JSFiddle - React, Tailwind, and code Playground
by wilt
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r73/three.min.js"></script>
CSS
body {
background-color: #000;
margin: 0px;
overflow: hidden;
}
JavaScript
// three.js info box follows shape
var renderer, scene, camera;
var angle = 0;
init();
animate();
function init() {
// info
var info = document.createElement('div');
info.style.position = 'absolute';
info.style.top = '30px';
info.style.width = '100%';
info.style.textAlign = 'center';
info.style.color = '#fff';
info.style.fontWeight = 'bold';
info.style.backgroundColor = 'transparent';
info.style.zIndex = '1';
info.style.fontFamily = 'Monospace';
info.innerHTML = "three.js - hole in buffer geometry";
document.body.appendChild(info);
// renderer
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.set(0, 0, 400);
// line material
var material = new THREE.LineBasicMaterial({
color: 0xffffff
});
vertices = [
new THREE.Vector3(0, 0, 0),
new THREE.Vector3(10, 0, 0),
new THREE.Vector3(20, 0, 0),
new THREE.Vector3(30, 0, 0),
new THREE.Vector3(40, 0, 0),
new THREE.Vector3(50, 0, 0)
];
var positions = new Float32Array(vertices.length * 3);
for (var i = 0; i < vertices.length; i++) {
positions[i * 3] = vertices[i].x;
positions[i * 3 + 1] = vertices[i].y;
positions[i * 3 + 2] = vertices[i].z;
}
indices = [0, 1, 1, 2, 2, 3, 4, 5];
var geometry = new THREE.BufferGeometry();
geometry.addAttribute('position', new THREE.BufferAttribute(positions, 3));
geometry.setIndex(new THREE.BufferAttribute(new Uint16Array(indices), 1));
var line = new THREE.LineSegments(geometry, material);
scene.add(line);
}
// render
function render() {
renderer.render(scene, camera);
}
// animate
function animate() {
requestAnimationFrame(animate);
render();
}