({
side: THREE.DoubleSide,
map: loader.load('https://i.imgur.com/RWnYIYv.jpg')
})
let mat2 = new THREE.MeshBasicMaterial({
side: THREE.DoubleSide,
map: loader.load('https://i.imgur.com/RWnYIYv.jpg')
})
//https://i.imgur.com/5mDY49W.jpg
var card = new THREE.Mesh( geometry, mat1 );
/*material = new THREE.MeshBasicMaterial({
side: THREE.DoubleSide,
map: loader.load('https://i.imgur.com/bxbRZud.png')
})*/
card.position.y = -20;
var card2 = new THREE.Mesh( geometry.clone(), mat2 );
card2.position.y = -20;
page.add(card);
page2.add(card2);
page2.children[0].material.map.offset.x = 0;
page2.children[0].material.map.repeat.x = 0.2;
page2.children[0].material.map.offset.y = 0.5;
page2.children[0].material.map.repeat.y = 0.5;
page2.rotation.x = -Math.PI/6;
page.children[0].material.map.offset.x = 0.2;
...