three.js half cylinder with hole
by yandeu
HTML
<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>
CSS
body {
margin: 0;
}
JavaScript
var camera, scene, renderer;
var geometry, material, mesh;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 50 );
camera.position.z = 15;
scene = new THREE.Scene();
var shape = new THREE.Shape()
shape.arc(0, 0, 4, 0, Math.PI, false)
shape.arc(4, 0, 3, Math.PI, 2 * Math.PI, true)
var extrudeSettings = {
curveSegments:10,
depth: 1,
bevelEnabled: false,
}
geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings)
material = new THREE.MeshNormalMaterial();
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.02;
renderer.render( scene, camera );
}