JSFiddle - React, Tailwind, and code Playground
by xu xiaofei
HTML
<button>svg to png</button>
<svg xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:cc="http://creativecommons.org/ns#" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:svg="http://www.w3.org/2000/svg" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" id="svg23983" viewBox="0 0 1024 768" height="768px" width="1024px" version="1.1">
<metadata id="metadata23989">
<rdf:rdf>
<cc:work rdf:about="">
<dc:format>image/svg+xml</dc:format>
<dc:type rdf:resource="http://purl.org/dc/dcmitype/StillImage"></dc:type>
</cc:work>
</rdf:rdf>
</metadata>
<defs id="defs23987"></defs>
<g id="logo-group">
<image...
JavaScript
var btn = document.querySelector('button');
var svg = document.querySelector('svg');
var canvas = document.querySelector('canvas');
function triggerDownload (imgURI) {
var evt = new MouseEvent('click', {
view: window,
bubbles: false,
cancelable: true
});
var a = document.createElement('a');
a.setAttribute('download', 'MY_COOL_IMAGE.png');
a.setAttribute('href', imgURI);
a.setAttribute('target', '_blank');
a.dispatchEvent(evt);
}
btn.addEventListener('click', function () {
var canvas = document.getElementById('canvas');
var ctx = canvas.getContext('2d');
var data = (new XMLSerializer()).serializeToString(svg);
var DOMURL = window.URL || window.webkitURL || window;
var img = new Image();
var svgBlob = new Blob([data], {type: 'image/svg+xml;charset=utf-8'});
var url = DOMURL.createObjectURL(svgBlob);
img.onload = function () {
ctx.drawImage(img, 0, 0);
DOMURL.revokeObjectURL(url);
var imgURI = canvas
.toDataURL('image/png')
.replace('image/png', 'image/octet-stream');
triggerDownload(imgURI);
};
img.src = url;
});