JSFiddle - React, Tailwind, and code Playground
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/phaser/2.6.1/phaser.min.js"></script>
JavaScript
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { create: create, update: update, render: render });
var _clickTimer = 0;
var _delay = 500;
function create() {
//when i click on the graphics after a certain delay do some stuff
var graphics = game.add.graphics(0, 0);
graphics.beginFill(0xFF0000, 1);
graphics.drawCircle(300, 300, 100);
graphics.inputEnabled = true;
graphics.events.onInputDown.add(onDOWN,this);
graphics.events.onInputUp.add(onUP,this);
}
//when i click on the graphics after a certain delay do some stuff
function onDOWN(graphics, pointer) {
_clickTimer = game.time.now;
console.log("Pressed at: " + _clickTimer);
}
function onUP(object, pointer, isOver){
var timenow = game.time.now;
if (timenow > _clickTimer + _delay){
alert("okay");
console.log("Released at: " + timenow);
}else{
console.log("Released too soon");
}
}
function update() {
}
function render() {
}