Box2D
by yinyann
HTML
<script src="http://box2dweb.googlecode.com/svn/trunk/Box2d.min.js"></script>
<canvas id="playground" width="700" height="400" ></canvas>
JavaScript
// http://paulirish.com/2011/requestanimationframe-for-smart-animating/
window.requestAnimFrame = (function(){
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
function(/* function */ callback, /* DOMElement */ element){
window.setTimeout(callback, 1000 / 60);
};
})();
//var stats = new Stats();
// document.body.appendChild(stats.domElement);
var canvas = document.getElementById("playground");
var ctx = canvas.getContext("2d");
var world;
function init() {
var b2Vec2 = Box2D.Common.Math.b2Vec2
, b2BodyDef = Box2D.Dynamics.b2BodyDef
, b2Body = Box2D.Dynamics.b2Body
, b2FixtureDef = Box2D.Dynamics.b2FixtureDef
, b2Fixture = Box2D.Dynamics.b2Fixture
, b2World = Box2D.Dynamics.b2World
, b2MassData = Box2D.Collision.Shapes.b2MassData
, b2PolygonShape = Box2D.Collision.Shapes.b2PolygonShape
, b2CircleShape = Box2D.Collision.Shapes.b2CircleShape
, b2DebugDraw = Box2D.Dynamics.b2DebugDraw
;
world = new b2World(
new b2Vec2(0, 10) //gravity
, true //allow sleep
);
var SCALE = 30;
var fixDef = new b2FixtureDef;
fixDef.density = 1.0;
fixDef.friction = 0.5;
fixDef.restitution = 0.2;
var bodyDef = new b2BodyDef;
//create ground
bodyDef.type = b2Body.b2_staticBody;
// positions the center of the object (not upper left!)
bodyDef.position.x = canvas.width / 2 / SCALE;
bodyDef.position.y = canvas.height / SCALE;
fixDef.shape = new b2PolygonShape;
// half...