JSFiddle - React, Tailwind, and code Playground
by Will Stott
HTML
<script src="http://stemkoski.github.com/Three.js/js/Detector.js"></script>
<script src="http://stemkoski.github.com/Three.js/js/Stats.js"></script>
<script src="http://stemkoski.github.com/Three.js/js/THREEx.KeyboardState.js"></script>
<script src="http://stemkoski.github.com/Three.js/js/THREEx.FullScreen.js"></script>
<script src="http://stemkoski.github.com/Three.js/js/THREEx.WindowResize.js"></script>
JavaScript
/* Three.js */
// MAIN
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
// standard global variables
var container, scene, camera, renderer, controls, stats;
var keyboard = new THREEx.KeyboardState();
var clock = new THREE.Clock();
// custom global variables
var cube;
init();
animate();
// FUNCTIONS
function init()
{
// SCENE
scene = new THREE.Scene();
// CAMERA
var SCREEN_WIDTH = window.innerWidth, SCREEN_HEIGHT = window.innerHeight;
var VIEW_ANGLE = 45, ASPECT = SCREEN_WIDTH / SCREEN_HEIGHT, NEAR = 0.1, FAR = 20000;
camera = new THREE.PerspectiveCamera( VIEW_ANGLE, ASPECT, NEAR, FAR);
scene.add(camera);
camera.position.set(0,150,400);
camera.lookAt(scene.position);
// RENDERER
renderer = new THREE.WebGLRenderer( {antialias:true} );
renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
container = document.createElement( 'div' );
document.body.appendChild( container );
container.appendChild( renderer.domElement );
// EVENTS
THREEx.WindowResize(renderer, camera);
THREEx.FullScreen.bindKey({ charCode : 'm'.charCodeAt(0) });
// CONTROLS
controls = new THREE.TrackballControls( camera );
// STATS
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.bottom = '0px';
stats.domElement.style.zIndex = 100;
container.appendChild( stats.domElement );
////////////
// CUSTOM //
////////////
// Sphere parameters: radius, segments along width, segments along height
var sphereGeom = new THREE.SphereGeometry( 50, 32, 16 );
var largeSphereGeom = new THREE.SphereGeometry( 51, 32, 16 );
// Basic wireframe materials.
var darkMaterial = new THREE.MeshBasicMaterial( { color: 0xffffff } );
var wireframeMaterial = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, transparent: true } );
var multiMaterial = [ darkMaterial, wireframeMaterial ];
// Creating...