Always on front test
by wilt
HTML
<script src="https://rawgit.com/mrdoob/three.js/master/build/three.js"></script>
<script src="https://rawgit.com/mrdoob/three.js/master/examples/js/controls/OrbitControls.js"></script>
<script src="https://rawgit.com/Wilt/ThreeCSG/master/ThreeCSG.js"></script>
<script src="https://rawgit.com/mrdoob/three.js/master/examples/js/controls/TrackballControls.js"></script>
<script src="https://rawgit.com/mrdoob/three.js/master/examples/js/Octree.js"></script>
CSS
body {
background-color: #000;
margin: 0px;
overflow: hidden;
}
JavaScript
THREE.Object3D.DefaultUp.set(0, 0, 1);
// three.js info box follows shape
var renderer, scene, camera, controls;
var angle = 0;
var arrow;
var rayCaster = new THREE.Raycaster();
var mouse2D = new THREE.Vector2();
var mouse3D = new THREE.Vector3();
var radius = 5;
var sphereHelper;
var octree;
var intersect;
var intersectMaterial = new THREE.MeshStandardMaterial({
color: 'yellow'
});
var onTopMaterial = new THREE.MeshStandardMaterial({
color: 'red',
depthTest: false
});
init();
animate();
function init() {
// info
var info = document.createElement('div');
info.style.position = 'absolute';
info.style.top = '30px';
info.style.width = '100%';
info.style.textAlign = 'center';
info.style.color = '#fff';
info.style.fontWeight = 'bold';
info.style.backgroundColor = 'transparent';
info.style.zIndex = '1';
info.style.fontFamily = 'Monospace';
info.innerHTML = "three.js - Always on front test";
document.body.appendChild(info);
// renderer
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.sortObjects = true;
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
renderer.domElement.addEventListener("mousemove", onMouseMove);
// scene
scene = new THREE.Scene();
// ambient light
var ambient = new THREE.AmbientLight(0x404040);
scene.add(ambient);
// directional light
var directionalLight = new THREE.DirectionalLight(0xffffff, 0.5);
directionalLight.position.set(-1, -0.5, 1);
scene.add(directionalLight);
// camera
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 5000);
camera.position.set(-400, 400, 200);
camera.up.set(0, 0, 1);
// controls
controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.target = new THREE.Vector3(0, 0, 0);
addMeshes();
}
function addMeshes(){
// material
var material = new...