JSFiddle - React, Tailwind, and code Playground
HTML
<script src="//cdnjs.cloudflare.com/ajax/libs/three.js/r61/three.min.js"></script>
JavaScript
// revolutions per second
var angularSpeed = 0.1;
var lastTime = 0;
// this function is executed on each animation frame
function animate() {
// update
var time = (new Date()).getTime();
var timeDiff = time - lastTime;
var angleChange = angularSpeed * timeDiff * 2 * Math.PI / 1000;
cube.rotation.y += angleChange;
lastTime = time;
camera.position.z += 0.1;
// render
renderer.render(scene, camera);
// request new frame
requestAnimationFrame(function () {
animate();
});
}
// renderer
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// camera
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 500;
// scene
var scene = new THREE.Scene();
// material
var material = new THREE.MeshLambertMaterial({
map: THREE.ImageUtils.loadTexture('http://m.c.lnkd.licdn.com/media/p/3/000/122/194/00859a7.jpg')
});
// cube
var cube = new THREE.Mesh(new THREE.CubeGeometry(100, 100, 100), material);
cube.overdraw = true;
cube.rotation.x = Math.PI * 0.1;
scene.add(cube);
// add subtle ambient lighting
var ambientLight = new THREE.AmbientLight(0xbbbbbb);
scene.add(ambientLight);
// directional lighting
var directionalLight = new THREE.DirectionalLight(0xffffff);
directionalLight.position.set(1, 1, 1).normalize();
scene.add(directionalLight);
// start animation
animate();