tire (hw3)
texture (cutout, bumpMap)
by Wai Ting Chen
HTML
<div id="info">hw3 helper <br/> (no bump yet)</div>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
</script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
JavaScript
var camera, scene, renderer, light, controls;
var tire, tire2;
var tireSideGeom, tireSideMaterial, tireWheelGeom, tireWheelMaterial;
var tireSideMesh, tireSideMesh, tireWheelMesh;
var platForm;
var baseGeom, baseMarte, pillarGeom, pillarMarte;
var rHandleGeom, rHandleMarte, lHandleGeom, lHandleMarte, crossBarGeom, crossBarMarte;
var baseMash, pillerMash, crossBarMash, rHandleMesh, lHandleMash;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 200;
scene.add(camera);
THREE.ImageUtils.crossOrigin = '';
var tireSideMap = THREE.ImageUtils.loadTexture('http://jyunming-chen.github.io/tutsplus/images/tire-side.png');
var tireWheelMap = THREE.ImageUtils.loadTexture('http://jyunming-chen.github.io/tutsplus/images/tire-wheel.jpg');
tire = new THREE.Object3D(); //tire frame
platForm = new THREE.Object3D();
////////////////struct tire//////////////////////
//tire-side
tireSideGeom = new THREE.CircleGeometry(25, 20);
tireSideMaterial = new THREE.MeshPhongMaterial({
map: tireSideMap,
transparent: true, // for cut-out texture
side: THREE.DoubleSide
});
tireSideMesh = new THREE.Mesh(tireSideGeom, tireSideMaterial);
//tire wheel
tireWheelMap.wrapS = tireWheelMap.wrapT = THREE.RepeatWrapping;
tireWheelMap.repeat.set( 10, 1 );
tireWheelGeom = new THREE.TorusGeometry( 25, 5, 50 ,50);
tireWheelMaterial = new THREE.MeshPhongMaterial({
map: tireWheelMap,
side: THREE.DoubleSide
});
tireWheelMesh = new THREE.Mesh(tireWheelGeom, tireWheelMaterial);
//tireWheelMesh.rotation.x = Math.PI / 2;
tireSideMesh.position.set(0, 0, 5);
tireSideMesh2 = tireSideMesh.clone();
tireSideMesh2.position.set(0, 0, -5);
tireSideMesh2.rotation.y = Math.PI;
tire.add (tireSideMesh);
...