JSFiddle - React, Tailwind, and code Playground

HTML

<!DOCTYPE html>
<meta charset="utf-8">

<body>

  <script src="//d3js.org/d3.v3.min.js"></script>

CSS

body {
  margin: 0;
  background: #222;
  min-width: 200px;
}

rect {
  fill: none;
  pointer-events: all;
}

circle {
  fill: none;
  stroke-width: 2.5px;
}

square {
  fill: none

}

JavaScript

var width = Math.max(960, innerWidth),
  height = Math.max(500, innerHeight);

var i = 0;

var svg = d3.select("body").append("svg")
  .attr("width", width)
  .attr("height", height);

svg.append("rect")
  .attr("width", width)
  .attr("height", height)
  .on("ontouchstart" in document ? "touchmove" : "mousemove", particle)
  .on("click", square)

function particle() {
  var m = d3.mouse(this);

  svg.insert("circle", "rect")
    .attr("cx", m[0])
    .attr("cy", m[1])
    .attr("r", 1e-6)
    .style("stroke", d3.hsl((i = (i + 1) % 360), 1, .5))
    .style("stroke-opacity", 1)
    .transition()
    .duration(2000)
    .ease(Math.sqrt)
    .attr("r", 100)
    .style("stroke-opacity", 1e-6)
    .remove();

  d3.event.preventDefault();
}

function square() {
  var m = d3.mouse(this);
  
  svg.insert("square", "rect")
  	.attr("cx", m[0])
    .attr("cy", m[1])
    .attr("r", 1e-6)
    .style("stroke", d3.hsl((i = (i+1) % 360),1,.5))
    .style("stroke-opacity", 1)
    .transition()
    .duration(2000)
    .ease(Math.cbrt)
    .attr("r", 1e-6)
    .style("stroke-opacity", 1e-6)
    d3.select("circle")

    .remove();
    
	d3.event.preventDefault();
}