tube geometry
for senior projects
HTML
<div id="info">TubeGeometry</div>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
</script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var scene, camera, webGLRenderer, spGroup, tubeMesh;
var light;
var controls;
var numberOfPoints = 5,
segments = 64,
radius = 6,
radiusSegments = 12,
closed = false,
points = [];
var headPos = new THREE.Vector3 (0,300,400);
init();
render();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);
// create a render and set the size
webGLRenderer = new THREE.WebGLRenderer();
webGLRenderer.setClearColor(new THREE.Color(0xEEEEEE, 1.0));
webGLRenderer.setSize(window.innerWidth, window.innerHeight);
// position and point the camera to the center of the scene
camera.position.set (0, 200, 300);
camera.lookAt(new THREE.Vector3(10, 0, 0));
light = new THREE.PointLight(0xffffff);
light.position.set(100, 300, 200);
scene.add(light);
// add the output of the renderer to the html element
document.body.appendChild(webGLRenderer.domElement);
points = [];
for (var i = 0; i < numberOfPoints; i++) {
var randomX = -20 + Math.round(Math.random() * 150);
var randomY = -15 + Math.round(Math.random() * 140);
var randomZ = -20 + Math.round(Math.random() * 140);
randomY = i*numberOfPoints/2*10 + -50;
randomZ = 0;
randomX = 15*Math.sin(numberOfPoints*i);
points.push(new THREE.Vector3(randomX, randomY, randomZ));
// console.log (randomX + ", " + randomY + ", " + randomZ);
}
generatePoints(points, segments, radius, radiusSegments, closed);
controls = new THREE.OrbitControls(camera, webGLRenderer.domElement);
}
function generatePoints(points, segments, radius, radiusSegments, closed) {
// add n random spheres
spGroup = new THREE.Object3D();
var material = new THREE.MeshBasicMaterial({
color: 0xff0000,
transparent: false
});
points.forEach(function (point) {
var spGeom = new...