var camera, scene, renderer;
var ball0, ball1, ball2;
var mousePoint;
var mouse_x, down_true = false;
//var mymouse;
var mouse = new THREE.Vector2();
var clock = new THREE.Clock();
var x_time;
var y_time;
var z_time;
var m = 2, k = 20, c = 0;
var x = [], y = [], z = [];
//x for euler , y for mid , z for RK4
var line;
function reset() {
x[0] = 20, x[1] = 0;
y[0] = 20, y[1] = 0;
z[0] = 20, z[1] = 0;
}
function deriv (x) {
var ff = [];
ff.push (x[1]);
ff.push (-(c*x[1] + k*x[0])/m);
return ff;
}
function Euler(dt) {
var n = x.length;
var f = deriv(x);
for (var i = 0; i < n; i++) {
x[i] += f[i] * dt;
}
}
function MidPoint(dt) {
var n = y.length;
let ycopy = y.slice();
var f = deriv(y);
for (let i = 0; i < n; i++) {
y[i] += f[i] * (dt / 2);
}
f = deriv(y);
for (let i = 0; i < n; i++) {
y[i] = ycopy[i] + f[i] * dt;
}
}
function RK4(dt) {
var n = z.length;
// RK4
let k1 = deriv(z);
let f1 = z.slice();
for (let i = 0; i < n; i++) {
f1[i] = z[i] + k1[i] * (dt / 2);
}
let k2 = deriv(f1);
let f2 = f1.slice();
for (let i = 0; i < n; i++) {
f2[i] = z[i] + k2[i] * (dt / 2);
}
let k3 = deriv(f2);
let f3 = f2.slice();
for (let i = 0; i < n; i++) {
f3[i] = z[i] + k3[i] * dt;
}
var k4 = deriv(f3);
for (let i = 0; i < n; i++) {
z[i] += (k1[i] + 2*k2[i] + 2*k3[i] + k4[i])/6 * dt;
}
}
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.OrthographicCamera(-50, 50, 50, -50, -10, 10);
camera.position.z = 10;
scene.add(camera);
ball0 = new THREE.Mesh(new THREE.CircleGeometry(1, 10), new THREE.MeshBasicMaterial());
ball1 = ball0.clone();
ball2 = ball0.clone();
ball0.position.y = 20;
ball2.position.y = -20;
scene.add(ball0);
scene.add(ball1);
scene.add(ball2);
var border = new THREE.Line(new THREE.Geometry(), new...
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