shoot
by Bai Shiuan Huang
HTML
<div id="info">parabola
<br>Press to increase power; release to shoot
<p id='v0value'></p>
<button id='reset'>Reset
</button>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/89/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer, controls;
var h, L0, v0, theta;
var clock;
var pos, vel, force, start, img = 0;
var increaseV0 = false;
var shootStart = false;
var time = 0;
init();
animate();
$('#reset').click (function() {
pos.set (-L0, h, 0)
start.position.copy (pos)
shootStart = false
})
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 100;
//camera.position.x = 50;
let gridXZ = new THREE.GridHelper(200, 20, 'red', 'white');
scene.add(gridXZ);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
controls = new THREE.OrbitControls(camera, renderer.domElement);
document.body.appendChild(renderer.domElement);
///////////////////////////////////////////////////////////
h = 10;
L0 = 20;
v0 = 25;
g = 10;
theta = Math.PI/6; // 30 deg
let line = makeParabola();
scene.add (line)
let normalMat = new THREE.MeshNormalMaterial();
start = new THREE.Mesh(new THREE.SphereGeometry(2,20,20), normalMat );
scene.add(start);
start.position.set (-L0, h, 0)
/////////////////
clock = new THREE.Clock();
pos = new THREE.Vector3();
vel = new THREE.Vector3();
force = new THREE.Vector3(0,-g,0);
/////////////////
document.addEventListener('mousedown', onMouseDown, false);
document.addEventListener('mouseup', onMouseUp, false);
}
function onMouseDown() {
//v0 = 5
increaseV0 = true
}
function onMouseUp() {
if(time > 0) return;
time++;
increaseV0 = false;
shootStart = true;
pos.copy (start.position);
vel.set (v0*Math.cos(theta), v0*Math.sin(theta),0);
clock.getDelta(); // get the FIRST delta
}
function makeParabola() {
let tStar = ( v0*Math.sin(theta) + Math.sqrt(v0*v0*Math.sin(theta)*Math.sin(theta) + 2*g*h) )/g;
let N = 30;
let dt = tStar/N;
let geometry = new THREE.Geometry();
for (let t = 0; t...