Skeleton Three.js
HTML
<script src="https://rawgit.com/asierta/VisualizacionEsqueletos/master/js/three.js"></script>
<script src="https://cdn.rawgit.com/asierta/VisualizacionEsqueletos/0434312b/js/Detector.js"></script>
<script src="https://rawgit.com/asierta/VisualizacionEsqueletos/master/js/stats.min.js"></script>
<script src="https://rawgit.com/asierta/VisualizacionEsqueletos/master/js/OrbitControls.js"></script>
<script src="https://rawgit.com/asierta/VisualizacionEsqueletos/master/js/dat.gui.min.js"></script>
<script src="https://cdn.rawgit.com/asierta/VisualizacionEsqueletos/0434312b/js/CanvasRenderer.js"></script>
<script src="https://rawgit.com/asierta/VisualizacionEsqueletos/master/js/lodash.js"></script>
<html lang="en">
<head>
<title>three.js webgl - animation - skinning</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
color: #fff;
font-family: Monospace;
font-size: 13px;
text-align: center;
background-color: #fff;
margin: 0px;
overflow: hidden;
}
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 5px;
}
a {
color: #bbb;
}
#canvas2D {
background-color: #333333;
position: absolute;
left: 0;
top: 0;
z-index: -1;
}
</style>
</head>
<body>
<div id="container"></div>
<div id="info">
<br><br>camera orbit/zoom/pan with left/middle/right mouse button
</div>
<canvas id="canvas2D"></canvas>
<script src="js/three.js"></script>
<script src="js/Detector.js"></script>
<script src="js/stats.min.js"></script>
<script src="js/OrbitControls.js"></script>
<script src="js/dat.gui.min.js"></script>
<script src="js/lodash.js"></script>
<script src="js/CanvasRenderer.js"></script>
<script>
...