Responding to the Mouse on Canvas
by wooozy
HTML
<canvas width="450" height="400" id="myCanvas"></canvas>
<div id="mousepos"></div>
<div id="rectpos"></div>
CSS
#myCanvas{
background-color:#000;
}
JavaScript
$('#myCanvas').click(function(e){
var offsetX = $('#myCanvas').offset().left;
var offsetY = $('#myCanvas').offset().top;
mouseClicked(e.pageX - offsetX , e.pageY - offsetY);
});
var timer = window.setInterval(callAnimation, 40);
var canvas = document.getElementById('myCanvas');
var context = canvas.getContext('2d');
window.requestAnimFrame = (function (callback) {
return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame || function (callback) {
window.setTimeout(callback, 1000 / 60);
};
})();
var step = 90;
var purpleRectangle = {
x: 300,
y: 200,
xstep: 3,
ystep: 10,
width: 100,
height: 100,
movement: 'yx',
borderWidth: 10,
borderColor: 'white',
fillColor: 'purple',
currentColor: 'yellow'
};
var brownRectangle =
{
x: 100,
y: 306,
xstep: 3,
ystep: 9,
width: 100,
height: 100,
movement: 'y',
borderWidth: 10,
borderColor: 'white',
fillColor: 'brown',
currentColor: 'blue'
};
var rectangles = new Array();
rectangles[0] = purpleRectangle;
rectangles[1] = brownRectangle;
function drawRectangle(r, c) {
c.beginPath();
c.rect(r.x, r.y, r.width, r.height);
c.fillStyle = r.currentColor;
c.fill();
c.lineWidth = r.borderWidth;
c.strokeStyle = r.borderColor;
c.stroke();
}
function callAnimation() {
requestAnimFrame(function () {
animate(rectangles, canvas, context);
});
}
function mouseClicked(mx, my)
{
$('#mousepos').html(mx + ":" + my);
for (var i=0; i<rectangles.length; i++)
{
if (pointIsInRectangle(mx, my, rectangles[i]))
{
$('#mousepos').html('Clicked Rectangle: ' + i);
rectangles[i].xstep *= -1;
rectangles[i].ystep *= -1;
}
}
}
function animate(r, can, con)
{
con.clearRect(0, 0,...