BoundingBox empty test
by wilt
HTML
<script src="https://rawgit.com/mrdoob/three.js/master/build/three.js"></script>
<script src="https://rawgit.com/mrdoob/three.js/master/examples/js/controls/OrbitControls.js"></script>
<script src="https://rawgit.com/Wilt/ThreeCSG/master/ThreeCSG.js"></script>
<script>
THREE.Box3.prototype.isEmpty = function () {
// this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes
return ( this.max.x <= this.min.x ) || ( this.max.y <= this.min.y ) || ( this.max.z <= this.min.z );
};
</script>
CSS
body {
background-color: #000;
margin: 0px;
overflow: hidden;
}
JavaScript
// three.js info box follows shape
var renderer, scene, camera;
var angle = 0;
init();
animate();
function init() {
// info
var info = document.createElement('div');
info.style.position = 'absolute';
info.style.top = '30px';
info.style.width = '100%';
info.style.textAlign = 'center';
info.style.color = '#fff';
info.style.fontWeight = 'bold';
info.style.backgroundColor = 'transparent';
info.style.zIndex = '1';
info.style.fontFamily = 'Monospace';
info.innerHTML = "three.js - Material shine through";
document.body.appendChild(info);
// renderer
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 150000);
camera.position.set(-55000, -55000, -55000);
camera.up.set(0, 0, 1);
// controls
controls = new THREE.OrbitControls(camera);
controls.mouseButtons = {ORBIT: THREE.MOUSE.LEFT, PAN: THREE.MOUSE.MIDDLE};
controls.target = new THREE.Vector3(0, 0, 0);
controls.update();
// material1
material1 = new THREE.MeshBasicMaterial({
color: 0xff0000
});
// material2
material2 = new THREE.MeshBasicMaterial({
color: 0xffffff
});
// geometry
var geometry = new THREE.BoxGeometry(20000, 20000, 1);
// mesh
var mesh1 = new THREE.Mesh(geometry, material1);
mesh1.position.set(0, 0, 2)
scene.add(mesh1);
// mesh
var mesh2 = new THREE.Mesh(geometry, material2);
mesh2.position.set(0, 0, 0)
scene.add(mesh2);
material1.blending = 3;
material2.blending = 3;
console.log( material1 );
}
// render
function render() {
//console.log( camera.position.x );
renderer.render(scene, camera);
}
// animate
function animate() {
requestAnimationFrame(animate);
render();
}