JSFiddle - React, Tailwind, and code Playground
HTML
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="stylesheet" href="stylesheets/game.css">
</head>
<body>
<h1><span id="fireMagicAmount">0</span><br></h1>
<div id=main></div>
</body>
</html>
CSS
html, body {
height: 100%;
width: 100%;
margin: 0;
font-family: Arial, Helvetica, sans-serif;
user-select: none;
-webkit-user-select: none;
-moz-user-select: none;
-khtml-user-select: none;
-ms-user-select: none;
}
div span {
margin-left: 15px;
}
#main {
width: 100%;
height: 80%;
}
#fireSpellTome {
background-size: 100% 100%;
background-image: url('../images/firetome.png');
background-repeat: no-repeat;
}
.fireGenerators {
position: relative;
width: 330px;
height: 170px;
border:2px solid #000;
margin-top: 1px;
}
.progressBar {
position: absolute;
top: 0;
width: 0;
height: 100%;
background-color: #111;
opacity: 0.5;
}
JavaScript
var fireGenerators = ["fireSpellTome", "fireWizard", "fireTeacher", "fireSchool"];
var fireGeneratorStrings = ["Fire Spell Tome", "Fire Wizard", "Fire Teacher", "Fire School"];
var fireGeneratorAmount = new Array();
function initFireGenerators() {
for(i = 0; i < fireGenerators.length; i++) {
fireGeneratorAmount.push(0);
var div = document.createElement('div');
div.id = fireGenerators[i];
div.className = "fireGenerators";
div.innerHTML = fireGeneratorStrings[i];
div.onclick = generatorClicked;
var progressBar = document.createElement('div');
progressBar.id = fireGenerators[i] + "ProgressBar";
progressBar.className = "progressBar";
var amount = document.createElement('span');
amount.id = "amountFireGen" + i;
amount.class = "fireAmounts";
amount.innerHTML = "0";
div.appendChild(progressBar);
div.appendChild(amount);
main.appendChild(div);
}
}
function generatorClicked() {
console.log(this.id + " clicked");
progressBarAnimation(this.id);
}
function progressBarAnimation(parentID) {
const progressBar = document.getElementById(parentID + "ProgressBar"); //Get progressBar div element
let id = null;
let currentWidth = 0; //Set the width to 0
clearInterval(id);
id = setInterval(frame, 10); //TEMPORARY - Need to check what generator and match progress with speed
function frame() {
if(currentWidth == 330) {
clearInterval(id);
progressBar.style.width = "0px";
}
else {
currentWidth++;
progressBar.style.width = currentWidth + "px";
}
}
return true;
}
initFireGenerators();