Threejs update object vertices
Three.js Updating mesh of TubeGeometry object. Forked from WestLangley
by Marty Dillon
JavaScript
var container;
var camera, scene, renderer;
var text, plane;
var targetRotation = 0;
var targetRotationOnMouseDown = 0;
var mouseX = 0;
var mouseXOnMouseDown = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
var path, mesh;
init();
animate();
function init() {
container = document.createElement('div');
document.body.appendChild(container);
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.set(0, 50, 500);
camera.lookAt(scene.position);
scene.add(camera);
var light = new THREE.DirectionalLight(0xffffff);
light.position.set(0, 0, 1);
scene.add(light);
parent = new THREE.Object3D();
parent.position.y = 0;
scene.add(parent);
var extrudeBend = new THREE.SplineCurve3([
new THREE.Vector3(0, 10, -10),
new THREE.Vector3(50, 0, 0)]);
path = new THREE.TubeGeometry(extrudeBend, 5, 10, 10);
mesh = new THREE.Mesh(path, new THREE.MeshLambertMaterial({
color: 0xff00ff,
wireframe: true
}));
//mesh.geometry.dynamic = true; // not needed?
mesh.position.set(0, 0, 0);
mesh.scale.set(3, 3, 3);
parent.add(mesh);
console.log(mesh);
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(window.innerWidth, window.innerHeight);
container.appendChild(renderer.domElement);
document.addEventListener('mousedown', onDocumentMouseDown, false);
}
function onDocumentMouseDown(event) {
event.preventDefault();
document.addEventListener('mousemove', onDocumentMouseMove, false);
document.addEventListener('mouseup', onDocumentMouseUp, false);
document.addEventListener('mouseout', onDocumentMouseOut, false);
mouseXOnMouseDown = event.clientX - windowHalfX;
targetRotationOnMouseDown = targetRotation;
}
function onDocumentMouseMove(event) {
mouseX = event.clientX -...