Thomas_Homework0

with orbitControls, XZgrid, info

by Bai Shiuan Huang

HTML

<div id="info">demo page
  <br/>Press Z to toggle</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/84/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">


</script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>

CSS

#info {
  position: absolute;
  top: 0px;
  width: 100%;
  padding: 10px;
  text-align: center;
  color: #ffff00
}

body {
  overflow: hidden;
}

JavaScript

var camera, scene, renderer, raycaster;
var keyboard = new KeyboardState();
var angle = 0, NOP = 3, count, picks = [];
var mouse = new THREE.Vector2();

init();
animate();

function init() {

  scene = new THREE.Scene();

  camera = new THREE.OrthographicCamera(-10, 10, 10, -10, -10, 1000);
  camera.position.z = 500;
  scene.add(camera);
  let loader = new THREE.TextureLoader(); //84 texture 載入器
  loader.setCrossOrigin ('');
  let fig = new THREE.MeshBasicMaterial({
    map: loader.load('https://i.imgur.com/nvOqWCE.png'), 
    transparent: true
  })
  let title = new THREE.MeshBasicMaterial({
    map: loader.load('https://i.imgur.com/hspUKYu.png'), 
    transparent: true
  })
  let start_b = new THREE.MeshBasicMaterial({
    map: loader.load('https://i.imgur.com/pcIc8pe.png'), 
    transparent: true
  })
  let ct = new THREE.MeshBasicMaterial({
    map: loader.load('https://i.imgur.com/9Mkydog.png'), 
    transparent: true
  })
  let card = new THREE.MeshBasicMaterial({
    map: loader.load('https://i.imgur.com/RWnYIYv.jpg')
  })
  let plus_mat = new THREE.MeshBasicMaterial({
    map: loader.load('https://i.imgur.com/LygZbBz.jpg')
  })
  let minus_mat = new THREE.MeshBasicMaterial({
    map: loader.load('https://i.imgur.com/BxUrqRi.jpg')
  })
  //https://i.imgur.com/pcIc8pe.png
  //https://i.imgur.com/hspUKYu.png title
  /*let light = new THREE.PointLight(0xffffff);
  light.position.set(100, 300, 200);
  scene.add(light);

  let gridXZ = new THREE.GridHelper(200, 20, 'red', 'white');
  scene.add(gridXZ);
  */
  var fframe = new THREE.Mesh(new THREE.PlaneGeometry(20, 20), fig);
  fframe.position.z = -1;
  var tt = new THREE.Mesh(new THREE.PlaneGeometry(10, 3), title);
  tt.position.y = 7;
  var ss = new THREE.Mesh(new THREE.PlaneGeometry(5, 1.5), start_b);
  ss.position.y = -5;
  count = new THREE.Mesh(new THREE.PlaneGeometry(4, 4), card);
  count.material.map.offset.x = (NOP-1) * 0.2;
  count.material.map.repeat.x = 0.2;
  count.material.map.offset.y = 0.5;
 ...