JSFiddle - React, Tailwind, and code Playground

HTML

<script src="http://cdnjs.cloudflare.com/ajax/libs/phaser/2.0.2/phaser.min.js"></script>
<button id="pauseButton"></button>

JavaScript

var game = new Phaser.Game(480, 360, Phaser.AUTO, '', {
    preload: preload,
    create: create,
    update: update,
    render: render
});

function preload() {
    game.load.crossOrigin = true;
    game.load.image('sky', 'http://i.imgur.com/826zH6I.png');
    game.load.image('diamond', 'http://i.imgur.com/CE723hP.png');
    game.load.image('firstaid', 'http://i.imgur.com/bIgeKWU.png');
    game.onPause.add(onPause);
    game.onResume.add(onResume);
}

function create() {
    sky = game.add.sprite(0, 0, 'sky');
    diamond1 = game.add.sprite(32, 32, 'diamond');
    firstaid1 = game.add.sprite(96, 32, 'firstaid');
    diamond2 = game.add.sprite(32, 64, 'diamond');
    firstaid2 = game.add.sprite(96, 64, 'firstaid');
        
    function doAlert(text){
        alert(text);
    }
    
    var textString = "";
    
    textString = "Wow, a huge diamond! Score!";
    diamond1.inputEnabled = true;
    diamond1.events.onInputDown.add(function(){doAlert(textString)}, this);
    
    textString = "Your wounds are healed!";
    firstaid1.inputEnabled = true;
    firstaid1.events.onInputDown.add(function(){doAlert(textString)}, this);

    function makeAlert(text) {
        return function () {
            alert(text);
        };
    }
    
    textString = "Wow, a huge diamond! Score!";
    diamond2.inputEnabled = true;
    diamond2.events.onInputDown.add(makeAlert(textString), this);

    textString = "Your wounds are healed!";    
    firstaid2.inputEnabled = true;
    firstaid2.events.onInputDown.add(makeAlert(textString), this);
}

function update() {

}

function render() {

}

function onPause() {

}

function onResume() {

}

$(function () {
    $("#pauseButton").text("Pause").data("paused", false).click(function () {
        $(this).data("paused", !$(this).data("paused"));
        if ($(this).data("paused")) {
            $(this).text("Resume");
            game.paused = true;
        } else {
            $(this).text("Pause");
            game.paused = false;
 ...