JSFiddle - React, Tailwind, and code Playground
HTML
<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>
JavaScript
var camera, scene, renderer;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 3;
scene = new THREE.Scene();
var geometry = new THREE.IcosahedronBufferGeometry( 1, 0 );
var material = new THREE.MeshBasicMaterial( { vertexColors: THREE.VertexColors } );
// generate color attribute
var color = new THREE.Color();
var colors = [];
var positionAttribute = geometry.attributes.position;
for ( var i = 0; i < positionAttribute.count; i ++ ) {
color.set( 0xffffff * Math.random() );
colors.push( color.r, color.g, color.b ); // layout is [ r, g, b, r, g, b, ... ]
}
geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}