JSFiddle - React, Tailwind, and code Playground
by YOUNY zhu
HTML
<canvas id="canvas" width="600" height="600"></canvas>
JavaScript
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
this.x = 50
this.y = 50
this.w = 400;
this.h = 400;
var r;
ctx.save(); // save the context so we don't mess up others
ctx.beginPath();
ctx.fillStyle = "#ffffff";
ctx.rect(this.x, this.y, this.w, this.h);
ctx.fill();
ctx.restore(); // restore context to what it was on entry
ctx.fillStyle = "#00ff00";//Color for four surrounded area.
ctx.save(); // save the context so we don't mess up others
ctx.beginPath();
r = Math.sqrt((this.h/2)*(this.h/2) + 16 *this.w * this.w);
thea = Math.atan(this.h/this.w/8);
ctx.arc(this.x + this.w*4, this.y + this.h/2, r , Math.PI - thea, Math.PI+thea, false);
ctx.closePath();
ctx.fill();
//ctx.clip();
ctx.restore(); // restore context to what it was on entry
ctx.save(); // save the context so we don't mess up others
ctx.beginPath();
r = Math.sqrt((this.h/2)*(this.h/2) + 16 *this.w * this.w);
thea = Math.atan(this.h/this.w/8);
ctx.arc(this.x- this.w*3, this.y + this.h/2, r , -thea, thea, false);
ctx.closePath();
ctx.fill();
//ctx.clip();
ctx.restore(); // restore context to what it was on entry
ctx.save(); // save the context so we don't mess up others
ctx.beginPath();
r = Math.sqrt((this.w/2)*(this.w/2) + 16 * this.h * this.h);
thea = Math.atan(this.w/this.h/8);
ctx.arc(this.x + this.w/2, this.y + 4 * this.h, r , Math.PI*3/2-thea, Math.PI*3/2 + thea, false);
ctx.closePath();
ctx.fill();
ctx.restore(); // restore context to what it was on entry
ctx.save(); // save the context so we don't mess up others
ctx.beginPath();
r = Math.sqrt((this.w/2)*(this.w/2) + 16*this.h*this.h);
thea = Math.atan(this.w/this.h/8);
...