JSFiddle - React, Tailwind, and code Playground
by wisegorilla
HTML
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1">
<style id="compiled-css" type="text/css">
body {<!-- w w w. d e mo2 s . c o m-->
background-color: #000;
margin: 0px;
overflow: hidden;
}
</style>
</head>
<body>
<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script type='text/javascript'>
</script>
</body>
</html>
JavaScript
// three.js: multiple materials on a single mesh
let renderer, scene, camera;
init();
render();
function init() {
// renderer
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setClearColor( 0x000000, 0.0 );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.set( 15, 20, 30 );
scene.add( camera );
// controls
let controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.addEventListener( 'change', render );
controls.minDistance = 10;
controls.maxDistance = 50;
/* // ambient
scene.add( new THREE.AmbientLight( 0xffffff, 0.1 ) ); */
// light
let light = new THREE.PointLight( 0xffffff, 1 );
camera.add( light );
// geometry
let geometry = new THREE.PlaneGeometry( 10, 10 );
geometry.clearGroups();
geometry.addGroup( 0, Infinity, 0 );
geometry.addGroup( 0, Infinity, 1 );
geometry.addGroup( 0, Infinity, 2 );
geometry.addGroup( 0, Infinity, 3 );
// textures
let loader = new THREE.TextureLoader();
let splodge = loader.load( 'https://threejs.org/examples/textures/decal/decal-diffuse.png', render );
let cat = loader.load('https://images.unsplash.com/photo-1518791841217-8f162f1e1131?ixlib=rb-1.2.1&ixid=eyJhcHBfaWQiOjEyMDd9&auto=format&fit=crop&w=1950&q=80.jpeg', render)
// materials
let catMat = new THREE.MeshPhongMaterial( {
map: cat,
} );
let splodgeMat = new THREE.MeshPhongMaterial( {
map: splodge,
alphaTest: 0.5,
} );
let materials = [ catMat,splodgeMat ];
// mesh
mesh = new THREE.Mesh( geometry, materials );
scene.add( mesh );
}
function render() {
renderer.render( scene, camera );
}