JavaScript
function RhombicTriaContahedronBufferGeometry( radius, detail ) {
var l = 1;
var s = 1;
console.log( s, l );
var vertices = [
// cube vtx
- 1, - 1, - 1, // 0
1, - 1, - 1, // 1
1, - 1, 1, // 2
- 1, - 1, 1, // 3
- 1, 1, - 1, // 4
- 1, 1, 1, // 5
1, 1, 1, // 6
1, 1, - 1, // 7
// dodeca vtx
0, l, s, // 8 plane A
0, l, - s, // 9 plane A
0, - l, s, // 10
0, - l, - s, // 11
s, 0, l, // 12
- s, 0, l, // 13
s, 0, - l, // 14
- s, 0, - l, // 15
l, s, 0, // 16
l, - s, 0, // 17
- l, s, 0, // 18
- l, - s, 0, // 19
// icosa vtx
1, l, 0, // 20 plane A
- 1, l, 0, // 21 plane A
1, - l, 0, // 22
- 1, - l, 0, // 23
0, 1, l, // 24
0, - 1, l, // 25
0, 1, - l, // 26
0, - 1, - l, // 27
l, 0, 1, // 28
l, 0, - 1, // 29
- l, 0, 1, // 30
- l, 0, - 1 // 31
];
var indices = [
8, 20, 9, 8, 9, 21,
17, 29, 16, 17, 16, 28,
14, 15, 26, 14, 27, 15,
18, 19, 30, 19, 18, 31,
13, 12, 24, 12, 13, 25,
11, 10, 23, 11, 22, 10
];
THREE.PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail );
this.type = 'RhombicTriaContahedronBufferGeometry';
this.parameters = {
radius: radius,
detail: detail
};
}
RhombicTriaContahedronBufferGeometry.prototype = Object.create( THREE.PolyhedronBufferGeometry.prototype );
RhombicTriaContahedronBufferGeometry.prototype.constructor = RhombicTriaContahedronBufferGeometry;
var camera, scene, renderer;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
camera.position.z = 5;
scene = new THREE.Scene();
// geometry = new...