JSFiddle - React, Tailwind, and code Playground
HTML
<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>
JavaScript
var camera, scene, renderer;
var geometry, material, mesh;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 100 );
camera.position.set( 10, 10, 25 );
scene = new THREE.Scene();
scene.background = new THREE.Color( 0xffffff );
var shape_points = [];
shape_points.push(new THREE.Vector2(8.75, 13.1));
shape_points.push(new THREE.Vector2(14.35, 14.25));
shape_points.push(new THREE.Vector2(4.35, 7.2));
shape_points.push(new THREE.Vector2(8.7, 3.5));
shape_points.push(new THREE.Vector2(18.95, 5.45));
shape_points.push(new THREE.Vector2(16.35, 12.2));
shape_points.push(new THREE.Vector2(8.75, 13.1));
var shape = new THREE.Shape(shape_points);
var shape_geometry = new THREE.ShapeBufferGeometry(shape);
var material = new THREE.MeshBasicMaterial({ color: 0xDE2640, opacity: 0.6 });
material.transparent = true;
var polygon = new THREE.Mesh(shape_geometry, material);
scene.add( polygon )
var line_geo = new THREE.BufferGeometry().setFromPoints(shape_points);
var line = new THREE.Line(line_geo, new THREE.LineBasicMaterial({ color: 0x000000, linewidth: 2 }));
line.position.z = 0.01;
scene.add(line);
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}