hw7 parts

by Wai Ting Chen

HTML

<div id="info">hw7 parts<br/>Basics</div>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
    
</script>

CSS

#info {
    position: absolute;
    top: 0px;
    width: 100%;
    padding: 10px;
    text-align: center;
    color: #ffff00
}
body {
    overflow: hidden;
}

JavaScript

var camera, scene, renderer, geometry, material, mesh, controls;
var pos, vel;
var clock = new THREE.Clock();
var puck;
var Puck = function(){
    this.pos = new THREE.Vector3();
    this.vel = new THREE.Vector3();
    this.mesh = new THREE.Mesh(new THREE.CylinderGeometry(5,5,2,20), new THREE.MeshBasicMaterial() );  
};

Puck.prototype.update = function(dt){
    this.pos.add(this.vel.clone().multiplyScalar(dt));
    
    //vel.clone().multiplyScalar(dt)
    this.mesh.position.copy(this.pos);
};

Puck.prototype.collision = function(){
    if (this.pos.x > 100) {
        this.pos.x = 100;
        this.vel.set(-this.vel.x, 0, this.vel.z);
    } else if (this.pos.x < -100) {
        this.pos.x = -100;
        this.vel.set(-this.vel.x, 0, this.vel.z);
    }
    if (this.pos.z > 100) {
        this.pos.z = 100;
        this.vel.set(this.vel.x, 0, -this.vel.z);
    } else if (this.pos.z < -100) {
        this.pos.z = -100;
        this.vel.set(this.vel.x, 0, -this.vel.z);
    }
    
};

init();
animate();

function init() {
    scene = new THREE.Scene();

    camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
    camera.position.z = 500;
    scene.add(camera);

    geometry = new THREE.BoxGeometry(220, 30, 10);
    material = new THREE.MeshBasicMaterial({
        transparent: true,
        color: 0xff2387,
        opacity: 0.4
    });

    mesh = new THREE.Mesh(geometry, material);
    mesh.position.set(0, 15, 105);
    scene.add(mesh);
    mesh2 = mesh.clone();
    mesh2.position.set(0, 15, -105);
    scene.add(mesh2);
    mesh3 = mesh.clone();
    mesh3.rotation.y = Math.PI / 2;
    mesh3.position.set(105, 15, 0);
    scene.add(mesh3);
    mesh4 = mesh.clone();
    mesh4.rotation.y = Math.PI / 2;
    mesh4.position.set(-105, 15, 0);
    scene.add(mesh4);

    pos = new THREE.Vector3(0, 1, 0);
    vel = new THREE.Vector3(50, 0, 70);
    puck = new THREE.Mesh(new THREE.CylinderGeometry(5, 5, 2, 20),
    new...