var camera, scene, renderer, mesh, controls;
var keyboard = new KeyboardState();
var clock;
var car;
var pos = new THREE.Vector3();
var vel = new THREE.Vector3();
var force = new THREE.Vector3();
var power, angle;
(function() {
Math.clamp = function(val,min,max){
return Math.min(Math.max(val,min),max);
}})();
init();
animate();
function buildVehicle() {
var car = new THREE.Object3D();
var mat = new THREE.MeshNormalMaterial();
var body = new THREE.Mesh(new THREE.CylinderGeometry(5, 5, 2, 20), mat);
car.add(body);
var pointer = new THREE.Mesh(new THREE.BoxGeometry(10, 2, 2), mat);
car.add(pointer);
pointer.position.x = 5;
return car;
}
function init() {
clock = new THREE.Clock();
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 500;
scene.add(camera);
var gridXZ = new THREE.GridHelper(200, 20, 'red', 'white');
scene.add(gridXZ);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.enableKeys = false;
let platform = new THREE.Mesh (new THREE.BoxGeometry(100,10,100), new THREE.MeshNormalMaterial ({transparent:true, opacity:0.62}))
scene.add (platform)
platform.position.y = 5;
document.body.appendChild(renderer.domElement);
////////////////////////////////////////////////////////////////////////
power = 5.0;
angle = 0.0;
car = buildVehicle();
scene.add(car)
}
function update(dt) {
keyboard.update();
if (vel.length() > 0) {
angle = Math.atan2(-vel.z, vel.x); // update orientation
}
if (keyboard.pressed("space"))
power = 0.1;
if (keyboard.pressed("up"))
power *= 1.2;
if (keyboard.pressed("down"))
power /= 1.2;
power = Math.clamp (power, 0, 80.0);
var...
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