JSFiddle - React, Tailwind, and code Playground
HTML
<script src="https://threejs.org/build/three.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/tween.js/17.2.0/Tween.js"></script>
JavaScript
var camera, scene, renderer;
var geometry, material, mesh;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 1;
scene = new THREE.Scene();
geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
material = new THREE.MeshNormalMaterial();
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
var targetPosition1 = new THREE.Vector3( 0.5, 0, 0 );
var targetPosition2 = new THREE.Vector3( 0.5, 0.5, 0 );
var targetPosition3 = new THREE.Vector3( 0, 0.5, 0 );
var tween1 = new TWEEN.Tween( mesh.position ).to( targetPosition1, 1000 );
var tween2 = new TWEEN.Tween( mesh.position ).to( targetPosition2, 1000 );
var tween3 = new TWEEN.Tween( mesh.position ).to( targetPosition3, 1000 );
tween1.chain( tween2 );
tween2.chain( tween3 );
tween1.start();
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
}
function animate( time ) {
requestAnimationFrame( animate );
TWEEN.update( time );
renderer.render( scene, camera );
}