JSFiddle - React, Tailwind, and code Playground
HTML
<script src="https://rawgit.com/mrdoob/three.js/dev/build/three.min.js"></script>
<script src="https://rawgit.com/mrdoob/three.js/dev/examples/js/controls/OrbitControls.js"></script>
<script src="https://rawgit.com/mrdoob/three.js/dev/examples/js/loaders/OBJLoader.js"></script>
<script src="https://rawgit.com/mrdoob/three.js/dev/examples/js/shaders/CopyShader.js"></script>
<script src="https://rawgit.com/mrdoob/three.js/dev/examples/js/shaders/FXAAShader.js"></script>
<script src="https://rawgit.com/mrdoob/three.js/dev/examples/js/postprocessing/EffectComposer.js"></script>
<script src="https://rawgit.com/mrdoob/three.js/dev/examples/js/postprocessing/RenderPass.js"></script>
<script src="https://rawgit.com/mrdoob/three.js/dev/examples/js/postprocessing/ShaderPass.js"></script>
<script src="https://rawgit.com/mrdoob/three.js/dev/examples/js/postprocessing/OutlinePass.js"></script>
<script src="https://rawgit.com/mrdoob/three.js/dev/examples/js/libs/stats.min.js"></script>
<script src="https://rawgit.com/mrdoob/three.js/dev/examples/js/libs/dat.gui.min.js"></script>
<script src="https://rawgit.com/mrdoob/three.js/dev/examples/js/objects/Fire.js"></script>
JavaScript
var container, stats;
var camera, scene, renderer, controls;
var raycaster = new THREE.Raycaster();
var mouse = new THREE.Vector2();
var selectedObjects = [];
var composer, outlinePass
var group = new THREE.Group();
var fire;
var params = {
fireOn: false
};
// Init gui
var gui = new dat.GUI( { width: 300 } );
gui.add( params, 'fireOn' );
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
var width = window.innerWidth;
var height = window.innerHeight;
renderer = new THREE.WebGLRenderer( {
antialias: false,
alpha: true
} );
renderer.gammaInput = true;
renderer.gammaOutput = true;
renderer.setClearColor( 0x000000, 0 );
renderer.shadowMap.enabled = true;
// todo - support pixelRatio in this demo
renderer.setSize( width, height );
document.body.appendChild( renderer.domElement );
scene = new THREE.Scene();
scene.background = new THREE.Color( 0x111111 );
camera = new THREE.PerspectiveCamera( 45, width / height, 0.1, 100 );
camera.position.set( 0, 0, 8 );
controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.minDistance = 5;
controls.maxDistance = 20;
controls.enablePan = false;
controls.enableDamping = true;
controls.dampingFactor = 0.25;
//
scene.add( new THREE.AmbientLight( 0xaaaaaa, 0.2 ) );
var light = new THREE.DirectionalLight( 0xddffdd, 0.6 );
light.position.set( 1, 1, 1 );
light.castShadow = true;
light.shadow.mapSize.width = 1024;
light.shadow.mapSize.height = 1024;
var d = 10;
light.shadow.camera.left = - d;
light.shadow.camera.right = d;
light.shadow.camera.top = d;
light.shadow.camera.bottom = - d;
light.shadow.camera.far = 1000;
scene.add( light );
// model
var manager = new THREE.LoadingManager();
manager.onProgress = function ( item, loaded, total ) {
console.log( item, loaded, total );
};
scene.add( group );
// Fire
var...