JSFiddle - React, Tailwind, and code Playground
HTML
<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>
JavaScript
var camera, scene, renderer;
var geometry, material, mesh, mesh2;
var loader = new THREE.TextureLoader();
loader.crossOrigin = "anonymous";
loader.load("https://i.imgur.com/Y2iD43A_d.jpg", function (map) {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 1;
scene = new THREE.Scene();
geometry = new THREE.BoxGeometry( 0.5, 0.5, 0.5 );
material = new THREE.MeshNormalMaterial();
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
material = new THREE.MeshBasicMaterial({ map: map });
mesh2 = new THREE.Mesh( geometry, material );
mesh2.position.set (0.4, 0, 0);
mesh.add( mesh2 );
material = new THREE.MeshBasicMaterial({ map: map,
// hacky time
opacity: 0.3, transparent: true, depthTest: false
});
mesh2 = new THREE.Mesh( geometry, material );
mesh2.position.set (0.4, 0, 0);
mesh.add( mesh2 );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
animate();
});
function animate() {
requestAnimationFrame( animate );
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.02;
renderer.render( scene, camera );
}